Minor tweaks
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@ -144,7 +144,7 @@ int main()
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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// Check all possible events that require GuiLock
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if (dropDown000EditMode ||
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if (dropDown000EditMode ||
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dropDown001EditMode) GuiLock();
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// First GUI column
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@ -67,7 +67,7 @@ int main()
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
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ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
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if (vSliderEditMode || vSliderBarEditMode) GuiLock();
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else GuiUnlock();
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@ -106,13 +106,13 @@ float GuiVerticalSliderPro(Rectangle bounds, const char *textTop, const char *te
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int sliderValue = (int)(((value - minValue)/(maxValue - minValue)) * (bounds.height - 2 * GuiGetStyle(SLIDER, BORDER_WIDTH)));
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Rectangle slider = {
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bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
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Rectangle slider = {
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bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
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bounds.y + bounds.height - sliderValue,
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bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING),
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0.0f,
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};
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if (sliderHeight > 0) // Slider
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{
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slider.y -= sliderHeight/2;
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@ -142,7 +142,7 @@ float GuiVerticalSliderPro(Rectangle bounds, const char *textTop, const char *te
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if (sliderHeight > 0) slider.y = mousePoint.y - slider.height / 2; // Slider
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else if (sliderHeight == 0) // SliderBar
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{
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slider.y = mousePoint.y;
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slider.y = mousePoint.y;
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slider.height = bounds.y + bounds.height - slider.y - GuiGetStyle(SLIDER, BORDER_WIDTH);
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}
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}
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@ -162,7 +162,7 @@ float GuiVerticalSliderPro(Rectangle bounds, const char *textTop, const char *te
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}
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else if (sliderHeight == 0) // SliderBar
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{
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if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
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if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
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{
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slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
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slider.height = bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
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@ -224,10 +224,10 @@ bool GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *text
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int sliderValue = (int)(((tempValue - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
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Rectangle slider = {
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bounds.x,
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bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
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0,
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Rectangle slider = {
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bounds.x,
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bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
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0,
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bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING)
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};
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@ -247,7 +247,7 @@ bool GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *text
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if ((state != STATE_DISABLED) && (editMode || !guiLocked))
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{
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Vector2 mousePoint = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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if (CheckCollisionPointRec(mousePoint, bounds))
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@ -266,7 +266,7 @@ bool GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *text
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if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
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else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar
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}
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else if (CheckCollisionPointRec(mousePoint, bounds))
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{
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@ -295,9 +295,9 @@ bool GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *text
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GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
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// Draw slider internal bar (depends on state)
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if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
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if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
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GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
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else if (state == STATE_FOCUSED)
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else if (state == STATE_FOCUSED)
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GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
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// Draw left/right text if provided
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@ -323,7 +323,7 @@ bool GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *text
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GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
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}
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//--------------------------------------------------------------------
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*value = tempValue;
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return pressed;
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}
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@ -347,13 +347,13 @@ bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const cha
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int sliderValue = (int)(((tempValue - minValue)/(maxValue - minValue)) * (bounds.height - 2 * GuiGetStyle(SLIDER, BORDER_WIDTH)));
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Rectangle slider = {
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bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
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Rectangle slider = {
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bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
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bounds.y + bounds.height - sliderValue,
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bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING),
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0.0f,
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};
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if (sliderHeight > 0) // Slider
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{
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slider.y -= sliderHeight/2;
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@ -369,7 +369,7 @@ bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const cha
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if ((state != STATE_DISABLED) && (editMode || !guiLocked))
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{
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Vector2 mousePoint = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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if (CheckCollisionPointRec(mousePoint, bounds))
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@ -387,11 +387,11 @@ bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const cha
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float normalizedValue = (bounds.y + bounds.height - mousePoint.y - (float)(sliderHeight / 2)) / (bounds.height - (float)sliderHeight);
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tempValue = (maxValue - minValue) * normalizedValue + minValue;
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if (sliderHeight > 0) slider.y = mousePoint.y - slider.height / 2; // Slider
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else if (sliderHeight == 0) // SliderBar
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{
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slider.y = mousePoint.y;
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slider.y = mousePoint.y;
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slider.height = bounds.y + bounds.height - slider.y - GuiGetStyle(SLIDER, BORDER_WIDTH);
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}
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}
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@ -413,7 +413,7 @@ bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const cha
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}
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else if (sliderHeight == 0) // SliderBar
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{
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if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
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if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
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{
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slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
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slider.height = bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
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@ -426,9 +426,9 @@ bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const cha
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GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
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// Draw slider internal bar (depends on state)
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if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
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if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
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GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
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else if (state == STATE_FOCUSED)
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else if (state == STATE_FOCUSED)
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GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
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// Draw top/bottom text if provided
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@ -454,7 +454,7 @@ bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const cha
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GuiDrawText(textBottom, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
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}
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//--------------------------------------------------------------------
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*value = tempValue;
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return pressed;
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}
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15
src/raygui.h
15
src/raygui.h
@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raygui v3.5 - A simple and easy-to-use immediate-mode gui library
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* raygui v3.6-dev - A simple and easy-to-use immediate-mode gui library
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*
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* DESCRIPTION:
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* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
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@ -128,6 +128,13 @@
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* Draw text bounds rectangles for debug
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*
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* VERSIONS HISTORY:
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* 3.6 (xx-Jun-2023) ADDED: New icon: SAND_TIMER
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* ADDED: GuiLoadStyleFromMemory() (binary only)
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* REVIEWED: GuiScrollBar() horizontal movement key
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* REVIEWED: GuiTextBox() crash on cursor movement
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* REVIEWED: GuiLabelButton(), avoid text cut
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* REVIEWED: GuiTextInputBox(), password input
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* REVIEWED: Local GetCodepointNext(), aligned with raylib
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* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle()
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* ADDED: Helper functions to split text in separate lines
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* ADDED: Multiple new icons, useful for code editing tools
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@ -3445,9 +3452,9 @@ void GuiLoadStyle(const char *fileName)
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{
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unsigned char *fileData = (unsigned char *)RL_MALLOC(fileDataSize*sizeof(unsigned char));
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fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile);
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GuiLoadStyleFromMemory(fileData, fileDataSize);
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RL_FREE(fileData);
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}
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@ -3695,7 +3702,7 @@ void GuiSetIconScale(int scale)
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static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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{
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unsigned char *fileDataPtr = (unsigned char *)fileData;
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char signature[5] = { 0 };
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short version = 0;
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short reserved = 0;
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