/******************************************************************************************* * * Animation curves - An example demo for animation curves * * DEPENDENCIES: * raylib 4.0 - Windowing/input management and drawing. * raygui 3.0 - Immediate-mode GUI controls. * * COMPILATION (Windows - MinGW): * gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99 * * LICENSE: zlib/libpng * * Copyright (c) 2023 Pierre Jaffuer (@smallcluster) * **********************************************************************************************/ #include "raylib.h" #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 #define RAYGUI_IMPLEMENTATION #include "../../src/raygui.h" // raygui embedded styles #include "../style_selector/styles/style_cyber.h" // raygui style: cyber #include "../style_selector/styles/style_jungle.h" // raygui style: jungle #include "../style_selector/styles/style_lavanda.h" // raygui style: lavanda #include "../style_selector/styles/style_dark.h" // raygui style: dark #include "../style_selector/styles/style_bluish.h" // raygui style: bluish #include "../style_selector/styles/style_terminal.h" // raygui style: terminal #undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again #define GUI_CURVE_EDIT_IMPLEMENTATION #include "gui_curve_edit.h" //------------------------------------------------------------------------------------ // Helper function //------------------------------------------------------------------------------------ void LoadDefaults(GuiCurveEditState curves[]); //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main() { // Initialization //--------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 540; InitWindow(screenWidth, screenHeight, "Animation curves"); SetTargetFPS(60); // Gui style GuiLoadStyleDefault(); int visualStyleActive = 0; int prevVisualStyleActive = 0; float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE); const float margin = 8; // Gui states Vector2 scrollOffset = (Vector2) {0,0}; Rectangle contentRect = (Rectangle) {0,0,0,0}; bool moveSlider = false; bool sectionActive[5] = {false}; sectionActive[0] = true; const char* sectionNames[5] = {"X Position", "Y Position", "Width", "Height", "Rotation"}; bool editValueBox[5][4] = {false}; char* valTextBox[5][4][20]; bool playAnimation = true; bool showHelp = true; Rectangle settingsRect = (Rectangle) {screenWidth-screenWidth/3, 0, screenWidth/3, screenHeight}; // Animation curves // 0 -> Ball X position // 1 -> Ball Y position // 2 -> Ball Width // 3 -> Ball Height // 4 -> Ball rotation GuiCurveEditState curves[5]; LoadDefaults(curves); // Animation time float time = 0.f; float animationTime = 4.f; //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if(playAnimation) time += GetFrameTime(); // Reset timer if(time > animationTime) time = 0; // Ball animation const float t = time / animationTime; Vector2 ballPos = (Vector2) {EvalGuiCurve(&curves[0], t), EvalGuiCurve(&curves[1], t)}; Vector2 ballSize = (Vector2) {EvalGuiCurve(&curves[2], t), EvalGuiCurve(&curves[3], t)}; float ballRotation = EvalGuiCurve(&curves[4], t); // Update style if(visualStyleActive != prevVisualStyleActive){ switch (visualStyleActive) { case 0: GuiLoadStyleDefault(); break; case 1: GuiLoadStyleJungle(); break; case 2: GuiLoadStyleLavanda(); break; case 3: GuiLoadStyleDark(); break; case 4: GuiLoadStyleBluish(); break; case 5: GuiLoadStyleCyber(); break; case 6: GuiLoadStyleTerminal(); break; default: break; } fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE); prevVisualStyleActive = visualStyleActive; } // Update settings panel rect Rectangle sliderRect = (Rectangle) {settingsRect.x-4, settingsRect.y, 4, settingsRect.height}; if(CheckCollisionPointRec(GetMousePosition(), sliderRect) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)){ moveSlider = true; } if(IsMouseButtonUp(MOUSE_BUTTON_LEFT)){ moveSlider = false; } if(moveSlider){ settingsRect.x = GetMouseX(); // Minimum-Maximum size if(settingsRect.x > screenWidth-4) settingsRect.x = screenWidth-4; else if(settingsRect.x < 4) // width of the slider settingsRect.x = 4; settingsRect.width = screenWidth-settingsRect.x; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(GetColor( GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Scene //---------------------------------------------------------------------------------- // sky DrawRectangle(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end, BLUE); // ground DrawRectangle(curves[0].start, curves[1].start, curves[0].end-curves[0].start, 32, DARKGREEN); BeginScissorMode(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32); // Draw ball DrawRectanglePro((Rectangle){ballPos.x, ballPos.y, ballSize.x, ballSize.y}, (Vector2){ballSize.x/2.f,ballSize.y/2.f}, ballRotation, PINK); // Local origin DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf(ballRotation*DEG2RAD)*ballSize.x, ballPos.y +sinf(ballRotation*DEG2RAD)*ballSize.y, RED); DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf((ballRotation+90)*DEG2RAD)*ballSize.x, ballPos.y +sinf((ballRotation+90)*DEG2RAD)*ballSize.y, GREEN); EndScissorMode(); // Bounds DrawRectangleLines(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL))); // GUI //---------------------------------------------------------------------------------- // Help window if(showHelp){ if(GuiWindowBox((Rectangle) {margin, margin, settingsRect.x-2*margin, curves[1].end-2*margin}, "help")){ showHelp = false; } Rectangle helpTextRect = (Rectangle) {2*margin, 2*margin+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.x-4-4*margin, 0}; GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "Curve widget controls:"); helpTextRect.height += fontSize+margin; GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Left click to move/add point or move tangents"); helpTextRect.height += fontSize+margin/2; GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- While moving a tangent, hold SHIFT to disable tangent symetry"); helpTextRect.height += fontSize+margin/2; GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Right click to remove a point"); helpTextRect.height += fontSize+margin/2; DrawRectangleGradientV(margin, margin+curves[1].end-2*margin, settingsRect.x-2*margin, 12, (Color){0,0,0,100}, BLANK); } // Settings panel GuiScrollPanel(settingsRect, "Settings", contentRect, &scrollOffset); // Clip rendering BeginScissorMode(settingsRect.x, settingsRect.y+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height); // Rebuild the content Rect contentRect = (Rectangle) {settingsRect.x+margin, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT+margin, settingsRect.width-2*margin-GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), 0}; // Help button if(GuiButton((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, GuiIconText(showHelp ? ICON_EYE_ON : ICON_EYE_OFF, "Curve controls help"))){ showHelp = !showHelp; } contentRect.height += 1.5*fontSize + margin; // Animation Time slider animationTime = GuiSlider((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, fontSize}, NULL, TextFormat("Animation Time: %.2fs", animationTime), animationTime, 1, 8); contentRect.height += fontSize + margin; // Load default curves if(GuiButton((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, "Load default")){ LoadDefaults(curves); animationTime = 4.f; time = 0.f; } contentRect.height += 1.5*fontSize + margin; // Styles GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Style:"); contentRect.height += fontSize; visualStyleActive = GuiComboBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", visualStyleActive); contentRect.height += 1.5*fontSize + margin; // Draw curves with their controls //---------------------------------------------------------------------------------- for(int i=0; i < 5; i++){ // Collapsing section Rectangle headerRect = (Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}; GuiStatusBar(headerRect, NULL); if(GuiLabelButton(headerRect, GuiIconText(sectionActive[i] ? ICON_ARROW_DOWN_FILL : ICON_ARROW_RIGHT_FILL, sectionNames[i]))){ sectionActive[i] = !sectionActive[i]; } contentRect.height += 1.5*fontSize + margin; // Skip this section if(!sectionActive[i]) continue; // Draw curve control Rectangle curveRect = (Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize*12}; EndScissorMode(); // Stop clipping from setting rect // Curves can leaks from control boundary... scissor it ! BeginScissorMode(curveRect.x, curveRect.y, curveRect.width, curveRect.height); GuiCurveEdit(&curves[i],curveRect); EndScissorMode(); // Resume clipping from setting rect BeginScissorMode(settingsRect.x, settingsRect.y+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height); contentRect.height += fontSize*12 + margin; // Draw selected point controls GuiCurveEditPoint* p = &(curves[i].points[curves[i].selectedIndex]); p->leftLinear = GuiCheckBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, 1.5*fontSize, 1.5*fontSize}, "Left Linear", p->leftLinear); p->rightLinear = GuiCheckBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, 1.5*fontSize, 1.5*fontSize}, "Right Linear", p->rightLinear); contentRect.height += 1.5*fontSize + margin; // Positions GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Position"); contentRect.height += fontSize; if(!editValueBox[i][0]){ // transform x position to string gcvt(p->position.x, 6, valTextBox[i][0]); } if(!editValueBox[i][1]){ // transform y position to string gcvt(curves[i].start + (curves[i].end-curves[i].start) * p->position.y, 6, valTextBox[i][1]); } // X pos if(GuiTextBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2-margin, 1.5*fontSize}, valTextBox[i][0], 20, editValueBox[i][0])){ editValueBox[i][0] = !editValueBox[i][0]; // input ended if(!editValueBox[i][0]){ // Try to convert text to float and assign it to the point char * endPtr; double value = strtod( (char *) valTextBox[i][0], &endPtr); if ( endPtr != (char *) valTextBox[i][0] ) { p->position.x = value < 0 ? 0 : value > 1 ? 1 : value; } } } // Y pos if(GuiTextBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, 1.5*fontSize}, valTextBox[i][1], 20, editValueBox[i][1])){ editValueBox[i][1] = !editValueBox[i][1]; // input ended if(!editValueBox[i][1]){ // Try to convert text to float and assign it to the point char * endPtr; double value = strtod( (char *)valTextBox[i][1], &endPtr); if ( endPtr != (char *) valTextBox[i][1] ) { float normalizedVal = (value-curves[i].start) / (curves[i].end-curves[i].start); p->position.y = normalizedVal < 0 ? 0 : normalizedVal > 1 ? 1 : normalizedVal; } } } contentRect.height += 1.5*fontSize + margin; // Tangents GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Tangents"); contentRect.height += fontSize; if(!editValueBox[i][2]){ // transform left tangent to string gcvt(p->tangents.x, 6, valTextBox[i][2]); } if(!editValueBox[i][3]){ // transform right tangent to string gcvt(p->tangents.y, 6, valTextBox[i][3]); } // Left tan if(GuiTextBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2-margin, 1.5*fontSize}, valTextBox[i][2], 20, editValueBox[i][2])){ editValueBox[i][2] = !editValueBox[i][2]; // input ended if(!editValueBox[i][2]){ // Try to convert text to float and assign it to the point char * endPtr; double value = strtod( (char *) valTextBox[i][2], &endPtr); if ( endPtr != (char *) valTextBox[i][2] ) { p->tangents.x = value; } } } // Right tan if(GuiTextBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, 1.5*fontSize}, valTextBox[i][3], 20, editValueBox[i][3])){ editValueBox[i][3] = !editValueBox[i][3]; // input ended if(!editValueBox[i][3]){ // Try to convert text to float and assign it to the point char * endPtr; double value = strtod( (char *) valTextBox[i][3], &endPtr); if ( endPtr != (char *) valTextBox[i][3] ) { p->tangents.y = value; } } } contentRect.height += 1.5*fontSize + margin; } contentRect.height += margin; EndScissorMode(); // Settings panel shadow DrawRectangleGradientH(settingsRect.x-12, 0, 12, settingsRect.height, BLANK, (Color){0,0,0,100}); // Slider if(moveSlider){ DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED))); }else if(CheckCollisionPointRec(GetMousePosition(), sliderRect)){ DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED))); } // Draw Time controls //---------------------------------------------------------------------------------- Rectangle timeLineRect = (Rectangle) {0, screenHeight-4*fontSize, settingsRect.x, 4*fontSize}; GuiPanel((Rectangle) { timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize}, NULL); GuiLabel((Rectangle) { timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize}, TextFormat("Normalized Time: %.3f", time / animationTime)); if(GuiButton((Rectangle) { timeLineRect.x+timeLineRect.width/2-2*fontSize-margin/4, timeLineRect.y, 2*fontSize, 2*fontSize}, GuiIconText(playAnimation ? ICON_PLAYER_PAUSE : ICON_PLAYER_PLAY, ""))){ playAnimation = !playAnimation; } if(GuiButton((Rectangle) { timeLineRect.x+timeLineRect.width/2+margin/4, timeLineRect.y, 2*fontSize, 2*fontSize}, GuiIconText(ICON_PLAYER_STOP, ""))){ playAnimation = false; time = 0; } time = animationTime * GuiSlider((Rectangle){timeLineRect.x, timeLineRect.y+2*fontSize, timeLineRect.width, timeLineRect.height-2*fontSize}, NULL, NULL, time / animationTime, 0, 1); // Time panel shadow DrawRectangleGradientV(timeLineRect.x, timeLineRect.y-12, timeLineRect.width, 12, BLANK, (Color){0,0,0,100}); EndDrawing(); //---------------------------------------------------------------------------------- } CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } void LoadDefaults(GuiCurveEditState curves[]){ // X pos curves[0].start = 28; curves[0].end = 506; curves[0].numPoints = 4; curves[0].selectedIndex = 0; curves[0].editLeftTangent = false; curves[0].editRightTangent = false; curves[0].points[0].position =(Vector2) {0.000000, 0.000000}; curves[0].points[0].tangents = (Vector2) {0.000000, 1.515101}; curves[0].points[0].leftLinear = 1;curves[0].points[0].rightLinear = 1; curves[0].points[1].position =(Vector2) {0.422414, 0.640000}; curves[0].points[1].tangents = (Vector2) {-2.824348, -4.494999};curves[0].points[1].leftLinear = 0;curves[0].points[1].rightLinear = 0; curves[0].points[2].position =(Vector2) {0.732759, 0.210000}; curves[0].points[2].tangents = (Vector2) {0.000000, 2.956133}; curves[0].points[2].leftLinear = 0;curves[0].points[2].rightLinear = 1; curves[0].points[3].position =(Vector2) {1.000000, 1.000000}; curves[0].points[3].tangents = (Vector2) {2.956133, 0.000000}; curves[0].points[3].leftLinear = 1;curves[0].points[3].rightLinear = 1; // Y pos curves[1].start = 405; curves[1].end = 135; curves[1].numPoints = 7; curves[1].selectedIndex = 0; curves[1].editLeftTangent = false; curves[1].editRightTangent = false; curves[1].points[0].position = (Vector2) {0.000000, 1.000000};curves[1].points[0].tangents = (Vector2) { 0.000000 , 0.000000};curves[1].points[0].leftLinear = 0;curves[1].points[0].rightLinear = 0; curves[1].points[1].position = (Vector2) {0.140000, 0.000000};curves[1].points[1].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[1].leftLinear = 0;curves[1].points[1].rightLinear = 0; curves[1].points[2].position = (Vector2) {0.450000, 0.000000};curves[1].points[2].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[2].leftLinear = 0;curves[1].points[2].rightLinear = 0; curves[1].points[3].position = (Vector2) {0.670000, 0.000000};curves[1].points[3].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[3].leftLinear = 0;curves[1].points[3].rightLinear = 0; curves[1].points[4].position = (Vector2) {0.830000, 0.000000};curves[1].points[4].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[4].leftLinear = 0;curves[1].points[4].rightLinear = 0; curves[1].points[5].position = (Vector2) {0.940000, 0.000000};curves[1].points[5].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[5].leftLinear = 0;curves[1].points[5].rightLinear = 0; curves[1].points[6].position = (Vector2) {1.000000, 0.000000};curves[1].points[6].tangents = (Vector2) {-10.000000 , 0.000000};curves[1].points[6].leftLinear = 0;curves[1].points[6].rightLinear = 0; // X size curves[2].start = 1; curves[2].end = 64; curves[2].numPoints = 16; curves[2].selectedIndex = 0; curves[2].editLeftTangent = false; curves[2].editRightTangent = false; curves[2].points[0].position = (Vector2) {0.000000, 0.492063}; curves[2].points[0].tangents = (Vector2) {0,0}; curves[2].points[0].leftLinear = 0; curves[2].points[0].rightLinear = 0; curves[2].points[1].position = (Vector2) {0.130000, 0.492063}; curves[2].points[1].tangents = (Vector2) {0,0}; curves[2].points[1].leftLinear = 0; curves[2].points[1].rightLinear = 0; curves[2].points[2].position = (Vector2) {0.140000, 0.746032}; curves[2].points[2].tangents = (Vector2) {0,0}; curves[2].points[2].leftLinear = 0; curves[2].points[2].rightLinear = 0; curves[2].points[3].position = (Vector2) {0.150000, 0.492063}; curves[2].points[3].tangents = (Vector2) {0,0}; curves[2].points[3].leftLinear = 0; curves[2].points[3].rightLinear = 0; curves[2].points[4].position = (Vector2) {0.440000, 0.490000}; curves[2].points[4].tangents = (Vector2) {0,0}; curves[2].points[4].leftLinear = 0; curves[2].points[4].rightLinear = 0; curves[2].points[5].position = (Vector2) {0.450000, 0.682540}; curves[2].points[5].tangents = (Vector2) {0,0}; curves[2].points[5].leftLinear = 0; curves[2].points[5].rightLinear = 0; curves[2].points[6].position = (Vector2) {0.460000, 0.480000}; curves[2].points[6].tangents = (Vector2) {0,0}; curves[2].points[6].leftLinear = 0; curves[2].points[6].rightLinear = 0; curves[2].points[7].position = (Vector2) {0.660000, 0.492063}; curves[2].points[7].tangents = (Vector2) {0,0}; curves[2].points[7].leftLinear = 0; curves[2].points[7].rightLinear = 0; curves[2].points[8].position = (Vector2) {0.670000, 0.619048}; curves[2].points[8].tangents = (Vector2) {0,0}; curves[2].points[8].leftLinear = 0; curves[2].points[8].rightLinear = 0; curves[2].points[9].position = (Vector2) {0.680000, 0.492063}; curves[2].points[9].tangents = (Vector2) {0,0}; curves[2].points[9].leftLinear = 0; curves[2].points[9].rightLinear = 0; curves[2].points[10].position = (Vector2) {0.820000, 0.492063}; curves[2].points[10].tangents = (Vector2) {0,0}; curves[2].points[10].leftLinear = 0; curves[2].points[10].rightLinear = 0; curves[2].points[11].position = (Vector2) {0.830000, 0.619048}; curves[2].points[11].tangents = (Vector2) {0,0}; curves[2].points[11].leftLinear = 0; curves[2].points[11].rightLinear = 0; curves[2].points[12].position = (Vector2) {0.840000, 0.492063}; curves[2].points[12].tangents = (Vector2) {0,0}; curves[2].points[12].leftLinear = 0; curves[2].points[12].rightLinear = 0; curves[2].points[13].position = (Vector2) {0.930000, 0.492063}; curves[2].points[13].tangents = (Vector2) {0,0}; curves[2].points[13].leftLinear = 0; curves[2].points[13].rightLinear = 0; curves[2].points[14].position = (Vector2) {0.940000, 0.619048}; curves[2].points[14].tangents = (Vector2) {0,0}; curves[2].points[14].leftLinear = 0; curves[2].points[14].rightLinear = 0; curves[2].points[15].position = (Vector2) {0.950000, 0.492063}; curves[2].points[15].tangents = (Vector2) {0,0}; curves[2].points[15].leftLinear = 0; curves[2].points[15].rightLinear = 0; // Y Size curves[3].start = 1; curves[3].end = 64; curves[3].numPoints = 16; curves[3].selectedIndex = 0; curves[3].editLeftTangent = false; curves[3].editRightTangent = false; curves[3].points[0].position = (Vector2) {0.000000, 0.492063};curves[3].points[0].tangents = (Vector2) {0,0};curves[3].points[0].leftLinear = 0;curves[3].points[0].rightLinear = 0; curves[3].points[1].position = (Vector2) {0.130000, 0.492063};curves[3].points[1].tangents = (Vector2) {0,0};curves[3].points[1].leftLinear = 0;curves[3].points[1].rightLinear = 0; curves[3].points[2].position = (Vector2) {0.140000, 0.238095};curves[3].points[2].tangents = (Vector2) {0,0};curves[3].points[2].leftLinear = 0;curves[3].points[2].rightLinear = 0; curves[3].points[3].position = (Vector2) {0.150000, 0.492063};curves[3].points[3].tangents = (Vector2) {0,0};curves[3].points[3].leftLinear = 0;curves[3].points[3].rightLinear = 0; curves[3].points[4].position = (Vector2) {0.440000, 0.492063};curves[3].points[4].tangents = (Vector2) {0,0};curves[3].points[4].leftLinear = 0;curves[3].points[4].rightLinear = 0; curves[3].points[5].position = (Vector2) {0.450000, 0.301587};curves[3].points[5].tangents = (Vector2) {0,0};curves[3].points[5].leftLinear = 0;curves[3].points[5].rightLinear = 0; curves[3].points[6].position = (Vector2) {0.460000, 0.492063};curves[3].points[6].tangents = (Vector2) {0,0};curves[3].points[6].leftLinear = 0;curves[3].points[6].rightLinear = 0; curves[3].points[7].position = (Vector2) {0.660000, 0.492063};curves[3].points[7].tangents = (Vector2) {0,0};curves[3].points[7].leftLinear = 0;curves[3].points[7].rightLinear = 0; curves[3].points[8].position = (Vector2) {0.670000, 0.365079};curves[3].points[8].tangents = (Vector2) {0,0};curves[3].points[8].leftLinear = 0;curves[3].points[8].rightLinear = 0; curves[3].points[9].position = (Vector2) {0.680000, 0.492063};curves[3].points[9].tangents = (Vector2) {0,0};curves[3].points[9].leftLinear = 0;curves[3].points[9].rightLinear = 0; curves[3].points[10].position = (Vector2) {0.820000, 0.492063};curves[3].points[10].tangents = (Vector2) {0,0};curves[3].points[10].leftLinear = 0;curves[3].points[10].rightLinear = 0; curves[3].points[11].position = (Vector2) {0.830000, 0.365079};curves[3].points[11].tangents = (Vector2) {0,0};curves[3].points[11].leftLinear = 0;curves[3].points[11].rightLinear = 0; curves[3].points[12].position = (Vector2) {0.840000, 0.492063};curves[3].points[12].tangents = (Vector2) {0,0};curves[3].points[12].leftLinear = 0;curves[3].points[12].rightLinear = 0; curves[3].points[13].position = (Vector2) {0.930000, 0.492063};curves[3].points[13].tangents = (Vector2) {0,0};curves[3].points[13].leftLinear = 0;curves[3].points[13].rightLinear = 0; curves[3].points[14].position = (Vector2) {0.940000, 0.365079};curves[3].points[14].tangents = (Vector2) {0,0};curves[3].points[14].leftLinear = 0;curves[3].points[14].rightLinear = 0; curves[3].points[15].position = (Vector2) {0.950000, 0.507937};curves[3].points[15].tangents = (Vector2) {0,0};curves[3].points[15].leftLinear = 0;curves[3].points[15].rightLinear = 0; // Rotation curves[4].start = -360; curves[4].end = 360; curves[4].numPoints = 9; curves[4].selectedIndex = 0; curves[4].editLeftTangent = false; curves[4].editRightTangent = false; curves[4].points[0].position = (Vector2) {0.140000, 0.500000};curves[4].points[0].tangents = (Vector2) {0,0};curves[4].points[0].leftLinear = 0;curves[4].points[0].rightLinear = 0; curves[4].points[1].position = (Vector2) {0.450000, 0.500000};curves[4].points[1].tangents = (Vector2) {0,0};curves[4].points[1].leftLinear = 0;curves[4].points[1].rightLinear = 0; curves[4].points[2].position = (Vector2) {0.670000, 0.500000};curves[4].points[2].tangents = (Vector2) {0,0};curves[4].points[2].leftLinear = 0;curves[4].points[2].rightLinear = 0; curves[4].points[3].position = (Vector2) {0.830000, 0.500000};curves[4].points[3].tangents = (Vector2) {0,0};curves[4].points[3].leftLinear = 0;curves[4].points[3].rightLinear = 0; curves[4].points[4].position = (Vector2) {0.940000, 0.500000};curves[4].points[4].tangents = (Vector2) {0,0};curves[4].points[4].leftLinear = 0;curves[4].points[4].rightLinear = 0; curves[4].points[5].position = (Vector2) {1.000000, 0.500000};curves[4].points[5].tangents = (Vector2) {0,0};curves[4].points[5].leftLinear = 0;curves[4].points[5].rightLinear = 0; curves[4].points[6].position = (Vector2) {0.000000, 0.472222};curves[4].points[6].tangents = (Vector2) {0,0};curves[4].points[6].leftLinear = 0;curves[4].points[6].rightLinear = 0; curves[4].points[7].position = (Vector2) {0.302752, 0.527778};curves[4].points[7].tangents = (Vector2) {0,0};curves[4].points[7].leftLinear = 0;curves[4].points[7].rightLinear = 0; curves[4].points[8].position = (Vector2) {0.577982, 0.472222};curves[4].points[8].tangents = (Vector2) {0,0};curves[4].points[8].leftLinear = 0;curves[4].points[8].rightLinear = 0; }