raygui/examples/gui_scroll_panel.c

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/*******************************************************************************************
*
* raygui - Controls test
*
* TEST CONTROLS:
* - GuiScrollPanel()
*
* DEPENDENCIES:
* raylib 2.4 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
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* COMPILATION (Linux - gcc):
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../src/raygui.h"
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bool contentArea = true;
Rectangle panelContentRec = {0, 0, 340, 340 };
void ChangeStyleUI(void);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
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const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - GuiScrollPanel()");
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Rectangle panelRec = {20, 40, 200, 150 };
Vector2 panelScroll = {99, -20};
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
DrawText(TextFormat("[%f, %f]", panelScroll.x, panelScroll.y), 4, 4, 20, RED);
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Rectangle view = GuiScrollPanel(panelRec, panelContentRec, &panelScroll);
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BeginScissorMode(view.x, view.y, view.width, view.height);
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GuiGrid((Rectangle){panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height}, 16, 3);
EndScissorMode();
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if(contentArea)
DrawRectangle(panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height, Fade(RED, 0.1));
ChangeStyleUI();
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
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}
void ChangeStyleUI()
{
GuiGroupBox((Rectangle){550,170,220,205}, "SCROLLBAR STYLE");
int style = GuiGetStyle(SCROLLBAR, BORDER_WIDTH);
GuiLabel((Rectangle){555,195,110,10}, "BORDER_WIDTH");
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GuiSpinner((Rectangle){670,190,90,20}, &style, 0, 6, false);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, style);
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style = GuiGetStyle(SCROLLBAR, ARROWS_SIZE);
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GuiLabel((Rectangle){555,220,110,10}, "ARROWS_SIZE");
GuiSpinner((Rectangle){670,215,90,20}, &style, 4, 14, false);
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, style);
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style = GuiGetStyle(SCROLLBAR, INNER_PADDING);
GuiLabel((Rectangle){555,245,110,10}, "INNER_PADDING");
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GuiSpinner((Rectangle){670,240,90,20}, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, INNER_PADDING, style);
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style = GuiCheckBox((Rectangle){565,280,20,20}, "SHOW_SPINNER_BUTTONS", GuiGetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS));
GuiSetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS, style);
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style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
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GuiLabel((Rectangle){555,325,110,10}, "SLIDER_PADDING");
GuiSpinner((Rectangle){670,320,90,20}, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
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style = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
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GuiLabel((Rectangle){555,350,110,10}, "SLIDER_SIZE");
GuiSpinner((Rectangle){670,345,90,20}, &style, 2, 100, false);
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, style);
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//----------------------------------------------------------
GuiGroupBox((Rectangle){550,20,220,135}, "SCROLLPANEL STYLE");
style = GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
GuiLabel((Rectangle){555,35,110,10}, "SCROLLBAR_WIDTH");
GuiSpinner((Rectangle){670,30,90,20}, &style, 6, 30, false);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, style);
style = GuiGetStyle(DEFAULT, BORDER_WIDTH);
GuiLabel((Rectangle){555,60,110,10}, "BORDER_WIDTH");
GuiSpinner((Rectangle){670,55,90,20}, &style, 0, 20, false);
GuiSetStyle(DEFAULT, BORDER_WIDTH, style);
contentArea = GuiCheckBox((Rectangle){565,80,20,20}, "SHOW CONTENT AREA", contentArea);
const char* text = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE ? "SCROLLBAR: LEFT" : "SCROLLBAR: RIGHT";
style = GuiToggle((Rectangle){560,110,200,35}, text, GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE));
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, style);
//----------------------------------------------------------
panelContentRec.width = GuiSliderBar((Rectangle){590,385,145,15}, "WIDTH", panelContentRec.width, 1, 600, true);
panelContentRec.height = GuiSliderBar((Rectangle){590,410,145,15}, "HEIGHT", panelContentRec.height, 1, 400, true);
}