mstch/README.md
Daniel Sipka e456c8d930 typo fix
2015-09-24 11:54:12 +02:00

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# mstch - {{mustache}} templates in C++11
![mstch logo](http://i.imgur.com/MRyStO5.png)
mstch is a complete implementation of [{{mustache}}](http://mustache.github.io/)
templates using modern C++. It's compliant with [specifications](https://github.com/mustache/spec)
v1.1.2, including the lambda module.
It works great with [json.hpp](https://github.com/no1msd/json.hpp).
[![GitHub version](https://badge.fury.io/gh/no1msd%2Fmstch.svg)](http://badge.fury.io/gh/no1msd%2Fmstch)
[![Build Status](https://travis-ci.org/no1msd/mstch.svg?branch=master)](https://travis-ci.org/no1msd/mstch)
## Supported features
mstch supports the complete feature set described in the `mustache(5)` [manpage](http://mustache.github.com/mustache.5.html):
- JSON-like data structure using [Boost.Variant](http://www.boost.org/libs/variant)
- variables, sections, inverted sections
- partials
- changing the delimiter
- C++11 lambdas
- C++ objects as view models
## Basic usage
```c++
#include <iostream>
#include <mstch/mstch.hpp>
int main() {
std::string view{"{{#names}}Hi {{name}}!\n{{/names}}"};
mstch::map context{
{"names", mstch::array{
mstch::map{{"name", std::string{"Chris"}}},
mstch::map{{"name", std::string{"Mark"}}},
mstch::map{{"name", std::string{"Scott"}}},
}}
};
std::cout << mstch::render(view, context) << std::endl;
return 0;
}
```
The output of this example will be:
```html
Hi Chris!
Hi Mark!
Hi Scott!
```
### Data structure
The types in the example above, `mstch::array` and `mstch::map` are actually
aliases for standard types:
```c++
using map = std::map<const std::string, node>;
using array = std::vector<node>;
```
`mstch::node` is a `boost::variant` that can hold a `std::string`, `int`,
`double`, `bool`, `mstch::lambda` or a `std::shared_ptr<mstch::object>`
(see below), also a map or an array recursively. Essentially it works just like
a JSON object.
Note that when using a `std::string` as value you must explicitly specify the
type, since a `const char*` literal like `"foobar"` would be implicitly
converted to `bool`. Alternatively you can use [C++14 string_literals](http://en.cppreference.com/w/cpp/string/basic_string/operator%22%22s)
if your compiler supports it.
## Advanced usage
### Partials
Partials can be passed in a `std::map` as the third parameter of the
`mstch::render` function:
```c++
std::string view{"{{#names}}{{> user}}{{/names}}"};
std::string user_view{"<strong>{{name}}\n</strong>"};
mstch::map context{
{"names", mstch::array{
mstch::map{{"name", std::string{"Chris"}}},
mstch::map{{"name", std::string{"Mark"}}},
mstch::map{{"name", std::string{"Scott"}}},
}}
};
std::cout << mstch::render(view, context, {{"user", user_view}}) << std::endl;
```
Output:
```html
<strong>Chris</strong>
<strong>Mark</strong>
<strong>Scott</strong>
```
### Lambdas
C++11 lambda expressions can be used to add logic to your templates. Like a
`const char*` literal, lambdas can be implicitly converted to `bool`, so they
must be wrapped in a `mstch::lambda` object when used in a `mstch::node`. The
lambda expression passed to `mstch::lambda` must itself return a `mstch::node`.
The returned node will be rendered to a string, then it will be parsed as a
template.
The lambda expression accepts either no parameters:
```c++
std::string view{"Hello {{lambda}}!"};
mstch::map context{
{"lambda", mstch::lambda{[]() -> mstch::node {
return std::string{"World"};
}}}
};
std::cout << mstch::render(view, context) << std::endl;
```
Output:
```html
Hello World!
```
Or it accepts a `const std::string&` that gets the unrendered literal block:
```c++
std::string view{"{{#bold}}{{yay}} :){{/bold}}"};
mstch::map context{
{"yay", std::string{"Yay!"}},
{"bold", mstch::lambda{[](const std::string& text) -> mstch::node {
return "<b>" + text + "</b>";
}}}
};
std::cout << mstch::render(view, context) << std::endl;
```
Output:
```html
<b>Yay! :)</b>
```
### Objects
Custom objects can also be used as context for rendering templates. The class
must inherit from `mstch::object`, and register it's exported methods with
`register_methods`. Exported methods must have the return type of `mstch::node`.
Objects must be created as a `std::shared_ptr`.
```c++
class example: public mstch::object {
public:
example(): m_value(1) {
register_methods(this, {
{"count", &example::count},
{"names", &example::names}
});
}
mstch::node count() {
return m_value++;
}
mstch::node names() {
return mstch::array{
std::string{"Chris"}, std::string{"Mark"}, std::string{"Scott"}};
}
private:
int m_value;
};
std::string view{"{{#names}}<b>{{count}}</b>: {{.}}\n{{/names}}"};
const auto context = std::make_shared<example>();
std::cout << mstch::render(view, context) << std::endl;
```
Output:
```html
<b>1</b>: Chris
<b>2</b>: Mark
<b>3</b>: Scott
```
## Requirements
- A C++ compiler with decent C++11 support. Currently tested with:
- GCC 4.7, 4.8, 4.9
- clang 3.4.2, 3.5
- MSVC 2013
- Boost 1.54+ for [Boost.Variant](http://www.boost.org/libs/variant)
- CMake 2.8+ for building
## Installing
From the root of the source tree:
```bash
$ mkdir build
$ cd build
$ cmake ..
$ make
$ make install
```
## Running the unit tests
Unit tests are using the [Catch](https://github.com/philsquared/Catch) framework,
included in the repository. [Boost.Program_Options](http://www.boost.org/libs/program_options),
[Boost.Spirit](http://www.boost.org/libs/spirit), and [The Boost Algorithm Library](http://www.boost.org/libs/algorithm)
are also required to build them.
Don't forget to initialize submodules:
```bash
$ git submodule init
$ git submodule update
```
To build and run the unit tests:
```bash
$ mkdir build
$ cd build
$ cmake -DWITH_UNIT_TESTS=ON ..
$ make
$ make test
```
## License
mstch is licensed under the [MIT license](https://github.com/no1msd/mstch/blob/master/LICENSE).