add text parameter to GuiScrollPanel examples (#176)
* add text parameter to GuiScrollPanel examples * move guiIconName to declarations
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@ -197,7 +197,7 @@ int main()
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progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, progressValue, 0, 1);
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// NOTE: View rectangle could be used to perform some scissor test
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Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, (Rectangle){ 560, 25, 200, 400 }, &viewScroll);
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Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, "", (Rectangle){ 560, 25, 200, 400 }, &viewScroll);
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GuiStatusBar((Rectangle){ 0, GetScreenHeight() - 20, GetScreenWidth(), 20 }, "This is a status bar");
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@ -13,7 +13,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
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* COMPILATION (Linux - gcc):
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* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99
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* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99
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*
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* LICENSE: zlib/libpng
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*
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@ -40,16 +40,16 @@ int main()
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raygui - GuiScrollPanel()");
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Rectangle panelRec = { 20, 40, 200, 150 };
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Rectangle panelContentRec = {0, 0, 340, 340 };
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Vector2 panelScroll = { 99, -20 };
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bool showContentArea = true;
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SetTargetFPS(60);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@ -61,26 +61,26 @@ int main()
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText(TextFormat("[%f, %f]", panelScroll.x, panelScroll.y), 4, 4, 20, RED);
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Rectangle view = GuiScrollPanel(panelRec, panelContentRec, &panelScroll);
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Rectangle view = GuiScrollPanel(panelRec, "", panelContentRec, &panelScroll);
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BeginScissorMode(view.x, view.y, view.width, view.height);
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GuiGrid((Rectangle){panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height}, 16, 3);
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EndScissorMode();
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if (showContentArea) DrawRectangle(panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height, Fade(RED, 0.1));
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DrawStyleEditControls();
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showContentArea = GuiCheckBox((Rectangle){ 565, 80, 20, 20 }, "SHOW CONTENT AREA", showContentArea);
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panelContentRec.width = GuiSliderBar((Rectangle){ 590, 385, 145, 15}, "WIDTH", TextFormat("%i", (int)panelContentRec.width), panelContentRec.width, 1, 600);
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panelContentRec.height = GuiSliderBar((Rectangle){ 590, 410, 145, 15 }, "HEIGHT", TextFormat("%i", (int)panelContentRec.height), panelContentRec.height, 1, 400);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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@ -99,35 +99,35 @@ static void DrawStyleEditControls(void)
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// ScrollPanel style controls
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//----------------------------------------------------------
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GuiGroupBox((Rectangle){ 550, 170, 220, 205 }, "SCROLLBAR STYLE");
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int style = GuiGetStyle(SCROLLBAR, BORDER_WIDTH);
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GuiLabel((Rectangle){ 555, 195, 110, 10 }, "BORDER_WIDTH");
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GuiSpinner((Rectangle){ 670, 190, 90, 20 }, NULL, &style, 0, 6, false);
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GuiSetStyle(SCROLLBAR, BORDER_WIDTH, style);
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style = GuiGetStyle(SCROLLBAR, ARROWS_SIZE);
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GuiLabel((Rectangle){ 555, 220, 110, 10 }, "ARROWS_SIZE");
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GuiSpinner((Rectangle){ 670, 215, 90, 20 }, NULL, &style, 4, 14, false);
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GuiSetStyle(SCROLLBAR, ARROWS_SIZE, style);
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style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
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GuiLabel((Rectangle){ 555, 245, 110, 10 }, "SLIDER_PADDING");
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GuiSpinner((Rectangle){ 670, 240, 90, 20 }, NULL, &style, 0, 14, false);
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GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
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style = GuiCheckBox((Rectangle){ 565, 280, 20, 20 }, "ARROWS_VISIBLE", GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE));
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GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, style);
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style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
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GuiLabel((Rectangle){ 555, 325, 110, 10 }, "SLIDER_PADDING");
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GuiSpinner((Rectangle){ 670, 320, 90, 20 }, NULL, &style, 0, 14, false);
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GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
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style = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH);
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GuiLabel((Rectangle){ 555, 350, 110, 10 }, "SLIDER_WIDTH");
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GuiSpinner((Rectangle){ 670, 345, 90, 20 }, NULL, &style, 2, 100, false);
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GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, style);
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const char *text = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? "SCROLLBAR: LEFT" : "SCROLLBAR: RIGHT";
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style = GuiToggle((Rectangle){ 560, 110, 200, 35 }, text, GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE));
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GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, style);
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@ -136,12 +136,12 @@ static void DrawStyleEditControls(void)
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// ScrollBar style controls
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//----------------------------------------------------------
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GuiGroupBox((Rectangle){ 550, 20, 220, 135 }, "SCROLLPANEL STYLE");
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style = GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
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GuiLabel((Rectangle){ 555, 35, 110, 10 }, "SCROLLBAR_WIDTH");
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GuiSpinner((Rectangle){ 670, 30, 90, 20 }, NULL, &style, 6, 30, false);
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GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, style);
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style = GuiGetStyle(DEFAULT, BORDER_WIDTH);
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GuiLabel((Rectangle){ 555, 60, 110, 10 }, "BORDER_WIDTH");
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GuiSpinner((Rectangle){ 670, 55, 90, 20 }, NULL, &style, 0, 20, false);
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91
src/raygui.h
91
src/raygui.h
@ -556,47 +556,8 @@ RAYGUIAPI void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit
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RAYGUIAPI void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value
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RAYGUIAPI void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value
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RAYGUIAPI bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
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#endif
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#if defined(__cplusplus)
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} // Prevents name mangling of functions
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#endif
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#endif // RAYGUI_H
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/***********************************************************************************
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*
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* RAYGUI IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(RAYGUI_IMPLEMENTATION)
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
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#include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
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#include <string.h> // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
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#include <math.h> // Required for: roundf() [GuiColorPicker()]
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#ifdef __cplusplus
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#define RAYGUI_CLITERAL(name) name
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#else
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#define RAYGUI_CLITERAL(name) (name)
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#endif
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#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS)
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// Embedded raygui icons, no external file provided
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#define RAYGUI_ICON_SIZE 16 // Size of icons (squared)
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#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons
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#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
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// Icons data is defined by bit array (every bit represents one pixel)
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// Those arrays are stored as unsigned int data arrays, so every array
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// element defines 32 pixels (bits) of information
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// Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
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#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
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#if !defined(RAYGUI_CUSTOM_ICONS)
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//----------------------------------------------------------------------------------
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// Icons enumeration
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//----------------------------------------------------------------------------------
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@ -858,6 +819,48 @@ typedef enum {
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RAYGUI_ICON_254 = 254,
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RAYGUI_ICON_255 = 255,
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} guiIconName;
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#endif
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#endif
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#if defined(__cplusplus)
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} // Prevents name mangling of functions
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#endif
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#endif // RAYGUI_H
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/***********************************************************************************
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*
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* RAYGUI IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(RAYGUI_IMPLEMENTATION)
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
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#include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
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#include <string.h> // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
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#include <math.h> // Required for: roundf() [GuiColorPicker()]
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#ifdef __cplusplus
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#define RAYGUI_CLITERAL(name) name
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#else
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#define RAYGUI_CLITERAL(name) (name)
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#endif
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#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS)
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// Embedded raygui icons, no external file provided
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#define RAYGUI_ICON_SIZE 16 // Size of icons (squared)
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#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons
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#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
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// Icons data is defined by bit array (every bit represents one pixel)
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// Those arrays are stored as unsigned int data arrays, so every array
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// element defines 32 pixels (bits) of information
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// Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
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#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
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//----------------------------------------------------------------------------------
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// Icons data for all gui possible icons (allocated on data segment by default)
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@ -3288,7 +3291,7 @@ Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
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// Draw control
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//--------------------------------------------------------------------
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// TODO: Draw background panel?
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switch (state)
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@ -3870,7 +3873,7 @@ static const char *GetTextIcon(const char *text, int *iconId)
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static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
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{
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#define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
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#if !defined(RAYGUI_ICON_TEXT_PADDING)
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#define RAYGUI_ICON_TEXT_PADDING 4
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#endif
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@ -3882,7 +3885,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
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// Get text position depending on alignment and iconId
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//---------------------------------------------------------------------------------
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Vector2 position = { bounds.x, bounds.y };
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@ -4213,7 +4216,7 @@ const char **TextSplit(const char *text, char delimiter, int *count)
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// all used memory is static... it has some limitations:
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// 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ELEMENTS
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// 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
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#if !defined(RAYGUI_TEXTSPLIT_MAX_ELEMENTS)
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#define RAYGUI_TEXTSPLIT_MAX_ELEMENTS 128
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#endif
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