raygui/examples/scroll_panel/scroll_panel.c

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/*******************************************************************************************
*
* raygui - Controls test
*
* TEST CONTROLS:
* - GuiScrollPanel()
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
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* COMPILATION (Linux - gcc):
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99
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*
* LICENSE: zlib/libpng
*
2024-01-02 21:01:38 +01:00
* Copyright (c) 2019-2024 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
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#include "../../src/raygui.h"
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static void DrawStyleEditControls(void); // Draw and process scroll bar style edition controls
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//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
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const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - GuiScrollPanel()");
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Rectangle panelRec = { 20, 40, 200, 150 };
Rectangle panelContentRec = {0, 0, 340, 340 };
Rectangle panelView = { 0 };
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Vector2 panelScroll = { 99, -20 };
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bool showContentArea = true;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
DrawText(TextFormat("[%f, %f]", panelScroll.x, panelScroll.y), 4, 4, 20, RED);
GuiScrollPanel(panelRec, NULL, panelContentRec, &panelScroll, &panelView);
BeginScissorMode(panelView.x, panelView.y, panelView.width, panelView.height);
GuiGrid((Rectangle){panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height}, NULL, 16, 3, NULL);
EndScissorMode();
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if (showContentArea) DrawRectangle(panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height, Fade(RED, 0.1));
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DrawStyleEditControls();
GuiCheckBox((Rectangle){ 565, 80, 20, 20 }, "SHOW CONTENT AREA", &showContentArea);
GuiSliderBar((Rectangle){ 590, 385, 145, 15}, "WIDTH", TextFormat("%i", (int)panelContentRec.width), &panelContentRec.width, 1, 600);
GuiSliderBar((Rectangle){ 590, 410, 145, 15 }, "HEIGHT", TextFormat("%i", (int)panelContentRec.height), &panelContentRec.height, 1, 400);
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EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
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}
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// Draw and process scroll bar style edition controls
static void DrawStyleEditControls(void)
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{
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// ScrollPanel style controls
//----------------------------------------------------------
GuiGroupBox((Rectangle){ 550, 170, 220, 205 }, "SCROLLBAR STYLE");
int style = GuiGetStyle(SCROLLBAR, BORDER_WIDTH);
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GuiLabel((Rectangle){ 555, 195, 110, 10 }, "BORDER_WIDTH");
GuiSpinner((Rectangle){ 670, 190, 90, 20 }, NULL, &style, 0, 6, false);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, style);
style = GuiGetStyle(SCROLLBAR, ARROWS_SIZE);
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GuiLabel((Rectangle){ 555, 220, 110, 10 }, "ARROWS_SIZE");
GuiSpinner((Rectangle){ 670, 215, 90, 20 }, NULL, &style, 4, 14, false);
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
GuiLabel((Rectangle){ 555, 245, 110, 10 }, "SLIDER_PADDING");
GuiSpinner((Rectangle){ 670, 240, 90, 20 }, NULL, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
bool scrollBarArrows = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE);
GuiCheckBox((Rectangle){ 565, 280, 20, 20 }, "ARROWS_VISIBLE", &scrollBarArrows);
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, scrollBarArrows);
style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
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GuiLabel((Rectangle){ 555, 325, 110, 10 }, "SLIDER_PADDING");
GuiSpinner((Rectangle){ 670, 320, 90, 20 }, NULL, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH);
GuiLabel((Rectangle){ 555, 350, 110, 10 }, "SLIDER_WIDTH");
GuiSpinner((Rectangle){ 670, 345, 90, 20 }, NULL, &style, 2, 100, false);
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, style);
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const char *text = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? "SCROLLBAR: LEFT" : "SCROLLBAR: RIGHT";
bool toggleScrollBarSide = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE);
GuiToggle((Rectangle){ 560, 110, 200, 35 }, text, &toggleScrollBarSide);
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, toggleScrollBarSide);
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//----------------------------------------------------------
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// ScrollBar style controls
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//----------------------------------------------------------
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GuiGroupBox((Rectangle){ 550, 20, 220, 135 }, "SCROLLPANEL STYLE");
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style = GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
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GuiLabel((Rectangle){ 555, 35, 110, 10 }, "SCROLLBAR_WIDTH");
GuiSpinner((Rectangle){ 670, 30, 90, 20 }, NULL, &style, 6, 30, false);
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GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, style);
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style = GuiGetStyle(DEFAULT, BORDER_WIDTH);
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GuiLabel((Rectangle){ 555, 60, 110, 10 }, "BORDER_WIDTH");
GuiSpinner((Rectangle){ 670, 55, 90, 20 }, NULL, &style, 0, 20, false);
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GuiSetStyle(DEFAULT, BORDER_WIDTH, style);
//----------------------------------------------------------
}