raygui/examples/controls_review/controls_review.c

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/*******************************************************************************************
*
* layout_file_name - tool description
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2018 raylib technologies
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
//----------------------------------------------------------------------------------
// Controls Functions Declaration
//----------------------------------------------------------------------------------
static void Button005(); // Button: Button005 logic
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 600;
InitWindow(screenWidth, screenHeight, "layout_file_name");
// layout_file_name: controls initialization
//----------------------------------------------------------------------------------
int dropdownBox000Active = 0;
const char *dropdownBox000TextList[3] = { "ONE", "TWO", "THREE" };
bool dropDown000EditMode = false;
int dropdownBox001Active = 0;
const char *dropdownBox001TextList[5] = { "ONE", "TWO", "THREE", "FOUR", "FIVE" };
bool dropDown001EditMode = false;
int spinner001Value = 0;
bool spinnerEditMode = false;
int valueBox002Value = 0;
bool valueBoxEditMode = false;
char textBoxText[64] = "Text box";
bool textBoxEditMode = false;
int listViewScrollIndex = 1;
int listViewActive = -1;
const char *listViewList[6] = { "Charmander", "Bulbasaur", "Squirtel", "Pikachu", "Eevee", "Pidgey" };
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bool listViewEditMode = false;
int listViewExScrollIndex = 0;
int listViewExActive = -1;
const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
int listViewExElementsEnable[8] = {1, 0, 1, 1, 0, 0, 1};
bool listViewExEditMode = false;
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char multiTextBoxText[141] = "Multi text box";
bool multiTextBoxEditMode = false;
bool forceSquaredChecked = false;
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//----------------------------------------------------------------------------------
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//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
//GuiFont(font);
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SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(style[DEFAULT_BACKGROUND_COLOR]));
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// raygui: controls drawing
//----------------------------------------------------------------------------------
if (dropDown000EditMode || dropDown001EditMode) GuiLock();
//GuiDisable();
// First GUI column
forceSquaredChecked = GuiCheckBoxEx((Rectangle){ 25, 108, 15, 15 }, forceSquaredChecked, "Force Square");
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, &spinner001Value, 0, 100, 25, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, "SAMPLE TEXT")) Button005();
// NOTE: GuiDropdownBox must draw at the end of the column
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, dropdownBox001TextList, 5, &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, dropdownBox000TextList, 3, &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
// Second GUI column
if (GuiListView((Rectangle){ 185, 25, 120, 100 }, listViewList, 6, &listViewScrollIndex, &listViewActive, listViewEditMode)) listViewEditMode = !listViewEditMode;
if (GuiListViewEx((Rectangle){ 185, 155, 120, 200 }, listViewExList, listViewExElementsEnable, 8, &listViewExScrollIndex, &listViewExActive, listViewExEditMode)) listViewExEditMode = !listViewExEditMode;
// Third GUI column
if (GuiTextBoxMulti((Rectangle){ 325, 25, 225, 175 }, multiTextBoxText, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
//GuiEnable();
GuiUnlock();
// Fourth GUI column
GuiLock();
GuiState(0); if (GuiButton((Rectangle){ 600, 25, 125, 30 }, "DISABLE")) Button005();
GuiState(1); if (GuiButton((Rectangle){ 600, 65, 125, 30 }, "NORMAL")) Button005();
GuiState(2); if (GuiButton((Rectangle){ 600, 105, 125, 30 }, "FOCUSED")) Button005();
GuiState(3); if (GuiButton((Rectangle){ 600, 145, 125, 30 }, "PRESSED")) Button005();
GuiState(1);
GuiUnlock();
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//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
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//free(enableElements);
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// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//------------------------------------------------------------------------------------
// Controls Functions Definitions (local)
//------------------------------------------------------------------------------------
// Button: Button005 logic
static void Button005()
{
// TODO: Implement control logic
}