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pugixml/tests/allocator.cpp

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#include "allocator.hpp"
#include <string.h>
// Low-level allocation functions
#if defined(_WIN32) || defined(_WIN64)
# ifdef __MWERKS__
# pragma ANSI_strict off // disable ANSI strictness to include windows.h
# pragma cpp_extensions on // enable some extensions to include windows.h
# endif
# ifdef _XBOX_VER
# define NOD3D
# include <xtl.h>
# else
# include <windows.h>
# endif
namespace
{
const size_t PAGE_SIZE = 4096;
size_t align_to_page(size_t value)
{
return (value + PAGE_SIZE - 1) & ~(PAGE_SIZE - 1);
}
void* allocate_page_aligned(size_t size)
{
// We can't use VirtualAlloc because it has 64Kb granularity so we run out of address space quickly
void* result = malloc(size + PAGE_SIZE);
return (void*)align_to_page((size_t)result);
}
void* allocate(size_t size)
{
size_t aligned_size = align_to_page(size);
void* ptr = allocate_page_aligned(aligned_size + PAGE_SIZE);
if (!ptr) return 0;
void* end = (char*)ptr + aligned_size;
DWORD old_flags;
VirtualProtect(end, PAGE_SIZE, PAGE_NOACCESS, &old_flags);
return (char*)end - size;
}
void deallocate(void* ptr, size_t size)
{
size_t aligned_size = align_to_page(size);
void* rptr = (char*)ptr + size - aligned_size;
DWORD old_flags;
VirtualProtect(rptr, aligned_size + PAGE_SIZE, PAGE_NOACCESS, &old_flags);
}
}
#else
# include <stdlib.h>
namespace
{
void* allocate(size_t size)
{
return malloc(size);
}
void deallocate(void* ptr, size_t size)
{
(void)size;
free(ptr);
}
}
#endif
// High-level allocation functions
void* memory_allocate(size_t size)
{
void* result = allocate(size + sizeof(size_t));
if (!result) return 0;
memcpy(result, &size, sizeof(size_t));
return (size_t*)result + 1;
}
size_t memory_size(void* ptr)
{
size_t result;
memcpy(&result, (size_t*)ptr - 1, sizeof(size_t));
return result;
}
void memory_deallocate(void* ptr)
{
if (!ptr) return;
size_t size = memory_size(ptr);
deallocate((size_t*)ptr - 1, size + sizeof(size_t));
}