281 lines
7.3 KiB
Markdown
281 lines
7.3 KiB
Markdown
# mstch - {{mustache}} templates in C++11
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![mstch logo](http://i.imgur.com/MRyStO5.png)
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mstch is a complete implementation of [{{mustache}}](http://mustache.github.io/)
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templates using modern C++. It's compliant with [specifications](https://github.com/mustache/spec)
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v1.1.3, including the lambda module.
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[![GitHub version](https://badge.fury.io/gh/no1msd%2Fmstch.svg)](http://badge.fury.io/gh/no1msd%2Fmstch)
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[![Build Status](https://travis-ci.org/no1msd/mstch.svg?branch=master)](https://travis-ci.org/no1msd/mstch)
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[![Build status](https://ci.appveyor.com/api/projects/status/d6mxp0uba5646x16?svg=true)](https://ci.appveyor.com/project/no1msd/mstch)
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## Supported features
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mstch supports the complete feature set described in the `mustache(5)` [manpage](http://mustache.github.com/mustache.5.html):
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- JSON-like data structure using [Boost.Variant](http://www.boost.org/libs/variant)
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- variables, sections, inverted sections
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- partials
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- changing the delimiter
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- C++11 lambdas
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- C++ objects as view models
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## Basic usage
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```c++
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#include <iostream>
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#include <mstch/mstch.hpp>
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int main() {
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std::string view{"{{#names}}Hi {{name}}!\n{{/names}}"};
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mstch::map context{
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{"names", mstch::array{
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mstch::map{{"name", std::string{"Chris"}}},
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mstch::map{{"name", std::string{"Mark"}}},
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mstch::map{{"name", std::string{"Scott"}}},
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}}
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};
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std::cout << mstch::render(view, context) << std::endl;
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return 0;
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}
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```
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The output of this example will be:
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```html
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Hi Chris!
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Hi Mark!
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Hi Scott!
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```
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### Data structure
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The types in the example above, `mstch::array` and `mstch::map` are actually
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aliases for standard types:
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```c++
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using map = std::map<const std::string, node>;
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using array = std::vector<node>;
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```
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`mstch::node` is a `boost::variant` that can hold a `std::string`, `int`,
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`double`, `bool`, `mstch::lambda` or a `std::shared_ptr<mstch::object>`
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(see below), also a map or an array recursively. Essentially it works just like
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a JSON object.
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Note that when using a `std::string` as value you must explicitly specify the
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type, since a `const char*` literal like `"foobar"` would be implicitly
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converted to `bool`. Alternatively you can use [C++14 string_literals](http://en.cppreference.com/w/cpp/string/basic_string/operator%22%22s)
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if your compiler supports it.
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## Advanced usage
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### Partials
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Partials can be passed in a `std::map` as the third parameter of the
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`mstch::render` function:
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```c++
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std::string view{"{{#names}}{{> user}}{{/names}}"};
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std::string user_view{"<strong>{{name}}\n</strong>"};
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mstch::map context{
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{"names", mstch::array{
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mstch::map{{"name", std::string{"Chris"}}},
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mstch::map{{"name", std::string{"Mark"}}},
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mstch::map{{"name", std::string{"Scott"}}},
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}}
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};
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std::cout << mstch::render(view, context, {{"user", user_view}}) << std::endl;
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```
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Output:
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```html
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<strong>Chris</strong>
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<strong>Mark</strong>
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<strong>Scott</strong>
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```
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### Lambdas
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C++11 lambda expressions can be used to add logic to your templates. Like a
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`const char*` literal, lambdas can be implicitly converted to `bool`, so they
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must be wrapped in a `mstch::lambda` object when used in a `mstch::node`. The
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lambda expression passed to `mstch::lambda` must itself return a `mstch::node`.
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The returned node will be rendered to a string, then it will be parsed as a
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template.
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The lambda expression accepts either no parameters:
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```c++
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std::string view{"Hello {{lambda}}!"};
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mstch::map context{
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{"lambda", mstch::lambda{[]() -> mstch::node {
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return std::string{"World"};
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}}}
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};
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std::cout << mstch::render(view, context) << std::endl;
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```
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Output:
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```html
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Hello World!
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```
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Or it accepts a `const std::string&` that gets the unrendered literal block:
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```c++
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std::string view{"{{#bold}}{{yay}} :){{/bold}}"};
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mstch::map context{
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{"yay", std::string{"Yay!"}},
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{"bold", mstch::lambda{[](const std::string& text) -> mstch::node {
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return "<b>" + text + "</b>";
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}}}
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};
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std::cout << mstch::render(view, context) << std::endl;
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```
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Output:
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```html
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<b>Yay! :)</b>
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```
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### Objects
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Custom objects can also be used as context for rendering templates. The class
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must inherit from `mstch::object`, and register it's exported methods with
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`register_methods`. Exported methods must have the return type of `mstch::node`.
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Objects must be created as a `std::shared_ptr`.
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```c++
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class example: public mstch::object {
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public:
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example(): m_value(1) {
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register_methods(this, {
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{"count", &example::count},
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{"names", &example::names}
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});
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}
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mstch::node count() {
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return m_value++;
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}
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mstch::node names() {
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return mstch::array{
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std::string{"Chris"}, std::string{"Mark"}, std::string{"Scott"}};
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}
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private:
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int m_value;
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};
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std::string view{"{{#names}}<b>{{count}}</b>: {{.}}\n{{/names}}"};
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const auto context = std::make_shared<example>();
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std::cout << mstch::render(view, context) << std::endl;
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```
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Output:
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```html
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<b>1</b>: Chris
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<b>2</b>: Mark
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<b>3</b>: Scott
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```
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### Custom escape function
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By default, mstch uses HTML escaping on the output, as per specification. This
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is not useful if your output is not HTML, so mstch provides a way to supply
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your own escape implementation. Just assign any callable object to the static
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`mstch::config::escape`, which is an initially empty
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`std::function<std::string(const std::string&)>`.
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For example you can turn off escaping entirely with a lambda:
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```c++
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mstch::config::escape = [](const std::string& str) -> std::string {
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return str;
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};
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```
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## Requirements
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- A C++ compiler with decent C++11 support. Currently tested with:
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- GCC 4.7, 4.8, 4.9, 5.1
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- clang 3.5, 3.6, 3.7 (both libstdc++ and libc++ are supported)
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- MSVC 2013, 2015
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- Boost 1.54+ for [Boost.Variant](http://www.boost.org/libs/variant)
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- CMake 3.0+ for building
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## Using mstch in your project
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If you are using CMake, the easiest way to include mstch in your project is to
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copy the whole directory to your source tree, and use `add_subdirectory` in your
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CMakeLists.txt. This will set a variable named `mstch_INCLUDE_DIR` that contains
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its include path, and add a static library target named `mstch`. For example:
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```cmake
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add_subdirectory(external/mstch)
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include_directories(${mstch_INCLUDE_DIR})
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target_link_libraries(your_project mstch)
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```
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If you prefer to install the library globally, you can simply do the following
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from the root of the source tree:
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```bash
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$ mkdir build
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$ cd build
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$ cmake ..
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$ make
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$ make install
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```
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The install command may require root privileges. This will also install CMake
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config files, so you can use use `find_package` in your CMakeLists.txt:
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```cmake
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find_package(mstch)
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target_link_libraries(your_project mstch::mstch)
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```
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## Running the unit tests
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Unit tests are using the [Catch](https://github.com/philsquared/Catch) framework
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and [rapidjson](http://rapidjson.org/) to parse the
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[Mustache specifications](https://github.com/mustache/spec), all of which are
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included in the repository as git submodules. Various
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[Boost](http://www.boost.org/) libraries are also required to build them.
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Don't forget to initialize submodules:
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```bash
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$ git submodule init
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$ git submodule update
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```
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To build and run the unit tests:
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```bash
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$ mkdir build
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$ cd build
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$ cmake -DWITH_UNIT_TESTS=ON ..
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$ make
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$ make test
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```
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## License
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mstch is licensed under the [MIT license](https://github.com/no1msd/mstch/blob/master/LICENSE).
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