Update raygui.h
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@ -275,7 +275,7 @@
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* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs
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* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list
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* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list
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*
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* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle()
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*
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* CONTRIBUTORS:
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* Ramon Santamaria: Supervision, review, redesign, update and maintenance
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@ -1427,13 +1427,19 @@ static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color
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//-------------------------------------------------------------------------------
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static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
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static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font
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static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image
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static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization)
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static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data
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static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data
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static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs
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static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list
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static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list
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static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle()
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//-------------------------------------------------------------------------------
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// raylib functions already implemented in raygui
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