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eventpp/doc/anydata.md

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Class AnyData reference

Table Of Contents

Description

Class AnyData is a data structure that can hold any data types without any dynamic heap allocation, and AnyData can be passed to EventQueue in place of the data it holds. The purpose is to eliminate the heap allocation time which is commonly used as std::shared_ptr. AnyData can improve the performance by about 30%~50%, comparing to heap allocation with std::shared_ptr.

AnyData is not type safe. Abusing it may lead you problems. If you understand how it works, and use it properly, you can gain performance improvement.
AnyData should be used for extreme performance optimization, such as the core event system in a game engine. In a performance non-critical system such as desktop GUI, you may not need AnyData, otherwise, it's premature optimization.
AnyData should be only used in EventQueue, it's not general purpose class, don't use it for other purpose.

For example, assume we have the event class hierarchy (we will use these event classes in example code all over this document),

enum class EventType
{
	// for MouseEvent
	mouse,
	// for KeyEvent
	key,
	// for MessageEvent
	message,
	// For a simple std::string event which is not derived from Event 
	text,
};

class Event
{
public:
	Event() {
	}
};

class MouseEvent : public Event
{
public:
	MouseEvent(const int x, const int y)
		: x(x), y(y)
	{
	}

	int getX() const { return x; }
	int getY() const { return y; }

private:
	int x;
	int y;
};

class KeyEvent : public Event
{
public:
	explicit KeyEvent(const int key)
		: key(key)
	{
	}

	int getKey() const { return key; }

private:
	int key;
};

class MessageEvent : public Event
{
public:
	explicit MessageEvent(const std::string & message)
		: message(message) {
	}

	std::string getMessage() const { return message; }

private:
	std::string message;
};

// eventMaxSize is the maximum size of all possible types to use in AnyData, it's used to construct AnyData.
constexpr std::size_t eventMaxSize = eventpp::maxSizeOf<
		Event,
		KeyEvent,
		MouseEvent,
		MessageEvent,
		std::string
	>();

Without using AnyData, we need to use shared pointer to put an event into an EventQueue, for example,

using Queue = eventpp::EventQueue<EventType, void (const std::shared_ptr<Event> &)>;
Queue eventQueue;
eventQueue.enqueue(EventType::key, std::make_shared<KeyEvent>(123));
eventQueue.enqueue(EventType::mouse, std::make_shared<MouseEvent>(100, 200));

The problem of the shared pointer approach is that it needs dynamic heap allocation, and it is pretty slow. One solution is to use a small object pool to reuse the allocated objects, another solution is AnyData.

Now with AnyData, we can eliminate the usage of shared pointer and heap allocation, for example,

using Queue = eventpp::EventQueue<EventType, void (const eventpp::AnyData<eventMaxSize> &), SomePolicies>;
Queue eventQueue;
eventQueue.enqueue(EventType::key, KeyEvent(123));
eventQueue.enqueue(EventType::mouse, MouseEvent(100, 200));

Use AnyData

Header

eventpp/utilities/anydata.h

Class AnyData template parameters

template <std::size_t maxSize>
class AnyData;

AnyData requires one constant template parameter. It's the max size of the underlying types. Any data types with any data size can be used to construct AnyData. If the data size is not larger than maxSize, the data is stored inside AnyData. If it's larger, the data is stored on the heap with dynamic allocation.
AnyData uses at least maxSize bytes, even if the underlying data is only 1 byte long. So AnyData might use slightly more memory than the shared pointer solution, but also may not, because shared pointer solution has other memory overhead.

Use AnyData in EventQueue, the simplest but not recommend way

AnyData can be used as the callback arguments in EventQueue.

eventpp::EventQueue<EventType, void (const EventType, const eventpp::AnyData<eventMaxSize> &)> queue;

In such form, the listener function prototype must be void (const EventType, const eventpp::AnyData<eventMaxSize> &), for example,

queue.appendListener(EventType::key, [](const EventType type, const eventpp::AnyData<eventMaxSize> & e) {
	std::cout << "Received KeyEvent, key=" << e.get<KeyEvent>().getKey() << std::endl;
});

Then every listener function must receive AnyData as an argument. This is really bad idea because then your code is coupled with eventpp tightly. I highly recommend you not to do so. But if you do want to do it, here are the AnyData member functions which helps you to use it.

get

template <typename T>
const T & get() const;

Return a reference to the underlying data as type T. AnyData doesn't check if the underlying data is of type T, it simply returns a reference to the underlying data, so it's not type safe.

getAddress

const void * getAddress() const;

Return a pointer to the address of the underlying data.

isType

template <typename T>
bool isType() const;

Return true if the underlying data type is T, false if not.
This function compares the exactly types, it doesn't check any class hierarchy. For example, if an AnyData holds KeyEvent, then isType<KeyEvent>() will return true, but isType<Event>() will return false.

Use AnyData in EventQueue, the recommend way

struct Policies {
	using Callback = std::function<void (const Event &)>;
};
eventpp::EventQueue<EventType, void (const EventType, const eventpp::AnyData<eventMaxSize> &, Policies)> queue;
queue.appendListener(EventType::key, [](const Event & e) {
	std::cout << "Received KeyEvent, key=" << static_cast<const KeyEvent &>(e).getKey() << std::endl;
});

We specify the Callback policy as std::function<void (const Event &)>, and pass the policy to EventQueue. Now the listener functions can receive const Event & instead of AnyData. It looks more nature than the "not recommend" method.
The magic is, AnyData can convert to any types automatically. So when EventQueue passes AnyData to the listener, AnyData can cast to const Event & automatically.
AnyData can convert to reference or pointer. When it converts to reference, the reference refers to the underlying data. When it converts to pointer, the pointer points to the address of the underlying data. The special conversion of pointer allow we use unrelated data types as event arguments and receive the argument as const void *. For example,

struct Policies {
	using Callback = std::function<void (const EventType, const void *)>;
};
eventpp::EventQueue<EventType, void (const EventType, const eventpp::AnyData<eventMaxSize> &), Policies> queue;
queue.appendListener(EventType::key, [](const EventType type, const void * e) {
	assert(type == EventType::key);
	std::cout << "Received KeyEvent, key=" << static_cast<const KeyEvent *>(e)->getKey() << std::endl;
});
queue.appendListener(EventType::text, [](const EventType type, const void * e) {
	assert(type == EventType::text);
	std::cout << "Received text event, text=" << *static_cast<const std::string *>(e) << std::endl;
});
queue.enqueue(EventType::key, KeyEvent(255));
queue.enqueue(EventType::text, std::string("This is a text"));
queue.process();

Global function

maxSizeOf

template <typename ...Ts>
constexpr std::size_t maxSizeOf();

Return the maximum size of types Ts... For example,

maxSizeOf<KeyEvent, MouseEvent, int, double>();

Tutorial

Below is the tutorial code. The complete code can be found in tests/tutorial/tutorial_anydata.cpp

TEST_CASE("AnyData tutorial 1, basic")
{
	std::cout << std::endl << "AnyData tutorial 1, basic" << std::endl;

	// Define the Policies struct, set Callback as std::function<void (const Event &)>,
	// then the listener can have prototype as `void (const Event &)`.
	// If we don't customize the Callback, the listener prototype have to be
	// `void (const eventpp::AnyData<eventMaxSize> &)`.
	// The argument is `const Event &` because all events we send in this tutorial are derived from Event.
	struct Policies {
		using Callback = std::function<void (const Event &)>;
	};
	// Construct EventQueue with Policies. Here we use `const eventpp::AnyData<eventMaxSize> &` as the
	// callback argument.
	eventpp::EventQueue<EventType, void (const eventpp::AnyData<eventMaxSize> &), Policies> queue;
	queue.appendListener(EventType::key, [](const Event & e) {
		std::cout << "Received KeyEvent, key="
			<< static_cast<const KeyEvent &>(e).getKey() << std::endl;
	});
	queue.appendListener(EventType::mouse, [](const Event & e) {
		std::cout << "Received MouseEvent, x=" << static_cast<const MouseEvent &>(e).getX()
			<< " y=" << static_cast<const MouseEvent &>(e).getY() << std::endl;
	});
	queue.appendListener(EventType::message, [](const Event & e) {
		std::cout << "Received MessageEvent, message="
			<< static_cast<const MessageEvent &>(e).getMessage() << std::endl;
	});
	// Put events into the queue. Any data type, such as KeyEvent, MouseEvent, can be put
	// as long as the data size doesn't exceed eventMaxSize.
	queue.enqueue(EventType::key, KeyEvent(255));
	queue.enqueue(EventType::mouse, MouseEvent(3, 5));
	queue.enqueue(EventType::message, MessageEvent("Hello, AnyData"));
	queue.process();
}

TEST_CASE("AnyData tutorial 2, unrelated data")
{
	std::cout << std::endl << "AnyData tutorial 2, unrelated data" << std::endl;

	// It's possible to send event with data that doesn't have the same base class, such as Event.
	// To do so, the listener prototype must be `const void *` instead of `const Event &` in previous tutorial.
	struct Policies {
		using Callback = std::function<void (const EventType, const void *)>;
	};
	eventpp::EventQueue<
		EventType,
		void (const EventType, const eventpp::AnyData<eventMaxSize> &),
		Policies> queue;
	queue.appendListener(EventType::key, [](const EventType type, const void * e) {
		REQUIRE(type == EventType::key);
		std::cout << "Received KeyEvent, key=" << static_cast<const KeyEvent *>(e)->getKey() << std::endl;
	});
	queue.appendListener(EventType::mouse, [](const EventType type, const void * e) {
		REQUIRE(type == EventType::mouse);
		std::cout << "Received MouseEvent, x=" << static_cast<const MouseEvent *>(e)->getX()
			<< " y=" << static_cast<const MouseEvent *>(e)->getY() << std::endl;
	});
	queue.appendListener(EventType::message, [](const EventType type, const void * e) {
		REQUIRE(type == EventType::message);
		std::cout << "Received MessageEvent, message="
			<< static_cast<const MessageEvent *>(e)->getMessage() << std::endl;
	});
	queue.appendListener(EventType::text, [](const EventType type, const void * e) {
		REQUIRE(type == EventType::text);
		std::cout << "Received text event, text=" << *static_cast<const std::string *>(e) << std::endl;
	});
	// Send events
	queue.enqueue(EventType::key, KeyEvent(255));
	queue.enqueue(EventType::mouse, MouseEvent(3, 5));
	queue.enqueue(EventType::message, MessageEvent("Hello, AnyData"));
	// Send a std::string as the event data which doesn't derive from Event.
	queue.enqueue(EventType::text, std::string("This is a text"));
	queue.process();
}

TEST_CASE("AnyData tutorial 3, use AnyData in listener")
{
	std::cout << std::endl << "AnyData tutorial 3, use AnyData in listener" << std::endl;

	using MyData = eventpp::AnyData<eventMaxSize>;
	eventpp::EventQueue<EventType, void (const EventType, const MyData &)> queue;
	queue.appendListener(EventType::key, [](const EventType type, const MyData & e) {
		REQUIRE(type == EventType::key);
		REQUIRE(e.isType<KeyEvent>());
		std::cout << "Received KeyEvent, key=" << e.get<KeyEvent>().getKey() << std::endl;
	});
	queue.appendListener(EventType::mouse, [](const EventType type, const MyData & e) {
		REQUIRE(type == EventType::mouse);
		REQUIRE(e.isType<MouseEvent>());
		std::cout << "Received MouseEvent, x=" << e.get<MouseEvent>().getX()
			<< " y=" << e.get<MouseEvent>().getY() << std::endl;
	});
	queue.appendListener(EventType::message, [](const EventType type, const MyData & e) {
		REQUIRE(type == EventType::message);
		REQUIRE(e.isType<MessageEvent>());
		std::cout << "Received MessageEvent, message=" << e.get<MessageEvent>().getMessage() << std::endl;
	});
	queue.appendListener(EventType::text, [](const EventType type, const MyData & e) {
		REQUIRE(type == EventType::text);
		REQUIRE(e.isType<std::string>());
		std::cout << "Received text event, text=" << e.get<std::string>() << std::endl;
	});
	queue.enqueue(EventType::key, KeyEvent(255));
	queue.enqueue(EventType::mouse, MouseEvent(3, 5));
	queue.enqueue(EventType::message, MessageEvent("Hello, AnyData"));
	queue.enqueue(EventType::text, std::string("This is a text"));
	queue.process();
}