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117 lines
3.4 KiB
Markdown
117 lines
3.4 KiB
Markdown
# Event maker macros reference
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## Overview
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`eventpp/eventmaker.h` contains several macros to generate event classes.
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Without the macros, we may need to repeat the same code structure on lots of event classes.
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For example,
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```c++
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// The base event
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class Event
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{
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};
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class EventMouseDown : public Event
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{
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public:
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int getX() const;
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int getY() const;
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int getButton() const;
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private:
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int x;
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int y;
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int button;
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};
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class EventKeyDown : public Event
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{
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public:
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int getKey() const;
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private:
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int key;
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};
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```
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It's not rare that there are dozens of or even hundreds of event classes in a system, and we need to repeat the same code structure many times, which is boring and error prone.
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The macros in eventmaker.h can reduce the work significantly.
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## Header
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eventpp/eventmaker.h
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## Macro EVENTPP_MAKE_EVENT
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```c++
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#define EVENTPP_MAKE_EVENT(className, baseClassName, baseClassArgs, ...)
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```
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EVENTPP_MAKE_EVENT declares an event class.
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**className**: the event class name.
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**baseClassName**: the class name that the event inherits from. The macro requires a base class. If the class name contains comma (,), such as a template class, it should be enclosed within parenthesis. Examples, `Event`, `(AnotherEvent<int, char>)`.
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**baseClassArgs**: the arguments passed to the base class. If the arguments contain comma (,), it should be enclosed within parenthesis. If there is no arguments for the base class, `()` can be used.
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**The variadic arguments (...)**: the tuples of member data type and getter/setter function name. A tuple is elements in a pair of parenthesis. A tuple can contain 2 or 3 elements, the first element is the data type, the second element is the getter function name, and the optional third element is the setter function name. Some tuples examples: `(int, getX)`, `(std::string, getText, setText)`.
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Note: the variadic arguments can't be empty. If the even class doesn't have data member, use `EVENTPP_MAKE_EMPTY_EVENT` instead.
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The macro always generates a default constructor and a constructor that takes all data members and initialize them.
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Code examples:
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```c++
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EVENTPP_MAKE_EVENT(EventDraw, Event, EventType::draw, (std::string, getText, setText), (int, getX), (double, getSize));
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```
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Generates class like (in pseudo code),
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```c++
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class EventDraw : public Event
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{
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public:
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EventDraw(const std::string & text, const int x, const double size)
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: Event(EventType::draw), text(text), x(x), size(size)
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{
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}
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const std::string & getText() const {
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return text;
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}
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void setText(const std::string & value) {
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text = value;
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}
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const int getX() const {
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return x;
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}
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const double getSize() const {
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return size;
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}
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private:
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std::string text;
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int x;
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double size;
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};
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```
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```c++
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EVENTPP_MAKE_EVENT(EventDraw, (Event<int, char>), EventType::draw, (std::string, getText, setText), (int, getX), (double, getSize));
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```
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Similar to above example, except the base class is `Event<int, char>`.
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```c++
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EVENTPP_MAKE_EVENT(EventDraw, (Event<int, char>), (EventType::draw, 5), (std::string, getText, setText), (int, getX), (double, getSize));
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```
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Similar to above example, except the base class is constructed with `(EventType::draw, 5)` instead of `(EventType::draw)`.
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## Macro EVENTPP_MAKE_EMPTY_EVENT
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```c++
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#define EVENTPP_MAKE_EMPTY_EVENT(className, baseClassName, baseClassArgs)
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```
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Similar with `EVENTPP_MAKE_EVENT`, but EVENTPP_MAKE_EMPTY_EVENT declares event class which doesn't have any data member.
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