Review examples
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@ -16,7 +16,7 @@
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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#include "../../src/raygui.h"
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//------------------------------------------------------------------------------------
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@ -143,7 +143,7 @@ int main(int argc, char *argv[0])
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DrawTextureEx(texture, (Vector2){ screenWidth/2 - (float)texture.width*imageScale/2, screenHeight/2 - (float)texture.height*imageScale/2 }, 0.0f, imageScale, WHITE);
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DrawRectangleLinesEx(imageRec, 1, CheckCollisionPointRec(GetMousePosition(), imageRec) ? RED : DARKGRAY);
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DrawText(FormatText("SCALE: %.2f%%", imageScale*100.0f), 20, screenHeight - 40, 20, GetColor(style[DEFAULT_LINES_COLOR]));
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DrawText(FormatText("SCALE: %.2f%%", imageScale*100.0f), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
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}
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else
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{
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@ -158,13 +158,13 @@ int main(int argc, char *argv[0])
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//-----------------------------------------------------------------------------
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if (windowBoxActive)
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{
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DrawRectangle(0, 0, screenWidth, screenHeight, Fade(GetColor(style[DEFAULT_BACKGROUND_COLOR]), 0.7f));
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DrawRectangle(0, 0, screenWidth, screenHeight, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.7f));
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windowBoxActive = !GuiWindowBox((Rectangle){ windowBoxRec.x, windowBoxRec.y, 220, 190 }, "Image Export Options");
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GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 35, 60, 25 }, "File format:");
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fileFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 35, 130, 25 }, fileFormatTextList, 3, fileFormatActive);
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fileFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 35, 130, 25 }, TextJoin(fileFormatTextList, 3, ";"), fileFormatActive);
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GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 70, 63, 25 }, "Pixel format:");
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pixelFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 70, 130, 25 }, pixelFormatTextList, 7, pixelFormatActive);
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pixelFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 70, 130, 25 }, TextJoin(pixelFormatTextList, 7, ";"), pixelFormatActive);
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GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 105, 50, 25 }, "File name:");
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GuiTextBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 105, 130, 25 }, fileName, 64, true);
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raygui - standalone window
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* raygui - portable window
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*
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* DEPENDENCIES:
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* raylib 2.1 - Windowing/input management and drawing.
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@ -20,7 +20,6 @@
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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@ -32,20 +31,18 @@ int main()
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int screenHeight = 600;
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SetConfigFlags(FLAG_WINDOW_UNDECORATED);
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InitWindow(screenWidth, screenHeight, "raygui - standalone window");
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InitWindow(screenWidth, screenHeight, "raygui - portable window");
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// GUI controls initialization
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//----------------------------------------------------------------------------------
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bool exitWindow = false;
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//----------------------------------------------------------------------------------
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// General variables
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Vector2 mousePos = { 0 };
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Vector2 windowPos = { 500, 200 };
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Vector2 panOffset = mousePos;
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Vector2 mousePosition = { 0 };
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Vector2 windowPosition = { 500, 200 };
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Vector2 panOffset = mousePosition;
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bool dragWindow = false;
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SetWindowPosition(windowPos.x, windowPos.y);
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SetWindowPosition(windowPosition.x, windowPosition.y);
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bool exitWindow = false;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -54,25 +51,25 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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mousePos = GetMousePosition();
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mousePosition = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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if (CheckCollisionPointRec(mousePos, (Rectangle){ 0, 0, screenWidth, 20 }))
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if (CheckCollisionPointRec(mousePosition, (Rectangle){ 0, 0, screenWidth, 20 }))
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{
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dragWindow = true;
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panOffset = mousePos;
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panOffset = mousePosition;
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}
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}
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if (dragWindow)
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{
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windowPos.x += (mousePos.x - panOffset.x);
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windowPos.y += (mousePos.y - panOffset.y);
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windowPosition.x += (mousePosition.x - panOffset.x);
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windowPosition.y += (mousePosition.y - panOffset.y);
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) dragWindow = false;
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SetWindowPosition(windowPos.x, windowPos.y);
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SetWindowPosition(windowPosition.x, windowPosition.y);
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}
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//----------------------------------------------------------------------------------
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@ -82,11 +79,9 @@ int main()
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ClearBackground(RAYWHITE);
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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exitWindow = GuiWindowBox((Rectangle){ 0, 0, screenWidth, screenHeight }, "STANDALONE WINDOW");
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DrawText(FormatText("Mouse Position: [ %.0f, %.0f ]", mousePos.x, mousePos.y), 10, 40, 10, DARKGRAY);
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//----------------------------------------------------------------------------------
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exitWindow = GuiWindowBox((Rectangle){ 0, 0, screenWidth, screenHeight }, "PORTABLE WINDOW");
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DrawText(FormatText("Mouse Position: [ %.0f, %.0f ]", mousePosition.x, mousePosition.y), 10, 40, 10, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -115,8 +115,8 @@ static void DrawStyleEditControls(void)
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GuiSpinner((Rectangle){ 670, 240, 90, 20 }, &style, 0, 14, false);
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GuiSetStyle(SCROLLBAR, INNER_PADDING, style);
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style = GuiCheckBox((Rectangle){ 565, 280, 20, 20 }, "SHOW_SPINNER_BUTTONS", GuiGetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS));
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GuiSetStyle(SCROLLBAR, SHOW_SPINNER_BUTTONS, style);
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style = GuiCheckBox((Rectangle){ 565, 280, 20, 20 }, "ARROWS_VISIBLE", GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE));
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GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, style);
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style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
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GuiLabel((Rectangle){ 555, 325, 110, 10 }, "SLIDER_PADDING");
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@ -435,7 +435,7 @@ RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value,
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RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
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RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
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RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
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RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid
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RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control
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// Advance controls set
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RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode); // List View control, returns selected list element index
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