1d9fd31074
* A somewhat advanced example with custom curve controls. * Name update * typos * comments
481 lines
30 KiB
C
481 lines
30 KiB
C
/*******************************************************************************************
|
|
*
|
|
* Animation curves - An example demo for animation curves
|
|
*
|
|
* DEPENDENCIES:
|
|
* raylib 4.0 - Windowing/input management and drawing.
|
|
* raygui 3.0 - Immediate-mode GUI controls.
|
|
*
|
|
* COMPILATION (Windows - MinGW):
|
|
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
|
|
*
|
|
* LICENSE: zlib/libpng
|
|
*
|
|
* Copyright (c) 2023 Pierre Jaffuer (@smallcluster)
|
|
*
|
|
**********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
|
|
#define RAYGUI_IMPLEMENTATION
|
|
#include "../../src/raygui.h"
|
|
|
|
// raygui embedded styles
|
|
#include "../style_selector/styles/style_cyber.h" // raygui style: cyber
|
|
#include "../style_selector/styles/style_jungle.h" // raygui style: jungle
|
|
#include "../style_selector/styles/style_lavanda.h" // raygui style: lavanda
|
|
#include "../style_selector/styles/style_dark.h" // raygui style: dark
|
|
#include "../style_selector/styles/style_bluish.h" // raygui style: bluish
|
|
#include "../style_selector/styles/style_terminal.h" // raygui style: terminal
|
|
|
|
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
|
|
|
|
#define GUI_CURVE_EDIT_IMPLEMENTATION
|
|
#include "gui_curve_edit.h"
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Helper function
|
|
//------------------------------------------------------------------------------------
|
|
|
|
void LoadDefaults(GuiCurveEditState curves[]);
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Program main entry point
|
|
//------------------------------------------------------------------------------------
|
|
int main()
|
|
{
|
|
// Initialization
|
|
//---------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 540;
|
|
|
|
InitWindow(screenWidth, screenHeight, "Animation curves");
|
|
SetTargetFPS(60);
|
|
|
|
// Gui style
|
|
GuiLoadStyleDefault();
|
|
int visualStyleActive = 0;
|
|
int prevVisualStyleActive = 0;
|
|
|
|
float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
|
const float margin = 8;
|
|
|
|
// Gui states
|
|
Vector2 scrollOffset = (Vector2) {0,0};
|
|
Rectangle contentRect = (Rectangle) {0,0,0,0};
|
|
bool moveSlider = false;
|
|
bool sectionActive[5] = {false};
|
|
sectionActive[0] = true;
|
|
const char* sectionNames[5] = {"X Position", "Y Position", "Width", "Height", "Rotation"};
|
|
bool editValueBox[5][4] = {false};
|
|
char* valTextBox[5][4][20];
|
|
bool playAnimation = true;
|
|
bool showHelp = true;
|
|
|
|
Rectangle settingsRect = (Rectangle) {screenWidth-screenWidth/3, 0, screenWidth/3, screenHeight};
|
|
|
|
// Animation curves
|
|
// 0 -> Ball X position
|
|
// 1 -> Ball Y position
|
|
// 2 -> Ball Width
|
|
// 3 -> Ball Height
|
|
// 4 -> Ball rotation
|
|
GuiCurveEditState curves[5];
|
|
LoadDefaults(curves);
|
|
|
|
// Animation time
|
|
float time = 0.f;
|
|
float animationTime = 4.f;
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
|
|
if(playAnimation)
|
|
time += GetFrameTime();
|
|
|
|
// Reset timer
|
|
if(time > animationTime)
|
|
time = 0;
|
|
|
|
// Ball animation
|
|
const float t = time / animationTime;
|
|
Vector2 ballPos = (Vector2) {EvalGuiCurve(&curves[0], t), EvalGuiCurve(&curves[1], t)};
|
|
Vector2 ballSize = (Vector2) {EvalGuiCurve(&curves[2], t), EvalGuiCurve(&curves[3], t)};
|
|
float ballRotation = EvalGuiCurve(&curves[4], t);
|
|
|
|
// Update style
|
|
if(visualStyleActive != prevVisualStyleActive){
|
|
switch (visualStyleActive)
|
|
{
|
|
case 0: GuiLoadStyleDefault(); break;
|
|
case 1: GuiLoadStyleJungle(); break;
|
|
case 2: GuiLoadStyleLavanda(); break;
|
|
case 3: GuiLoadStyleDark(); break;
|
|
case 4: GuiLoadStyleBluish(); break;
|
|
case 5: GuiLoadStyleCyber(); break;
|
|
case 6: GuiLoadStyleTerminal(); break;
|
|
default: break;
|
|
}
|
|
fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
|
prevVisualStyleActive = visualStyleActive;
|
|
}
|
|
|
|
// Update settings panel rect
|
|
Rectangle sliderRect = (Rectangle) {settingsRect.x-4, settingsRect.y, 4, settingsRect.height};
|
|
if(CheckCollisionPointRec(GetMousePosition(), sliderRect) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)){
|
|
moveSlider = true;
|
|
}
|
|
if(IsMouseButtonUp(MOUSE_BUTTON_LEFT)){
|
|
moveSlider = false;
|
|
}
|
|
if(moveSlider){
|
|
settingsRect.x = GetMouseX();
|
|
// Minimum-Maximum size
|
|
if(settingsRect.x > screenWidth-4)
|
|
settingsRect.x = screenWidth-4;
|
|
else if(settingsRect.x < 4) // width of the slider
|
|
settingsRect.x = 4;
|
|
settingsRect.width = screenWidth-settingsRect.x;
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
ClearBackground(GetColor( GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
|
|
|
|
// Scene
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// sky
|
|
DrawRectangle(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end, BLUE);
|
|
|
|
// ground
|
|
DrawRectangle(curves[0].start, curves[1].start, curves[0].end-curves[0].start, 32, DARKGREEN);
|
|
|
|
BeginScissorMode(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32);
|
|
// Draw ball
|
|
DrawRectanglePro((Rectangle){ballPos.x, ballPos.y, ballSize.x, ballSize.y}, (Vector2){ballSize.x/2.f,ballSize.y/2.f}, ballRotation, PINK);
|
|
// Local origin
|
|
DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf(ballRotation*DEG2RAD)*ballSize.x, ballPos.y +sinf(ballRotation*DEG2RAD)*ballSize.y, RED);
|
|
DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf((ballRotation+90)*DEG2RAD)*ballSize.x, ballPos.y +sinf((ballRotation+90)*DEG2RAD)*ballSize.y, GREEN);
|
|
EndScissorMode();
|
|
|
|
// Bounds
|
|
DrawRectangleLines(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)));
|
|
|
|
// GUI
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Help window
|
|
if(showHelp){
|
|
if(GuiWindowBox((Rectangle) {margin, margin, settingsRect.x-2*margin, curves[1].end-2*margin}, "help")){
|
|
showHelp = false;
|
|
}
|
|
Rectangle helpTextRect = (Rectangle) {2*margin, 2*margin+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.x-4-4*margin, 0};
|
|
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "Curve widget controls:");
|
|
helpTextRect.height += fontSize+margin;
|
|
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Left click to move/add point or move tangents");
|
|
helpTextRect.height += fontSize+margin/2;
|
|
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- While moving a tangent, hold SHIFT to disable tangent symetry");
|
|
helpTextRect.height += fontSize+margin/2;
|
|
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Right click to remove a point");
|
|
helpTextRect.height += fontSize+margin/2;
|
|
DrawRectangleGradientV(margin, margin+curves[1].end-2*margin, settingsRect.x-2*margin, 12, (Color){0,0,0,100}, BLANK);
|
|
}
|
|
|
|
// Settings panel
|
|
GuiScrollPanel(settingsRect, "Settings", contentRect, &scrollOffset);
|
|
// Clip rendering
|
|
BeginScissorMode(settingsRect.x, settingsRect.y+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
|
|
// Rebuild the content Rect
|
|
contentRect = (Rectangle) {settingsRect.x+margin, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT+margin, settingsRect.width-2*margin-GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), 0};
|
|
|
|
// Help button
|
|
if(GuiButton((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, GuiIconText(showHelp ? ICON_EYE_ON : ICON_EYE_OFF, "Curve controls help"))){
|
|
showHelp = !showHelp;
|
|
}
|
|
contentRect.height += 1.5*fontSize + margin;
|
|
|
|
// Animation Time slider
|
|
animationTime = GuiSlider((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, fontSize}, NULL, TextFormat("Animation Time: %.2fs", animationTime), animationTime, 1, 8);
|
|
contentRect.height += fontSize + margin;
|
|
|
|
// Load default curves
|
|
if(GuiButton((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, "Load default")){
|
|
LoadDefaults(curves);
|
|
animationTime = 4.f;
|
|
time = 0.f;
|
|
}
|
|
contentRect.height += 1.5*fontSize + margin;
|
|
|
|
// Styles
|
|
GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Style:");
|
|
contentRect.height += fontSize;
|
|
visualStyleActive = GuiComboBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", visualStyleActive);
|
|
contentRect.height += 1.5*fontSize + margin;
|
|
|
|
// Draw curves with their controls
|
|
//----------------------------------------------------------------------------------
|
|
for(int i=0; i < 5; i++){
|
|
// Collapsing section
|
|
Rectangle headerRect = (Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize};
|
|
GuiStatusBar(headerRect, NULL);
|
|
if(GuiLabelButton(headerRect, GuiIconText(sectionActive[i] ? ICON_ARROW_DOWN_FILL : ICON_ARROW_RIGHT_FILL, sectionNames[i]))){
|
|
sectionActive[i] = !sectionActive[i];
|
|
}
|
|
contentRect.height += 1.5*fontSize + margin;
|
|
|
|
// Skip this section
|
|
if(!sectionActive[i])
|
|
continue;
|
|
|
|
// Draw curve control
|
|
Rectangle curveRect = (Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize*12};
|
|
EndScissorMode(); // Stop clipping from setting rect
|
|
// Curves can leaks from control boundary... scissor it !
|
|
BeginScissorMode(curveRect.x, curveRect.y, curveRect.width, curveRect.height);
|
|
GuiCurveEdit(&curves[i],curveRect);
|
|
EndScissorMode();
|
|
// Resume clipping from setting rect
|
|
BeginScissorMode(settingsRect.x, settingsRect.y+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
|
|
contentRect.height += fontSize*12 + margin;
|
|
|
|
// Draw selected point controls
|
|
GuiCurveEditPoint* p = &(curves[i].points[curves[i].selectedIndex]);
|
|
p->leftLinear = GuiCheckBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, 1.5*fontSize, 1.5*fontSize}, "Left Linear", p->leftLinear);
|
|
p->rightLinear = GuiCheckBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, 1.5*fontSize, 1.5*fontSize}, "Right Linear", p->rightLinear);
|
|
contentRect.height += 1.5*fontSize + margin;
|
|
|
|
// Positions
|
|
GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Position");
|
|
contentRect.height += fontSize;
|
|
|
|
if(!editValueBox[i][0]){
|
|
// transform x position to string
|
|
gcvt(p->position.x, 6, valTextBox[i][0]);
|
|
}
|
|
if(!editValueBox[i][1]){
|
|
// transform y position to string
|
|
gcvt(curves[i].start + (curves[i].end-curves[i].start) * p->position.y, 6, valTextBox[i][1]);
|
|
}
|
|
|
|
// X pos
|
|
if(GuiTextBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2-margin, 1.5*fontSize}, valTextBox[i][0], 20, editValueBox[i][0])){
|
|
editValueBox[i][0] = !editValueBox[i][0];
|
|
// input ended
|
|
if(!editValueBox[i][0]){
|
|
// Try to convert text to float and assign it to the point
|
|
char * endPtr;
|
|
double value = strtod( (char *) valTextBox[i][0], &endPtr);
|
|
if ( endPtr != (char *) valTextBox[i][0] ) {
|
|
p->position.x = value < 0 ? 0 : value > 1 ? 1 : value;
|
|
}
|
|
}
|
|
}
|
|
// Y pos
|
|
if(GuiTextBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, 1.5*fontSize}, valTextBox[i][1], 20, editValueBox[i][1])){
|
|
editValueBox[i][1] = !editValueBox[i][1];
|
|
|
|
// input ended
|
|
if(!editValueBox[i][1]){
|
|
// Try to convert text to float and assign it to the point
|
|
char * endPtr;
|
|
double value = strtod( (char *)valTextBox[i][1], &endPtr);
|
|
if ( endPtr != (char *) valTextBox[i][1] ) {
|
|
float normalizedVal = (value-curves[i].start) / (curves[i].end-curves[i].start);
|
|
p->position.y = normalizedVal < 0 ? 0 : normalizedVal > 1 ? 1 : normalizedVal;
|
|
}
|
|
}
|
|
|
|
}
|
|
contentRect.height += 1.5*fontSize + margin;
|
|
|
|
// Tangents
|
|
GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Tangents");
|
|
contentRect.height += fontSize;
|
|
|
|
if(!editValueBox[i][2]){
|
|
// transform left tangent to string
|
|
gcvt(p->tangents.x, 6, valTextBox[i][2]);
|
|
}
|
|
if(!editValueBox[i][3]){
|
|
// transform right tangent to string
|
|
gcvt(p->tangents.y, 6, valTextBox[i][3]);
|
|
}
|
|
|
|
// Left tan
|
|
if(GuiTextBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2-margin, 1.5*fontSize}, valTextBox[i][2], 20, editValueBox[i][2])){
|
|
editValueBox[i][2] = !editValueBox[i][2];
|
|
// input ended
|
|
if(!editValueBox[i][2]){
|
|
// Try to convert text to float and assign it to the point
|
|
char * endPtr;
|
|
double value = strtod( (char *) valTextBox[i][2], &endPtr);
|
|
if ( endPtr != (char *) valTextBox[i][2] ) {
|
|
p->tangents.x = value;
|
|
}
|
|
}
|
|
}
|
|
// Right tan
|
|
if(GuiTextBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, 1.5*fontSize}, valTextBox[i][3], 20, editValueBox[i][3])){
|
|
editValueBox[i][3] = !editValueBox[i][3];
|
|
// input ended
|
|
if(!editValueBox[i][3]){
|
|
// Try to convert text to float and assign it to the point
|
|
char * endPtr;
|
|
double value = strtod( (char *) valTextBox[i][3], &endPtr);
|
|
if ( endPtr != (char *) valTextBox[i][3] ) {
|
|
p->tangents.y = value;
|
|
}
|
|
}
|
|
}
|
|
contentRect.height += 1.5*fontSize + margin;
|
|
|
|
}
|
|
contentRect.height += margin;
|
|
EndScissorMode();
|
|
|
|
// Settings panel shadow
|
|
DrawRectangleGradientH(settingsRect.x-12, 0, 12, settingsRect.height, BLANK, (Color){0,0,0,100});
|
|
|
|
// Slider
|
|
if(moveSlider){
|
|
DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)));
|
|
}else if(CheckCollisionPointRec(GetMousePosition(), sliderRect)){
|
|
DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)));
|
|
}
|
|
|
|
// Draw Time controls
|
|
//----------------------------------------------------------------------------------
|
|
Rectangle timeLineRect = (Rectangle) {0, screenHeight-4*fontSize, settingsRect.x, 4*fontSize};
|
|
GuiPanel((Rectangle) { timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize}, NULL);
|
|
GuiLabel((Rectangle) { timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize}, TextFormat("Normalized Time: %.3f", time / animationTime));
|
|
if(GuiButton((Rectangle) { timeLineRect.x+timeLineRect.width/2-2*fontSize-margin/4, timeLineRect.y, 2*fontSize, 2*fontSize}, GuiIconText(playAnimation ? ICON_PLAYER_PAUSE : ICON_PLAYER_PLAY, ""))){
|
|
playAnimation = !playAnimation;
|
|
}
|
|
if(GuiButton((Rectangle) { timeLineRect.x+timeLineRect.width/2+margin/4, timeLineRect.y, 2*fontSize, 2*fontSize}, GuiIconText(ICON_PLAYER_STOP, ""))){
|
|
playAnimation = false;
|
|
time = 0;
|
|
}
|
|
time = animationTime * GuiSlider((Rectangle){timeLineRect.x, timeLineRect.y+2*fontSize, timeLineRect.width, timeLineRect.height-2*fontSize}, NULL, NULL, time / animationTime, 0, 1);
|
|
|
|
// Time panel shadow
|
|
DrawRectangleGradientV(timeLineRect.x, timeLineRect.y-12, timeLineRect.width, 12, BLANK, (Color){0,0,0,100});
|
|
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|
|
|
|
void LoadDefaults(GuiCurveEditState curves[]){
|
|
// X pos
|
|
curves[0].start = 28;
|
|
curves[0].end = 506;
|
|
curves[0].numPoints = 4;
|
|
curves[0].selectedIndex = 0;
|
|
curves[0].editLeftTangent = false;
|
|
curves[0].editRightTangent = false;
|
|
curves[0].points[0].position =(Vector2) {0.000000, 0.000000}; curves[0].points[0].tangents = (Vector2) {0.000000, 1.515101}; curves[0].points[0].leftLinear = 1;curves[0].points[0].rightLinear = 1;
|
|
curves[0].points[1].position =(Vector2) {0.422414, 0.640000}; curves[0].points[1].tangents = (Vector2) {-2.824348, -4.494999};curves[0].points[1].leftLinear = 0;curves[0].points[1].rightLinear = 0;
|
|
curves[0].points[2].position =(Vector2) {0.732759, 0.210000}; curves[0].points[2].tangents = (Vector2) {0.000000, 2.956133}; curves[0].points[2].leftLinear = 0;curves[0].points[2].rightLinear = 1;
|
|
curves[0].points[3].position =(Vector2) {1.000000, 1.000000}; curves[0].points[3].tangents = (Vector2) {2.956133, 0.000000}; curves[0].points[3].leftLinear = 1;curves[0].points[3].rightLinear = 1;
|
|
|
|
// Y pos
|
|
curves[1].start = 405;
|
|
curves[1].end = 135;
|
|
curves[1].numPoints = 7;
|
|
curves[1].selectedIndex = 0;
|
|
curves[1].editLeftTangent = false;
|
|
curves[1].editRightTangent = false;
|
|
curves[1].points[0].position = (Vector2) {0.000000, 1.000000};curves[1].points[0].tangents = (Vector2) { 0.000000 , 0.000000};curves[1].points[0].leftLinear = 0;curves[1].points[0].rightLinear = 0;
|
|
curves[1].points[1].position = (Vector2) {0.140000, 0.000000};curves[1].points[1].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[1].leftLinear = 0;curves[1].points[1].rightLinear = 0;
|
|
curves[1].points[2].position = (Vector2) {0.450000, 0.000000};curves[1].points[2].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[2].leftLinear = 0;curves[1].points[2].rightLinear = 0;
|
|
curves[1].points[3].position = (Vector2) {0.670000, 0.000000};curves[1].points[3].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[3].leftLinear = 0;curves[1].points[3].rightLinear = 0;
|
|
curves[1].points[4].position = (Vector2) {0.830000, 0.000000};curves[1].points[4].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[4].leftLinear = 0;curves[1].points[4].rightLinear = 0;
|
|
curves[1].points[5].position = (Vector2) {0.940000, 0.000000};curves[1].points[5].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[5].leftLinear = 0;curves[1].points[5].rightLinear = 0;
|
|
curves[1].points[6].position = (Vector2) {1.000000, 0.000000};curves[1].points[6].tangents = (Vector2) {-10.000000 , 0.000000};curves[1].points[6].leftLinear = 0;curves[1].points[6].rightLinear = 0;
|
|
|
|
// X size
|
|
curves[2].start = 1;
|
|
curves[2].end = 64;
|
|
curves[2].numPoints = 16;
|
|
curves[2].selectedIndex = 0;
|
|
curves[2].editLeftTangent = false;
|
|
curves[2].editRightTangent = false;
|
|
curves[2].points[0].position = (Vector2) {0.000000, 0.492063}; curves[2].points[0].tangents = (Vector2) {0,0}; curves[2].points[0].leftLinear = 0; curves[2].points[0].rightLinear = 0;
|
|
curves[2].points[1].position = (Vector2) {0.130000, 0.492063}; curves[2].points[1].tangents = (Vector2) {0,0}; curves[2].points[1].leftLinear = 0; curves[2].points[1].rightLinear = 0;
|
|
curves[2].points[2].position = (Vector2) {0.140000, 0.746032}; curves[2].points[2].tangents = (Vector2) {0,0}; curves[2].points[2].leftLinear = 0; curves[2].points[2].rightLinear = 0;
|
|
curves[2].points[3].position = (Vector2) {0.150000, 0.492063}; curves[2].points[3].tangents = (Vector2) {0,0}; curves[2].points[3].leftLinear = 0; curves[2].points[3].rightLinear = 0;
|
|
curves[2].points[4].position = (Vector2) {0.440000, 0.490000}; curves[2].points[4].tangents = (Vector2) {0,0}; curves[2].points[4].leftLinear = 0; curves[2].points[4].rightLinear = 0;
|
|
curves[2].points[5].position = (Vector2) {0.450000, 0.682540}; curves[2].points[5].tangents = (Vector2) {0,0}; curves[2].points[5].leftLinear = 0; curves[2].points[5].rightLinear = 0;
|
|
curves[2].points[6].position = (Vector2) {0.460000, 0.480000}; curves[2].points[6].tangents = (Vector2) {0,0}; curves[2].points[6].leftLinear = 0; curves[2].points[6].rightLinear = 0;
|
|
curves[2].points[7].position = (Vector2) {0.660000, 0.492063}; curves[2].points[7].tangents = (Vector2) {0,0}; curves[2].points[7].leftLinear = 0; curves[2].points[7].rightLinear = 0;
|
|
curves[2].points[8].position = (Vector2) {0.670000, 0.619048}; curves[2].points[8].tangents = (Vector2) {0,0}; curves[2].points[8].leftLinear = 0; curves[2].points[8].rightLinear = 0;
|
|
curves[2].points[9].position = (Vector2) {0.680000, 0.492063}; curves[2].points[9].tangents = (Vector2) {0,0}; curves[2].points[9].leftLinear = 0; curves[2].points[9].rightLinear = 0;
|
|
curves[2].points[10].position = (Vector2) {0.820000, 0.492063}; curves[2].points[10].tangents = (Vector2) {0,0}; curves[2].points[10].leftLinear = 0; curves[2].points[10].rightLinear = 0;
|
|
curves[2].points[11].position = (Vector2) {0.830000, 0.619048}; curves[2].points[11].tangents = (Vector2) {0,0}; curves[2].points[11].leftLinear = 0; curves[2].points[11].rightLinear = 0;
|
|
curves[2].points[12].position = (Vector2) {0.840000, 0.492063}; curves[2].points[12].tangents = (Vector2) {0,0}; curves[2].points[12].leftLinear = 0; curves[2].points[12].rightLinear = 0;
|
|
curves[2].points[13].position = (Vector2) {0.930000, 0.492063}; curves[2].points[13].tangents = (Vector2) {0,0}; curves[2].points[13].leftLinear = 0; curves[2].points[13].rightLinear = 0;
|
|
curves[2].points[14].position = (Vector2) {0.940000, 0.619048}; curves[2].points[14].tangents = (Vector2) {0,0}; curves[2].points[14].leftLinear = 0; curves[2].points[14].rightLinear = 0;
|
|
curves[2].points[15].position = (Vector2) {0.950000, 0.492063}; curves[2].points[15].tangents = (Vector2) {0,0}; curves[2].points[15].leftLinear = 0; curves[2].points[15].rightLinear = 0;
|
|
|
|
// Y Size
|
|
curves[3].start = 1;
|
|
curves[3].end = 64;
|
|
curves[3].numPoints = 16;
|
|
curves[3].selectedIndex = 0;
|
|
curves[3].editLeftTangent = false;
|
|
curves[3].editRightTangent = false;
|
|
curves[3].points[0].position = (Vector2) {0.000000, 0.492063};curves[3].points[0].tangents = (Vector2) {0,0};curves[3].points[0].leftLinear = 0;curves[3].points[0].rightLinear = 0;
|
|
curves[3].points[1].position = (Vector2) {0.130000, 0.492063};curves[3].points[1].tangents = (Vector2) {0,0};curves[3].points[1].leftLinear = 0;curves[3].points[1].rightLinear = 0;
|
|
curves[3].points[2].position = (Vector2) {0.140000, 0.238095};curves[3].points[2].tangents = (Vector2) {0,0};curves[3].points[2].leftLinear = 0;curves[3].points[2].rightLinear = 0;
|
|
curves[3].points[3].position = (Vector2) {0.150000, 0.492063};curves[3].points[3].tangents = (Vector2) {0,0};curves[3].points[3].leftLinear = 0;curves[3].points[3].rightLinear = 0;
|
|
curves[3].points[4].position = (Vector2) {0.440000, 0.492063};curves[3].points[4].tangents = (Vector2) {0,0};curves[3].points[4].leftLinear = 0;curves[3].points[4].rightLinear = 0;
|
|
curves[3].points[5].position = (Vector2) {0.450000, 0.301587};curves[3].points[5].tangents = (Vector2) {0,0};curves[3].points[5].leftLinear = 0;curves[3].points[5].rightLinear = 0;
|
|
curves[3].points[6].position = (Vector2) {0.460000, 0.492063};curves[3].points[6].tangents = (Vector2) {0,0};curves[3].points[6].leftLinear = 0;curves[3].points[6].rightLinear = 0;
|
|
curves[3].points[7].position = (Vector2) {0.660000, 0.492063};curves[3].points[7].tangents = (Vector2) {0,0};curves[3].points[7].leftLinear = 0;curves[3].points[7].rightLinear = 0;
|
|
curves[3].points[8].position = (Vector2) {0.670000, 0.365079};curves[3].points[8].tangents = (Vector2) {0,0};curves[3].points[8].leftLinear = 0;curves[3].points[8].rightLinear = 0;
|
|
curves[3].points[9].position = (Vector2) {0.680000, 0.492063};curves[3].points[9].tangents = (Vector2) {0,0};curves[3].points[9].leftLinear = 0;curves[3].points[9].rightLinear = 0;
|
|
curves[3].points[10].position = (Vector2) {0.820000, 0.492063};curves[3].points[10].tangents = (Vector2) {0,0};curves[3].points[10].leftLinear = 0;curves[3].points[10].rightLinear = 0;
|
|
curves[3].points[11].position = (Vector2) {0.830000, 0.365079};curves[3].points[11].tangents = (Vector2) {0,0};curves[3].points[11].leftLinear = 0;curves[3].points[11].rightLinear = 0;
|
|
curves[3].points[12].position = (Vector2) {0.840000, 0.492063};curves[3].points[12].tangents = (Vector2) {0,0};curves[3].points[12].leftLinear = 0;curves[3].points[12].rightLinear = 0;
|
|
curves[3].points[13].position = (Vector2) {0.930000, 0.492063};curves[3].points[13].tangents = (Vector2) {0,0};curves[3].points[13].leftLinear = 0;curves[3].points[13].rightLinear = 0;
|
|
curves[3].points[14].position = (Vector2) {0.940000, 0.365079};curves[3].points[14].tangents = (Vector2) {0,0};curves[3].points[14].leftLinear = 0;curves[3].points[14].rightLinear = 0;
|
|
curves[3].points[15].position = (Vector2) {0.950000, 0.507937};curves[3].points[15].tangents = (Vector2) {0,0};curves[3].points[15].leftLinear = 0;curves[3].points[15].rightLinear = 0;
|
|
|
|
// Rotation
|
|
|
|
curves[4].start = -360;
|
|
curves[4].end = 360;
|
|
curves[4].numPoints = 9;
|
|
curves[4].selectedIndex = 0;
|
|
curves[4].editLeftTangent = false;
|
|
curves[4].editRightTangent = false;
|
|
curves[4].points[0].position = (Vector2) {0.140000, 0.500000};curves[4].points[0].tangents = (Vector2) {0,0};curves[4].points[0].leftLinear = 0;curves[4].points[0].rightLinear = 0;
|
|
curves[4].points[1].position = (Vector2) {0.450000, 0.500000};curves[4].points[1].tangents = (Vector2) {0,0};curves[4].points[1].leftLinear = 0;curves[4].points[1].rightLinear = 0;
|
|
curves[4].points[2].position = (Vector2) {0.670000, 0.500000};curves[4].points[2].tangents = (Vector2) {0,0};curves[4].points[2].leftLinear = 0;curves[4].points[2].rightLinear = 0;
|
|
curves[4].points[3].position = (Vector2) {0.830000, 0.500000};curves[4].points[3].tangents = (Vector2) {0,0};curves[4].points[3].leftLinear = 0;curves[4].points[3].rightLinear = 0;
|
|
curves[4].points[4].position = (Vector2) {0.940000, 0.500000};curves[4].points[4].tangents = (Vector2) {0,0};curves[4].points[4].leftLinear = 0;curves[4].points[4].rightLinear = 0;
|
|
curves[4].points[5].position = (Vector2) {1.000000, 0.500000};curves[4].points[5].tangents = (Vector2) {0,0};curves[4].points[5].leftLinear = 0;curves[4].points[5].rightLinear = 0;
|
|
curves[4].points[6].position = (Vector2) {0.000000, 0.472222};curves[4].points[6].tangents = (Vector2) {0,0};curves[4].points[6].leftLinear = 0;curves[4].points[6].rightLinear = 0;
|
|
curves[4].points[7].position = (Vector2) {0.302752, 0.527778};curves[4].points[7].tangents = (Vector2) {0,0};curves[4].points[7].leftLinear = 0;curves[4].points[7].rightLinear = 0;
|
|
curves[4].points[8].position = (Vector2) {0.577982, 0.472222};curves[4].points[8].tangents = (Vector2) {0,0};curves[4].points[8].leftLinear = 0;curves[4].points[8].rightLinear = 0;
|
|
}
|
|
|
|
|