init [skip ci]

This commit is contained in:
codecrafters-bot
2025-07-17 06:55:26 +00:00
commit ccd25722f1
11 changed files with 239 additions and 0 deletions

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#!/bin/sh
#
# This script is used to compile your program on CodeCrafters
#
# This runs before .codecrafters/run.sh
#
# Learn more: https://codecrafters.io/program-interface
set -e # Exit on failure
cmake -B build -S . -DCMAKE_TOOLCHAIN_FILE=${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake
cmake --build ./build

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.codecrafters/run.sh Executable file
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#!/bin/sh
#
# This script is used to run your program on CodeCrafters
#
# This runs after .codecrafters/compile.sh
#
# Learn more: https://codecrafters.io/program-interface
set -e # Exit on failure
exec ./build/server "$@"

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* text=auto

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# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
server
# CMake
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
build/
vcpkg_installed

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.13)
project(redis-starter-cpp)
file(GLOB_RECURSE SOURCE_FILES src/*.cpp)
set(CMAKE_CXX_STANDARD 23) # Enable the C++23 standard
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
find_package(asio CONFIG REQUIRED)
add_executable(server ${SOURCE_FILES})
target_link_libraries(server PRIVATE asio asio::asio)
target_link_libraries(server PRIVATE Threads::Threads)

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[![progress-banner](https://backend.codecrafters.io/progress/redis/f0888919-26c3-46fb-9854-4f2e891af515)](https://app.codecrafters.io/users/codecrafters-bot?r=2qF)
This is a starting point for C++ solutions to the
["Build Your Own Redis" Challenge](https://codecrafters.io/challenges/redis).
In this challenge, you'll build a toy Redis clone that's capable of handling
basic commands like `PING`, `SET` and `GET`. Along the way we'll learn about
event loops, the Redis protocol and more.
**Note**: If you're viewing this repo on GitHub, head over to
[codecrafters.io](https://codecrafters.io) to try the challenge.
# Passing the first stage
The entry point for your Redis implementation is in `src/Server.cpp`. Study and
uncomment the relevant code, and push your changes to pass the first stage:
```sh
git commit -am "pass 1st stage" # any msg
git push origin master
```
That's all!
# Stage 2 & beyond
Note: This section is for stages 2 and beyond.
1. Ensure you have `cmake` installed locally
1. Run `./your_program.sh` to run your Redis server, which is implemented in
`src/Server.cpp`.
1. Commit your changes and run `git push origin master` to submit your solution
to CodeCrafters. Test output will be streamed to your terminal.

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codecrafters.yml Normal file
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# Set this to true if you want debug logs.
#
# These can be VERY verbose, so we suggest turning them off
# unless you really need them.
debug: false
# Use this to change the C++ version used to run your code
# on Codecrafters.
#
# Available versions: cpp-23
language_pack: cpp-23

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src/Server.cpp Normal file
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#include <iostream>
#include <cstdlib>
#include <string>
#include <cstring>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netdb.h>
int main(int argc, char **argv) {
// Flush after every std::cout / std::cerr
std::cout << std::unitbuf;
std::cerr << std::unitbuf;
int server_fd = socket(AF_INET, SOCK_STREAM, 0);
if (server_fd < 0) {
std::cerr << "Failed to create server socket\n";
return 1;
}
// Since the tester restarts your program quite often, setting SO_REUSEADDR
// ensures that we don't run into 'Address already in use' errors
int reuse = 1;
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &reuse, sizeof(reuse)) < 0) {
std::cerr << "setsockopt failed\n";
return 1;
}
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(6379);
if (bind(server_fd, (struct sockaddr *) &server_addr, sizeof(server_addr)) != 0) {
std::cerr << "Failed to bind to port 6379\n";
return 1;
}
int connection_backlog = 5;
if (listen(server_fd, connection_backlog) != 0) {
std::cerr << "listen failed\n";
return 1;
}
struct sockaddr_in client_addr;
int client_addr_len = sizeof(client_addr);
std::cout << "Waiting for a client to connect...\n";
// You can use print statements as follows for debugging, they'll be visible when running tests.
std::cout << "Logs from your program will appear here!\n";
// Uncomment this block to pass the first stage
//
// accept(server_fd, (struct sockaddr *) &client_addr, (socklen_t *) &client_addr_len);
// std::cout << "Client connected\n";
//
// close(server_fd);
return 0;
}

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vcpkg-configuration.json Normal file
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{
"default-registry": {
"kind": "git",
"baseline": "c4af3593e1f1aa9e14a560a09e45ea2cb0dfd74d",
"repository": "https://github.com/microsoft/vcpkg"
},
"registries": [
{
"kind": "artifact",
"location": "https://github.com/microsoft/vcpkg-ce-catalog/archive/refs/heads/main.zip",
"name": "microsoft"
}
]
}

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vcpkg.json Normal file
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{
"dependencies": [
"asio",
"pthreads"
]
}

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your_program.sh Executable file
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#!/bin/sh
#
# Use this script to run your program LOCALLY.
#
# Note: Changing this script WILL NOT affect how CodeCrafters runs your program.
#
# Learn more: https://codecrafters.io/program-interface
set -e # Exit early if any commands fail
# Copied from .codecrafters/compile.sh
#
# - Edit this to change how your program compiles locally
# - Edit .codecrafters/compile.sh to change how your program compiles remotely
(
cd "$(dirname "$0")" # Ensure compile steps are run within the repository directory
cmake -B build -S . -DCMAKE_TOOLCHAIN_FILE=${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake
cmake --build ./build
)
# Copied from .codecrafters/run.sh
#
# - Edit this to change how your program runs locally
# - Edit .codecrafters/run.sh to change how your program runs remotely
exec ./build/server "$@"