Review Scrollbar properties name for consistency

This commit is contained in:
Ray 2019-04-30 18:33:05 +02:00
parent 4554fe571b
commit c45e7ee524
2 changed files with 59 additions and 60 deletions

View File

@ -90,33 +90,33 @@ void ChangeStyleUI()
{
GuiGroupBox((Rectangle){550,170,220,205}, "SCROLLBAR STYLE");
int style = GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER);
GuiLabel((Rectangle){555,195,110,10}, "SCROLLBAR_BORDER");
int style = GuiGetStyle(SCROLLBAR, BORDER_WIDTH);
GuiLabel((Rectangle){555,195,110,10}, "BORDER_WIDTH");
GuiSpinner((Rectangle){670,190,90,20}, &style, 0, 6, false);
GuiSetStyle(SCROLLBAR, SCROLLBAR_BORDER, style);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, style);
style = GuiGetStyle(SCROLLBAR, SCROLLBAR_ARROWS_SIZE);
style = GuiGetStyle(SCROLLBAR, ARROWS_SIZE);
GuiLabel((Rectangle){555,220,110,10}, "ARROWS_SIZE");
GuiSpinner((Rectangle){670,215,90,20}, &style, 4, 14, false);
GuiSetStyle(SCROLLBAR, SCROLLBAR_ARROWS_SIZE, style);
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, style);
style = GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING);
GuiLabel((Rectangle){555,245,110,10}, "SCROLLBAR_PADDING");
style = GuiGetStyle(SCROLLBAR, INNER_PADDING);
GuiLabel((Rectangle){555,245,110,10}, "INNER_PADDING");
GuiSpinner((Rectangle){670,240,90,20}, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SCROLLBAR_PADDING, style);
GuiSetStyle(SCROLLBAR, INNER_PADDING, style);
style = GuiCheckBox((Rectangle){565,280,20,20}, "SHOW_SPINNER_BUTTONS", GuiGetStyle(SCROLLBAR, SCROLLBAR_SHOW_SPINNER_BUTTONS));
GuiSetStyle(SCROLLBAR, SCROLLBAR_SHOW_SPINNER_BUTTONS, style);
style = GuiCheckBox((Rectangle){565,280,20,20}, "SHOW_SPINNER_BUTTONS", GuiGetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS));
GuiSetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS, style);
style = GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING);
style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
GuiLabel((Rectangle){555,325,110,10}, "SLIDER_PADDING");
GuiSpinner((Rectangle){670,320,90,20}, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING, style);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
style = GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE);
style = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
GuiLabel((Rectangle){555,350,110,10}, "SLIDER_SIZE");
GuiSpinner((Rectangle){670,345,90,20}, &style, 2, 100, false);
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, style);
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, style);
//----------------------------------------------------------

View File

@ -217,7 +217,7 @@ typedef enum {
CHECKBOX,
COMBOBOX,
DROPDOWNBOX,
TEXTBOX, // VALUEBOX, SPINNER
TEXTBOX, // VALUEBOX, SPINNER, TEXTBOXMULTI -> TODO: Probably they should not be dependant on TEXTBOX style!
LISTVIEW,
COLORPICKER,
SCROLLBAR
@ -275,7 +275,7 @@ typedef enum {
// ProgressBar
//typedef enum { } GuiProgressBarProperty;
// TextBox / ValueBox / Spinner
// TextBox / TextBoxMulti / ValueBox / Spinner
typedef enum {
MULTILINE_PADDING = 16,
SPINNER_BUTTON_WIDTH,
@ -318,13 +318,11 @@ typedef enum {
// ScrollBar
typedef enum {
SCROLLBAR_BORDER = 16,
SCROLLBAR_SHOW_SPINNER_BUTTONS,
SCROLLBAR_ARROWS_SIZE,
SCROLLBAR_PADDING,
SCROLLBAR_SLIDER_PADDING,
SCROLLBAR_SLIDER_SIZE,
SCROLLBAR_SCROLL_SPEED,
ARROWS_SIZE = 16,
SLIDER_PADDING,
SLIDER_SIZE,
SCROLL_SPEED,
SHOW_SPINNER_BUTTONS
} GuiScrollBarProperty;
// ScrollBar side
@ -904,14 +902,14 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
if (hasHorizontalScrollBar)
{
if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
}
if (hasVerticalScrollBar)
{
if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
}
scrollPos.y += GetMouseWheelMove()*20;
@ -930,13 +928,13 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
// Save size of the scrollbar slider
const int slider = GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE);
const int slider = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
// Draw horizontal scrollbar if visible
if (hasHorizontalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content width and the widget width
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, ((bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/content.width)*(bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth));
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, ((bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/content.width)*(bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth));
scrollPos.x = -GuiScrollBar(horizontalScrollBar, -scrollPos.x, horizontalMin, horizontalMax);
}
@ -944,7 +942,7 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
if (hasVerticalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content height and the widget height
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, ((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, ((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
scrollPos.y = -GuiScrollBar(verticalScrollBar, -scrollPos.y, verticalMin, verticalMax);
}
@ -959,7 +957,7 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
}
// Set scrollbar slider size back to the way it was before
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, slider);
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, slider);
// Draw scrollbar lines depending on current state
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha));
@ -2029,7 +2027,7 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
bool isVertical = (bounds.width > bounds.height)? false : true;
// The size (width or height depending on scrollbar type) of the spinner buttons
const int spinnerSize = GuiGetStyle(SCROLLBAR, SCROLLBAR_SHOW_SPINNER_BUTTONS)? (isVertical? bounds.width - 2 * GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) : bounds.height - 2 * GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER)) : 0;
const int spinnerSize = GuiGetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS)? (isVertical? bounds.width - 2 * GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : bounds.height - 2 * GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
// Spinner buttons [<] [>] [∧] []
Rectangle spinnerUpLeft, spinnerDownRight;
@ -2043,24 +2041,24 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
if (value < minValue) value = minValue;
const int range = maxValue - minValue;
int sliderSize = GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE);
int sliderSize = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
// Calculate rectangles for all of the components
spinnerUpLeft = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize };
spinnerUpLeft = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), spinnerSize, spinnerSize };
if (isVertical)
{
spinnerDownRight = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize};
scrollbar = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING), spinnerUpLeft.y + spinnerUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING)), bounds.height - spinnerUpLeft.height - spinnerDownRight.height - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) };
spinnerDownRight = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), spinnerSize, spinnerSize};
scrollbar = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), spinnerUpLeft.y + spinnerUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING)), bounds.height - spinnerUpLeft.height - spinnerDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
sliderSize = (sliderSize >= scrollbar.height)? (scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
slider = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING),scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)),bounds.width - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING)), sliderSize };
slider = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING),scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)),bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)), sliderSize };
}
else
{
spinnerDownRight = (Rectangle){ bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize};
scrollbar = (Rectangle){ spinnerUpLeft.x + spinnerUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING), bounds.width - spinnerUpLeft.width - spinnerDownRight.width - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.height - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING))};
spinnerDownRight = (Rectangle){ bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), spinnerSize, spinnerSize};
scrollbar = (Rectangle){ spinnerUpLeft.x + spinnerUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), bounds.width - spinnerUpLeft.width - spinnerDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING))};
sliderSize = (sliderSize >= scrollbar.width)? (scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
slider = (Rectangle){ scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING), sliderSize, bounds.height - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING)) };
slider = (Rectangle){ scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), sliderSize, bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)) };
}
// Update control
@ -2079,8 +2077,8 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(mousePoint, spinnerUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
else if (CheckCollisionPointRec(mousePoint, spinnerDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (CheckCollisionPointRec(mousePoint, spinnerUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
else if (CheckCollisionPointRec(mousePoint, spinnerDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
state = GUI_STATE_PRESSED;
}
@ -2088,12 +2086,12 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
{
if (!isVertical)
{
Rectangle scrollArea = { spinnerUpLeft.x + spinnerUpLeft.width, spinnerUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER)};
Rectangle scrollArea = { spinnerUpLeft.x + spinnerUpLeft.width, spinnerUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)};
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue;
}
else
{
Rectangle scrollArea = { spinnerUpLeft.x, spinnerUpLeft.y+spinnerUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), scrollbar.height};
Rectangle scrollArea = { spinnerUpLeft.x, spinnerUpLeft.y+spinnerUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height};
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue;
}
}
@ -2111,12 +2109,12 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
DrawRectangleRec(scrollbar, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
DrawRectangleLinesEx(bounds, GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
DrawRectangleLinesEx(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
// Draw arrows using lines
const int padding = (spinnerSize - GuiGetStyle(SCROLLBAR, SCROLLBAR_ARROWS_SIZE))/2;
const int padding = (spinnerSize - GuiGetStyle(SCROLLBAR, ARROWS_SIZE))/2;
const Vector2 lineCoords[] =
{
//coordinates for < 0,1,2
@ -2142,7 +2140,7 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
Color lineColor = Fade(GetColor(GuiGetStyle(BUTTON, TEXT + state*3)), guiAlpha);
if (GuiGetStyle(SCROLLBAR, SCROLLBAR_SHOW_SPINNER_BUTTONS))
if (GuiGetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS))
{
if (isVertical)
{
@ -2397,7 +2395,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
}
}
const int slider = GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE); // Save default slider size
const int slider = GuiGetStyle(SCROLLBAR, SLIDER_SIZE); // Save default slider size
// Calculate percentage of visible elements and apply same percentage to scrollbar
if (useScrollBar)
@ -2408,7 +2406,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
if (barHeight < minBarHeight) barHeight = minBarHeight;
else if (barHeight > bounds.height) barHeight = bounds.height;
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, barHeight); // Change slider size
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, barHeight); // Change slider size
}
//--------------------------------------------------------------------
@ -2419,14 +2417,14 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
// Draw scrollBar
if (useScrollBar)
{
const int scrollSpeed = GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED); // Save default scroll speed
GuiSetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED, count - visibleElements); // Hack to make the spinner buttons work
const int scrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleElements); // Hack to make the spinner buttons work
int index = scrollIndex != NULL? *scrollIndex : startIndex;
index = GuiScrollBar(scrollBarRect, index, 0, count - visibleElements);
GuiSetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED, scrollSpeed); // Reset scroll speed to default
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, slider); // Reset slider size to default
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, scrollSpeed); // Reset scroll speed to default
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, slider); // Reset slider size to default
// FIXME: Quick hack to make this thing work, think of a better way
if (scrollIndex != NULL && CheckCollisionPointRec(GetMousePosition(), scrollBarRect) && IsMouseButtonDown(MOUSE_LEFT_BUTTON))
@ -3019,6 +3017,7 @@ RAYGUIDEF void GuiLoadStyleDefault(void)
GuiSetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH, 20); // SPINNER specific property
GuiSetStyle(TEXTBOX, SPINNER_BUTTON_PADDING, 2); // SPINNER specific property
GuiSetStyle(TEXTBOX, SPINNER_BUTTON_BORDER_WIDTH, 1); // SPINNER specific property
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); // TODO.
GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
GuiSetStyle(COLORPICKER, BAR_WIDTH, 0x14);
GuiSetStyle(COLORPICKER, BAR_PADDING, 0xa);
@ -3028,13 +3027,13 @@ RAYGUIDEF void GuiLoadStyleDefault(void)
GuiSetStyle(LISTVIEW, ELEMENTS_PADDING, 2);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
GuiSetStyle(SCROLLBAR, SCROLLBAR_BORDER, 0);
GuiSetStyle(SCROLLBAR, SCROLLBAR_SHOW_SPINNER_BUTTONS, 0);
GuiSetStyle(SCROLLBAR, SCROLLBAR_ARROWS_SIZE, 6);
GuiSetStyle(SCROLLBAR, SCROLLBAR_PADDING, 0);
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING, 0);
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, 16);
GuiSetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED, 10);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
GuiSetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS, 0);
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
GuiSetStyle(SCROLLBAR, INNER_PADDING, 0);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, 0);
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, 16);
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10);
}
// Updates controls style with default values