raygui/examples/controls_test_suite/controls_test_suite.c

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/*******************************************************************************************
*
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* raygui - controls test suite
*
* TEST CONTROLS:
* - GuiDropdownBox()
* - GuiCheckBox()
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* - GuiSpinner()
* - GuiValueBox()
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* - GuiTextBox()
* - GuiButton()
* - GuiComboBox()
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* - GuiListView()
* - GuiToggleGroup()
* - GuiColorPicker()
* - GuiSlider()
* - GuiSliderBar()
* - GuiProgressBar()
* - GuiColorBarAlpha()
* - GuiScrollPanel()
*
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*
* DEPENDENCIES:
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* raylib 4.5 - Windowing/input management and drawing
* raygui 3.5 - Immediate-mode GUI controls with custom styling and icons
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*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
* LICENSE: zlib/libpng
*
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* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
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*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
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//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
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#include "../../src/raygui.h"
// raygui embedded styles
#include "../styles/style_cyber.h" // raygui style: cyber
#include "../styles/style_jungle.h" // raygui style: jungle
#include "../styles/style_lavanda.h" // raygui style: lavanda
#include "../styles/style_dark.h" // raygui style: dark
#include "../styles/style_bluish.h" // raygui style: bluish
#include "../styles/style_terminal.h" // raygui style: terminal
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//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 690;
const int screenHeight = 560;
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InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
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SetExitKey(0);
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// GUI controls initialization
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//----------------------------------------------------------------------------------
int dropdownBox000Active = 0;
bool dropDown000EditMode = false;
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int dropdownBox001Active = 0;
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bool dropDown001EditMode = false;
int spinner001Value = 0;
bool spinnerEditMode = false;
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int valueBox002Value = 0;
bool valueBoxEditMode = false;
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char textBoxText[64] = "Text box";
bool textBoxEditMode = false;
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int listViewScrollIndex = 0;
int listViewActive = -1;
int listViewExScrollIndex = 0;
int listViewExActive = 2;
int listViewExFocus = -1;
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const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
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char multiTextBoxText[256] = "Multi text box";
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bool multiTextBoxEditMode = false;
Color colorPickerValue = RED;
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float sliderValue = 50.0f;
float sliderBarValue = 60;
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float progressValue = 0.4f;
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bool forceSquaredChecked = false;
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float alphaValue = 0.5f;
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//int comboBoxActive = 1;
int visualStyleActive = 0;
int prevVisualStyleActive = 0;
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int toggleGroupActive = 0;
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Vector2 viewScroll = { 0, 0 };
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//----------------------------------------------------------------------------------
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// Custom GUI font loading
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
//GuiSetFont(font);
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bool exitWindow = false;
bool showMessageBox = false;
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char textInput[256] = { 0 };
bool showTextInputBox = false;
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char textInputFileName[256] = { 0 };
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SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
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while (!exitWindow) // Detect window close button or ESC key
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{
// Update
//----------------------------------------------------------------------------------
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exitWindow = WindowShouldClose();
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if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
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if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
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if (IsFileDropped())
{
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FilePathList droppedFiles = LoadDroppedFiles();
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if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
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UnloadDroppedFiles(droppedFiles); // Clear internal buffers
}
progressValue += 0.002f;
//if (progressValue >= 1.0f) progressValue = 0.0f;
if (IsKeyPressed(KEY_SPACE)) progressValue = 0.2f;
if (visualStyleActive != prevVisualStyleActive)
{
GuiLoadStyleDefault();
switch (visualStyleActive)
{
case 0: break; // Default style
case 1: GuiLoadStyleJungle(); break;
case 2: GuiLoadStyleLavanda(); break;
case 3: GuiLoadStyleDark(); break;
case 4: GuiLoadStyleBluish(); break;
case 5: GuiLoadStyleCyber(); break;
case 6: GuiLoadStyleTerminal(); break;
default: break;
}
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
prevVisualStyleActive = visualStyleActive;
}
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//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
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ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
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// raygui: controls drawing
//----------------------------------------------------------------------------------
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// Check all possible events that require GuiLock
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if (dropDown000EditMode ||
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dropDown001EditMode) GuiLock();
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// First GUI column
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", &forceSquaredChecked);
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GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
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if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
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GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
//GuiLock();
GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
GuiSetState(STATE_NORMAL);
//GuiUnlock();
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GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", &visualStyleActive);
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// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
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GuiUnlock();
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
// Second GUI column
GuiListView((Rectangle){ 165, 25, 140, 140 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, &listViewActive);
GuiListViewEx((Rectangle){ 165, 180, 140, 200 }, listViewExList, 8, &listViewExScrollIndex, &listViewExActive, &listViewExFocus);
//GuiToggle((Rectangle){ 165, 400, 140, 25 }, "#1#ONE", &toggleGroupActive);
GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", &toggleGroupActive);
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// Third GUI column
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GuiPanel((Rectangle){ 320, 25, 225, 140 }, "Panel Info");
GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, &colorPickerValue);
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//GuiDisable();
GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", sliderValue), &sliderValue, -50, 100);
GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), &sliderBarValue, 0, 100);
GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, TextFormat(" %i%%", (int)(progressValue*100)), &progressValue, 0.0f, 1.0f);
GuiEnable();
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// NOTE: View rectangle could be used to perform some scissor test
Rectangle view = { 0 };
GuiScrollPanel((Rectangle){ 560, 25, 102, 354 }, NULL, (Rectangle){ 560, 25, 300, 1200 }, &viewScroll, &view);
Vector2 mouseCell = { 0 };
GuiGrid((Rectangle) { 560, 25 + 180 + 195, 100, 120 }, NULL, 20, 2, &mouseCell);
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GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
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GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, &alphaValue);
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if (showMessageBox)
{
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
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if ((result == 0) || (result == 2)) showMessageBox = false;
else if (result == 1) exitWindow = true;
}
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if (showTextInputBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput, 255, NULL);
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if (result == 1)
{
// TODO: Validate textInput value and save
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TextCopy(textInputFileName, textInput);
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}
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if ((result == 0) || (result == 1) || (result == 2))
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{
showTextInputBox = false;
TextCopy(textInput, "\0");
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}
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}
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//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
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// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}