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eventpp/doc/tutorial_callbacklist.md
2022-02-04 09:00:50 +08:00

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Tutorials of CallbackList

Tutorials

Note if you are going to try the tutorial code, you'd better test the code under the tests/unittest. The sample code in the document may be out of date and not compilable.

CallbackList tutorial 1, basic

Code

// The namespace is eventpp
// the first parameter is the prototype of the listener.
eventpp::CallbackList<void ()> callbackList;

// Add a callback.
// []() {} is the callback.
// Lambda is not required, any function or std::function
// or whatever function object with the required prototype is fine.
callbackList.append([]() {
    std::cout << "Got callback 1." << std::endl;
});
callbackList.append([]() {
    std::cout << "Got callback 2." << std::endl;
});

// Invoke the callback list
callbackList();

Output

Got callback 1.
Got callback 2.

Remarks
First let's define a callback list.

eventpp::CallbackList<void ()> callbackList;

class CallbackList takes at least one template arguments. It is the prototype of the callback.
The prototype is C++ function type, such as void (int), void (const std::string &, const MyClass &, int, bool).

Now let's add a callback.

callbackList.append([]() {
    std::cout << "Got callback 1." << std::endl;
});

Function append takes one arguments, the callback.
The callback can be any callback target -- functions, pointers to functions, , pointers to member functions, lambda expressions, and function objects. It must be able to be called with the prototype declared in callbackList.
In the tutorial, we also add another callback.

Now let's invoke the callbackList.

callbackList();

During the invoking, all callbacks will be invoked one by one in the order of they were added.

CallbackList tutorial 2, callback with parameters

Code

// The callback list prototype has two parameters.
eventpp::CallbackList<void (const std::string &, const bool)> callbackList;

callbackList.append([](const std::string & s, const bool b) {
    std::cout << std::boolalpha << "Got callback 1, s is " << s << " b is " << b << std::endl;
});
// The callback prototype doesn't need to be exactly same as the callback list.
// It would be fine as long as the arguments are compatible with the callbacklist.
callbackList.append([](std::string s, int b) {
    std::cout << std::boolalpha << "Got callback 2, s is " << s << " b is " << b << std::endl;
});

// Invoke the callback list
callbackList("Hello world", true);

Output

Got callback 1, s is Hello world b is true
Got callback 2, s is Hello world b is 1

Remarks
Now the callback list prototype takes two parameters, const std::string & and const bool.
The callback's prototype is not required to be same as the callback list, it's fine as long as the prototype is compatible with the callback list. See the second callback, [](std::string s, int b), its prototype is not same as the callback list.

CallbackList tutorial 3, remove

Code

using CL = eventpp::CallbackList<void ()>;
CL callbackList;

CL::Handle handle2;

// Add some callbacks.
callbackList.append([]() {
    std::cout << "Got callback 1." << std::endl;
});
handle2 = callbackList.append([]() {
    std::cout << "Got callback 2." << std::endl;
});
callbackList.append([]() {
    std::cout << "Got callback 3." << std::endl;
});

callbackList.remove(handle2);

// Invoke the callback list
// The "Got callback 2" callback should not be triggered.
callbackList();

Output

Got callback 1.
Got callback 3.

Remarks

CallbackList tutorial 4, for each

Code

using CL = eventpp::CallbackList<void ()>;
CL callbackList;

// Add some callbacks.
callbackList.append([]() {
    std::cout << "Got callback 1." << std::endl;
});
callbackList.append([]() {
    std::cout << "Got callback 2." << std::endl;
});
callbackList.append([]() {
    std::cout << "Got callback 3." << std::endl;
});

// Now call forEach to remove the second callback
// The forEach callback prototype is void(const CallbackList::Handle & handle, const CallbackList::Callback & callback)
int index = 0;
callbackList.forEach([&callbackList, &index](const CL::Handle & handle, const CL::Callback & callback) {
    std::cout << "forEach(Handle, Callback), invoked " << index << std::endl;
    if(index == 1) {
        callbackList.remove(handle);
        std::cout << "forEach(Handle, Callback), removed second callback" << std::endl;
    }
    ++index;
});

// The forEach callback prototype can also be void(const CallbackList::Callback & callback)
callbackList.forEach([&callbackList, &index](const CL::Callback & callback) {
    std::cout << "forEach(Callback), invoked" << std::endl;
});

// Invoke the callback list
// The "Got callback 2" callback should not be triggered.
callbackList();

Output

Got callback 1.
Got callback 3.

Remarks