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Signed-off-by: marsCatXDU <marscatcn@live.com>
117 lines
4.5 KiB
Markdown
117 lines
4.5 KiB
Markdown
# EventQueue 使用教程
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注意:如果想尝试运行教程代码,建议使用 `tests/unittest` 目录下的代码。本文中的示例代码可能已经过期而无法编译。
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### 教程 1 基本用法
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**代码**
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```C++
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eventpp::EventQueue<int, void (const std::string &, std::unique_ptr<int> &)> queue;
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queue.appendListener(3, [](const std::string & s, std::unique_ptr<int> & n) {
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std::cout << "Got event 3, s is " << s << " n is " << *n << std::endl;
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});
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// 监听器原型不需要和 dispatcher 完全一致,参数类型兼容即可
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queue.appendListener(5, [](std::string s, const std::unique_ptr<int> & n) {
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std::cout << "Got event 5, s is " << s << " n is " << *n << std::endl;
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});
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queue.appendListener(5, [](const std::string & s, std::unique_ptr<int> & n) {
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std::cout << "Got another event 5, s is " << s << " n is " << *n << std::endl;
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});
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// 将事件加入队列,首个参数是事件类型。监听器在入队列期间不会被触发
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queue.enqueue(3, "Hello", std::unique_ptr<int>(new int(38)));
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queue.enqueue(5, "World", std::unique_ptr<int>(new int(58)));
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// 处理事件队列,分发队列中的所有事件
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queue.process();
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```
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**输出**
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> Got event 3, s is Hello n is 38
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> Got event 5, s is World n is 58
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> Got another event 5, s is World n is 58
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**解读**
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`EventDispatcher<>::dispatch()` 触发监听器的动作是同步的。但异步事件队列在某些场景下能发挥更大的作用(例如 Windows 消息队列、游戏中的消息队列等)。EventQueue 就是用于满足该类需求的事件队列。
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`EventQueue<>::enqueue()` 将事件加入队列,其参数和 `dispatch` 的参数完全相同。
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`EventQueue<>::process()` 用于分发队列中的事件。不调用 process ,事件就不会被分发。
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事件队列的典型用例:在 GUI 应用中,每个组件都调用 `EventQueue<>::enqueue()` 来发布事件,然后主事件循环调用 `EventQueue<>()::process()` 来 dispatch 所有队列中的事件。
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`EventQueue` 支持将不可拷贝对象作为事件参数,例如上面例子中的 unique_ptr
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### 教程 2 —— 多线程
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**代码**
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```c++
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using EQ = eventpp::EventQueue<int, void (int)>;
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EQ queue;
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constexpr int stopEvent = 1;
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constexpr int otherEvent = 2;
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// 启动一个新线程来处理事件队列。所有监听器都会在该线程中启动运行
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std::thread thread([stopEvent, otherEvent, &queue]() {
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volatile bool shouldStop = false;
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queue.appendListener(stopEvent, [&shouldStop](int) {
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shouldStop = true;
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});
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queue.appendListener(otherEvent, [](const int index) {
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std::cout << "Got event, index is " << index << std::endl;
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});
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while(! shouldStop) {
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queue.wait();
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queue.process();
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}
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});
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// 将一个主线程的事件加入队列。在休眠 10 ms 时,该事件应该已经被另一个线程处理了
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queue.enqueue(otherEvent, 1);
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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std::cout << "Should have triggered event with index = 1" << std::endl;
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queue.enqueue(otherEvent, 2);
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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std::cout << "Should have triggered event with index = 2" << std::endl;
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{
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// EventQueue::DisableQueueNotify 是一个 RAII 类,能避免唤醒其他的等待线程。
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// 所以该代码块内不会触发任何事件。
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// 当需要一次性添加很多事件,希望在事件都添加完成后才唤醒等待线程时,
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// 就可以使用 DisableQueueNotify
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EQ::DisableQueueNotify disableNotify(&queue);
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queue.enqueue(otherEvent, 10);
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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std::cout << "Should NOT trigger event with index = 10" << std::endl;
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queue.enqueue(otherEvent, 11);
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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std::cout << "Should NOT trigger event with index = 11" << std::endl;
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}
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// DisableQueueNotify 对象在此处销毁,恢复唤醒其他的等待线程。因此事件都会在此处触发
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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std::cout << "Should have triggered events with index = 10 and 11" << std::endl;
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queue.enqueue(stopEvent, 1);
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thread.join();
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```
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**输出**
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> Got event, index is 1
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> Should have triggered event with index = 1
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> Got event, index is 2
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> Should have triggered event with index = 2
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> Should NOT trigger event with index = 10
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> Should NOT trigger event with index = 11
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> Got event, index is 10
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> Got event, index is 11
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> Should have triggered events with index = 10 and 11
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