2010-07-19 09:57:32 +00:00
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#include "allocator.hpp"
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#include <string.h>
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// Low-level allocation functions
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#if defined(_WIN32) || defined(_WIN64)
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# ifdef __MWERKS__
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# pragma ANSI_strict off // disable ANSI strictness to include windows.h
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# pragma cpp_extensions on // enable some extensions to include windows.h
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# endif
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# ifdef _XBOX_VER
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# define NOD3D
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# include <xtl.h>
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# else
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# include <windows.h>
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# endif
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namespace
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{
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const size_t PAGE_SIZE = 4096;
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void* allocate(size_t size)
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{
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size_t aligned_size = (size + PAGE_SIZE - 1) & ~(PAGE_SIZE - 1);
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void* ptr = VirtualAlloc(0, aligned_size + PAGE_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
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if (!ptr) return 0;
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void* end = (char*)ptr + aligned_size;
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DWORD old_flags;
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VirtualProtect(end, PAGE_SIZE, PAGE_NOACCESS, &old_flags);
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return (char*)end - size;
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}
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void deallocate(void* ptr, size_t size)
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{
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size_t aligned_size = (size + PAGE_SIZE - 1) & ~(PAGE_SIZE - 1);
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void* rptr = (char*)ptr + size - aligned_size;
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DWORD old_flags;
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VirtualProtect(rptr, aligned_size + PAGE_SIZE, PAGE_NOACCESS, &old_flags);
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}
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}
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#else
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# include <stdlib.h>
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namespace
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{
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void* allocate(size_t size)
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{
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return malloc(size);
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}
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void deallocate(void* ptr, size_t size)
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{
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(void)size;
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free(ptr);
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}
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}
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#endif
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// High-level allocation functions
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void* memory_allocate(size_t size)
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{
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void* result = allocate(size + sizeof(size_t));
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if (!result) return 0;
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memcpy(result, &size, sizeof(size_t));
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return (size_t*)result + 1;
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}
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size_t memory_size(void* ptr)
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{
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size_t result;
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memcpy(&result, (size_t*)ptr - 1, sizeof(size_t));
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return result;
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}
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void memory_deallocate(void* ptr)
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{
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if (!ptr) return;
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size_t size = memory_size(ptr);
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deallocate((size_t*)ptr - 1, size + sizeof(size_t));
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}
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