raygui/examples/image_exporter/image_exporter.c

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/*******************************************************************************************
*
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* raygui - image exporter
*
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* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
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*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
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* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
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#include "../../src/raygui.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char *argv[])
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raygui - image exporter");
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// GUI controls initialization
//----------------------------------------------------------------------------------
Rectangle windowBoxRec = { screenWidth/2 - 110, screenHeight/2 - 100, 220, 190 };
bool windowBoxActive = false;
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int fileFormatActive = 0;
const char *fileFormatTextList[3] = { "IMAGE (.png)", "DATA (.raw)", "CODE (.h)" };
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int pixelFormatActive = 0;
const char *pixelFormatTextList[7] = { "GRAYSCALE", "GRAY ALPHA", "R5G6B5", "R8G8B8", "R5G5B5A1", "R4G4B4A4", "R8G8B8A8" };
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bool textBoxEditMode = false;
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char fileName[32] = "untitled";
//--------------------------------------------------------------------------------------
Image image = { 0 };
Texture2D texture = { 0 };
bool imageLoaded = false;
float imageScale = 1.0f;
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Rectangle imageRec = { 0 };
bool btnExport = false;
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SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
int fileCount = 0;
char **droppedFiles = LoadDroppedFiles(&fileCount);
if (fileCount == 1)
{
Image imTemp = LoadImage(droppedFiles[0]);
if (imTemp.data != NULL)
{
UnloadImage(image);
image = imTemp;
UnloadTexture(texture);
texture = LoadTextureFromImage(image);
imageLoaded = true;
pixelFormatActive = image.format - 1;
if (texture.height > texture.width) imageScale = (float)(screenHeight - 100)/(float)texture.height;
else imageScale = (float)(screenWidth - 100)/(float)texture.width;
}
}
UnloadDroppedFiles();
}
if (btnExport)
{
if (imageLoaded)
{
ImageFormat(&image, pixelFormatActive + 1);
if (fileFormatActive == 0) // PNG
{
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if ((GetFileExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".png"))) strcat(fileName, ".png\0"); // No extension provided
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ExportImage(image, fileName);
}
else if (fileFormatActive == 1) // RAW
{
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if ((GetFileExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".raw"))) strcat(fileName, ".raw\0"); // No extension provided
int dataSize = GetPixelDataSize(image.width, image.height, image.format);
FILE *rawFile = fopen(fileName, "wb");
fwrite(image.data, dataSize, 1, rawFile);
fclose(rawFile);
}
else if (fileFormatActive == 2) // CODE
{
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ExportImageAsCode(image, fileName);
}
}
windowBoxActive = false;
}
if (imageLoaded)
{
imageScale += (float)GetMouseWheelMove()*0.05f; // Image scale control
if (imageScale <= 0.1f) imageScale = 0.1f;
else if (imageScale >= 5) imageScale = 5;
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imageRec = (Rectangle){ screenWidth/2 - (float)image.width*imageScale/2,
screenHeight/2 - (float)image.height*imageScale/2,
(float)image.width*imageScale, (float)image.height*imageScale };
}
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//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (texture.id > 0)
{
DrawTextureEx(texture, (Vector2){ screenWidth/2 - (float)texture.width*imageScale/2, screenHeight/2 - (float)texture.height*imageScale/2 }, 0.0f, imageScale, WHITE);
DrawRectangleLinesEx(imageRec, 1, CheckCollisionPointRec(GetMousePosition(), imageRec) ? RED : DARKGRAY);
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DrawText(TextFormat("SCALE: %.2f%%", imageScale*100.0f), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
}
else
{
DrawText("DRAG & DROP YOUR IMAGE!", 350, 200, 10, DARKGRAY);
GuiDisable();
}
if (GuiButton((Rectangle){ screenWidth - 170, screenHeight - 50, 150, 30 }, "Image Export")) windowBoxActive = true;
GuiEnable();
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// Draw window box: windowBoxName
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//-----------------------------------------------------------------------------
if (windowBoxActive)
{
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DrawRectangle(0, 0, screenWidth, screenHeight, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.7f));
windowBoxActive = !GuiWindowBox((Rectangle){ windowBoxRec.x, windowBoxRec.y, 220, 190 }, "Image Export Options");
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GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 35, 60, 25 }, "File format:");
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fileFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 35, 130, 25 }, TextJoin(fileFormatTextList, 3, ";"), fileFormatActive);
GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 70, 63, 25 }, "Pixel format:");
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pixelFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 70, 130, 25 }, TextJoin(pixelFormatTextList, 7, ";"), pixelFormatActive);
GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 105, 50, 25 }, "File name:");
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if (GuiTextBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 105, 130, 25 }, fileName, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
btnExport = GuiButton((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 145, 200, 30 }, "Export Image");
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}
else btnExport = false;
if (btnExport) DrawText("Image exported!", 20, screenHeight - 20, 20, RED);
//-----------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadImage(image);
UnloadTexture(texture);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}