79 lines
2.9 KiB
C
79 lines
2.9 KiB
C
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/*******************************************************************************************
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*
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* raygui - Controls test
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*
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* TEST CONTROLS:
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* - GuiScrollPanel()
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*
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* DEPENDENCIES:
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* raylib 2.4 - Windowing/input management and drawing.
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* raygui 2.0 - Immediate-mode GUI controls.
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*
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* COMPILATION (Windows - MinGW):
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#include "../src/raygui.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//---------------------------------------------------------------------------------------
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const int screenWidth = 400;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raygui - GuiScrollPanel()");
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Rectangle panelRec = { 20,40,200,150 };
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Rectangle panelContentRec = { 0,0,340,340 };
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Vector2 panelScroll = { 99, -20 };
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SetTargetFPS(60);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Implement required update logic
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText(TextFormat("[%f, %f]", panelScroll.x, panelScroll.y), 4, 4, 20, RED);
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Rectangle view = GuiScrollPanel(panelRec, panelContentRec, &panelScroll);
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BeginScissorMode(view.x, view.y, view.width, view.height);
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GuiGrid((Rectangle){panelRec.x+panelScroll.x, panelRec.y+panelScroll.y, panelContentRec.width, panelContentRec.height}, 16, 3);
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EndScissorMode();
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DrawRectangle(panelRec.x+panelScroll.x, panelRec.y+panelScroll.y, panelContentRec.width, panelContentRec.height, Fade(RED, 0.1));
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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