ADDED: GuiTextInputBox()
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32d6ba6f5a
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@ -95,6 +95,9 @@ int main()
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bool exitWindow = false;
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bool showMessageBox = false;
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char textInput[256] = { 0 };
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bool showTextInputBox = false;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -108,6 +111,8 @@ int main()
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if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
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if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
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if (IsFileDropped())
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{
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int dropsCount = 0;
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@ -188,10 +193,20 @@ int main()
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if (showMessageBox)
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{
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
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int message = GuiMessageBox((Rectangle){ GetScreenWidth()/2 - 125, GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(RICON_EXIT, "Closing rTexPacker"), "Do you really want to exit?", "Yes;No");
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int result = GuiMessageBox((Rectangle){ GetScreenWidth()/2 - 125, GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(RICON_EXIT, "Closing rTexPacker"), "Do you really want to exit?", "Yes;No");
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if ((message == 0) || (message == 2)) showMessageBox = false;
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else if (message == 1) exitWindow = true;
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if ((result == 0) || (result == 2)) showMessageBox = false;
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else if (result == 1) exitWindow = true;
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}
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if (showTextInputBox)
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{
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char textInputTemp[256] = { 0 };
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
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int result = GuiTextInputBox((Rectangle){ GetScreenWidth()/2 - 120, GetScreenHeight()/2 - 60, 240, 120 }, GuiIconText(RICON_FILE_SAVE, "Save file as..."), textInputTemp, "Ok;Cancel");
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if ((result == 0) || (result == 2)) showTextInputBox = false;
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else if (result == 1) strcpy(textInput, textInputTemp);
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}
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//GuiEnable();
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55
src/raygui.h
55
src/raygui.h
@ -440,7 +440,7 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs);
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RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode); // List View control, returns selected list element index
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RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int *enabled, int *active, int *focus, int *scrollIndex, bool editMode); // List View with extended parameters
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RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons); // Message Box control, displays a message
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RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons); // Text Input Box control, ask for text
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RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, char *text, const char *buttons); // Text Input Box control, ask for text
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RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
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// Styles loading functions
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@ -3878,21 +3878,20 @@ RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const cha
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int buttonsCount = 0;
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const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
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Rectangle buttonBounds = { 0 };
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buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
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buttonBounds.y = bounds.y + bounds.height - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING;
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buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
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buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
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Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
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Rectangle textBounds = { 0 };
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textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
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textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT)/4 - textSize.y/2;
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textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING)/2 - textSize.y/2;
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textBounds.width = textSize.x;
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textBounds.height = textSize.y;
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Rectangle buttonBounds = { 0 };
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buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
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buttonBounds.y = bounds.y + bounds.height/2 + bounds.height/4 - MESSAGEBOX_BUTTON_HEIGHT/2;
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buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
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buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
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// Draw control
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//--------------------------------------------------------------------
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if (GuiWindowBox(bounds, windowTitle)) clicked = 0;
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@ -3918,11 +3917,45 @@ RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const cha
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}
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// Text Input Box control, ask for text
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RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons)
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RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, char *text, const char *buttons)
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{
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int btnIndex = -1;
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#define TEXTINPUTBOX_BUTTON_HEIGHT 24
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#define TEXTINPUTBOX_BUTTON_PADDING 10
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#define TEXTINPUTBOX_HEIGHT 30
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// TODO: GuiTextInputBox()
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int btnIndex = -1;
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int buttonsCount = 0;
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const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
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Rectangle buttonBounds = { 0 };
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buttonBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
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buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING;
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buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
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buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT;
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Rectangle textBoxBounds = { 0 };
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textBoxBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
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textBoxBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING)/2 - TEXTINPUTBOX_HEIGHT/2;
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textBoxBounds.width = bounds.width - TEXTINPUTBOX_BUTTON_PADDING*2;
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textBoxBounds.height = TEXTINPUTBOX_HEIGHT;
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// Draw control
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//--------------------------------------------------------------------
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if (GuiWindowBox(bounds, windowTitle)) btnIndex = 0;
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GuiTextBox(textBoxBounds, text, 256, true);
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int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
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for (int i = 0; i < buttonsCount; i++)
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{
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if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
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buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
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}
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
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//--------------------------------------------------------------------
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return btnIndex;
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}
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