Setup-free CMake dependency management
CPM is a CMake script that adds dependency management capabilities to CMake. It's built as a wrapper around CMake's FetchContent module that adds version control, caching and a simple API.
Manage everything
Any downloadable project or resource can be added as a version-controlled dependency though CPM, it is not necessary to modify or package anything. Projects using modern CMake are automatically configured and their targets can be used immediately. For everything else, the targets can be created manually after the dependency has been downloaded (see the snippets below for examples).
Usage
After CPM.cmake has been added to your project, the function CPMAddPackage can be used to fetch and configure a dependency.
Afterwards, any targets defined in the dependency can be used directly.
CPMAddPackage takes the following named parameters.
CPMAddPackage(
NAME # The unique name of the dependency (should be the main target's name)
VERSION # The minimum version of the dependency (optional, defaults to 0)
OPTIONS # Configuration options passed to the dependency (optional)
DOWNLOAD_ONLY # If set, the project is downloaded, but not configured (optional)
[...] # Origin paramters forwarded to FetchContent_Declare, see below
)
The origin may be specified by a GIT_REPOSITORY, but other sources, such as direct URLs, are also supported.
If GIT_TAG hasn't been explicitly specified it defaults to v(VERSION), a common convention for git projects.
GIT_TAG can also be set to a specific commit or a branch name such as master to always download the most recent version.
After calling CPMAddPackage, the following variables are defined in the local scope, where <dependency> is the name of the dependency.
<dependency>_SOURCE_DIRis the path to the source of the dependency.<dependency>_BINARY_DIRis the path to the build directory of the dependency.<dependency>_ADDEDis set toYESif the dependency has not been added before, otherwise it is set toNO.
Full CMakeLists Example
cmake_minimum_required(VERSION 3.14 FATAL_ERROR)
# create project
project(MyProject)
# add executable
add_executable(tests tests.cpp)
# add dependencies
include(cmake/CPM.cmake)
CPMAddPackage(
NAME Catch2
GITHUB_REPOSITORY catchorg/Catch2
VERSION 2.5.0
)
# link dependencies
target_link_libraries(tests Catch2)
See the examples directory for complete examples with source code or the wiki for example snippets.
Adding CPM
To add CPM to your current project, simply add cmake/CPM.cmake to your project's cmake directory. The command below will perform this automatically.
mkdir -p cmake
wget -O cmake/CPM.cmake https://raw.githubusercontent.com/TheLartians/CPM/master/cmake/CPM.cmake
You can also use CMake to download CPM for you. See the wiki for more details.
Updating CPM
To update CPM to the newest version, update the script in the project's root directory, for example by running the command above. Dependencies using CPM will automatically use the updated script of the outermost project.
Advantages
- Small and reusable projects CPM takes care of all project dependencies, allowing developers to focus on creating small, well-tested libraries.
- Cross-Platform CPM adds projects directly at the configure stage and is compatible with all CMake toolchains and generators.
- Reproducable builds By versioning dependencies via git commits or tags it is ensured that a project will always be buildable.
- Recursive dependencies Ensures that no dependency is added twice and all are added in the minimum required version.
- Plug-and-play No need to install anything. Just add the script to your project and you're good to go.
- No packaging required Simply add all external sources as a dependency.
- Simple source distribution CPM makes including projects with source files and dependencies easy, reducing the need for monolithic header files or git submodules.
Limitations
- No pre-built binaries For every new build directory, all dependencies are initially downloaded and built from scratch. To avoid extra downloads it is recommend to set the
CPM_SOURCE_CACHEenvironmental variable. Using a caching compiler such as ccahe can drastically reduce build time. - Dependent on good CMakeLists Many libraries do not have CMakeLists that work well for subprojects. Luckily this is slowly changing, however, until then, some manual configuration may be required (see the snippets below for examples). For best practices on preparing projects for CPM, see the wiki.
- First version used In diamond-shaped dependency graphs (e.g.
Adepends onC@1.1 andB, which itself depends onC@1.2 the first added dependency will be used (in this caseC@1.1). In this case, B requires a newer version ofCthanA, so CPM will emit a warning. This can be resolved by adding a new version of the dependency in the outermost project.
For projects with more complex needs and where an extra setup step doesn't matter, it may be worth to check out a fully featured C++ package manager such as conan, vcpkg or hunter. Support for these package managers is also planned for a future version of CPM.
Options
CPM_SOURCE_CACHE
To avoid re-downloading dependencies, CPM has an option CPM_SOURCE_CACHE that can be passed to CMake as -DCPM_SOURCE_CACHE=<path to an external download directory>.
This will also allow projects to be configured offline, as long as the dependencies have been added to the cache before.
It may also be defined system-wide as an environmental variable, e.g. by exporting CPM_SOURCE_CACHE in your .bashrc or .bash_profile.
export CPM_SOURCE_CACHE=$HOME/.cache/CPM
Note that passing the variable as a configure option to CMake will always override the value set by the environmental variable.
CPM_USE_LOCAL_PACKAGES
CPM can be configured to use find_package to search for locally installed dependencies first by setting the CMake option CPM_USE_LOCAL_PACKAGES.
If the option CPM_LOCAL_PACKAGES_ONLY is set, CPM will emit an error if the dependency is not found locally.
Snippets
These examples demonstrate how to include some well-known projects with CPM. See the wiki for more snippets.
Catch2
CPMAddPackage(
NAME Catch2
GITHUB_REPOSITORY catchorg/Catch2
VERSION 2.5.0
)
Boost (via boost-cmake)
CPMAddPackage(
NAME boost-cmake
GITHUB_REPOSITORY Orphis/boost-cmake
VERSION 1.67.0
)
cxxopts
CPMAddPackage(
NAME cxxopts
GITHUB_REPOSITORY jarro2783/cxxopts
VERSION 2.2.0
OPTIONS
"CXXOPTS_BUILD_EXAMPLES Off"
"CXXOPTS_BUILD_TESTS Off"
)
Yaml-cpp
CPMAddPackage(
NAME yaml-cpp
GITHUB_REPOSITORY jbeder/yaml-cpp
# 0.6.2 uses deprecated CMake syntax
VERSION 0.6.3
# 0.6.3 is not released yet, so use a recent commit
GIT_TAG 012269756149ae99745b6dafefd415843d7420bb
OPTIONS
"YAML_CPP_BUILD_TESTS Off"
"YAML_CPP_BUILD_CONTRIB Off"
"YAML_CPP_BUILD_TOOLS Off"
)
google/benchmark
CPMAddPackage(
NAME benchmark
GITHUB_REPOSITORY google/benchmark
VERSION 1.4.1
OPTIONS
"BENCHMARK_ENABLE_TESTING Off"
)
if (benchmark_ADDED)
# compile with C++17
set_target_properties(benchmark PROPERTIES CXX_STANDARD 17)
endif()
nlohmann/json
CPMAddPackage(
NAME nlohmann_json
VERSION 3.6.1
# the git repo is incredibly large, so we download the archived include directory
URL https://github.com/nlohmann/json/releases/download/v3.6.1/include.zip
URL_HASH SHA256=69cc88207ce91347ea530b227ff0776db82dcb8de6704e1a3d74f4841bc651cf
)
if (nlohmann_json_ADDED)
add_library(nlohmann_json INTERFACE IMPORTED)
target_include_directories(nlohmann_json INTERFACE ${nlohmann_json_SOURCE_DIR})
endif()
Range-v3
CPMAddPackage(
NAME range-v3
URL https://github.com/ericniebler/range-v3/archive/0.5.0.zip
VERSION 0.5.0
# the range-v3 CMakeLists screws with configuration options
DOWNLOAD_ONLY True
)
if(range-v3_ADDED)
add_library(range-v3 INTERFACE IMPORTED)
target_include_directories(range-v3 INTERFACE "${range-v3_SOURCE_DIR}/include")
endif()
Lua
CPMAddPackage(
NAME lua
GIT_REPOSITORY https://github.com/lua/lua.git
VERSION 5.3.5
DOWNLOAD_ONLY YES
)
if (lua_ADDED)
# lua has no CMake support, so we create our own target
FILE(GLOB lua_sources ${lua_SOURCE_DIR}/*.c)
add_library(lua STATIC ${lua_sources})
target_include_directories(lua
PUBLIC
$<BUILD_INTERFACE:${lua_SOURCE_DIR}>
)
endif()
For a full example on using CPM to download and configure lua with sol2 see here.
Full Examples
See the examples directory for full examples with source code and check out the wiki for many more example snippets.
