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158 lines
5.7 KiB
Markdown
158 lines
5.7 KiB
Markdown
# Class HeterCallbackList reference
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<!--begintoc-->
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## Table Of Contents
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* [Description](#a2_1)
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* [API reference](#a2_2)
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* [Header](#a3_1)
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* [Template parameters](#a3_2)
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* [Public types](#a3_3)
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* [Member functions](#a3_4)
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<!--endtoc-->
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<a id="a2_1"></a>
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## Description
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HeterCallbackList is the heterogeneous counterpart of CallbackList in eventpp. The other classes HeterEventDispatcher and HeterEventQueue are built on HeterCallbackList.
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HeterCallbackList holds a list of callbacks. The callbacks can have different prototypes. At the time of the call, HeterCallbackList invokes each callback which matches the invoking parameters.
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The *callback* can be any callback target -- functions, pointers to functions, , pointers to member functions, lambda expressions, and function objects.
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<a id="a2_2"></a>
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## API reference
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<a id="a3_1"></a>
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### Header
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eventpp/hetercallbacklist.h
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<a id="a3_2"></a>
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### Template parameters
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```c++
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template <
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typename PrototypeList,
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typename Policies = DefaultPolicies
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>
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class HeterCallbackList;
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```
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`Prototype`: a list of function types in `eventpp::HeterTuple`, such as `eventpp::HeterTuple<void (), void (std::string), void (int, int)>`.
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`Policies`: the policies to configure and extend the callback list. The default value is `DefaultPolicies`. See [document of policies](policies.md) for details.
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<a id="a3_3"></a>
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### Public types
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`Handle`: the handle type returned by append, prepend and insert. A handle can be used to insert a callback or remove a callback. To check if a `Handle` is empty, convert it to boolean, *false* is empty. `Handle` is copyable.
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`Callback`: the callback storage type.
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<a id="a3_4"></a>
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### Member functions
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#### constructors
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```c++
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HeterCallbackList() noexcept;
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HeterCallbackList(const HeterCallbackList & other);
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HeterCallbackList(HeterCallbackList && other) noexcept;
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HeterCallbackList & operator = (const HeterCallbackList & other);
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HeterCallbackList & operator = (HeterCallbackList && other) noexcept;
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```
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HeterCallbackList can be copied, moved, assigned, and move assigned.
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#### empty
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```c++
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bool empty() const;
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```
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Return true if the callback list is empty.
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Note: in multi threading, this function returning true doesn't guarantee that the list is empty. The list may immediately become non-empty after the function returns true.
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#### bool casting operator
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```c++
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operator bool() const;
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```
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Return true if the callback list is not empty.
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This operator allows a HeterCallbackList instance be used in condition statement.
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#### append
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```c++
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template <typename C>
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Handle append(const C & callback);
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```
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Add the `callback` to the callback list.
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The callback is added to the end of the callback list.
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The callback type `C` must be specified in `PrototypeList`.
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Return a handle that represents the callback. The handle can be used to remove this callback or to insert additional callbacks before this callback.
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If `append` is called in another callback during the invoking of the callback list, the new callback is guaranteed not to be triggered during the same callback list invoking.
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The time complexity is O(1).
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#### prepend
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```c++
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template <typename C>
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Handle prepend(const C & callback);
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```
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Add the *callback* to the callback list.
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The callback is added to the beginning of the callback list.
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The callback type `C` must be specified in `PrototypeList`.
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Return a handle that represents the callback. The handle can be used to remove this callback or to insert additional callbacks before this callback.
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If `prepend` is called in another callback during the invoking of the callback list, the new callback is guaranteed not to be triggered during the same callback list invoking.
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The time complexity is O(1).
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#### insert
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```c++
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template <typename C>
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Handle insert(const C & callback, const Handle & before);
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```
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Insert the *callback* to the callback list before the callback handle *before*. If *before* is not found, *callback* is added at the end of the callback list.
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The callback type `C` must be specified in `PrototypeList`.
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Return a handle that represents the callback. The handle can be used to remove this callback or to insert additional callbacks before this callback.
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If `insert` is called in another callback during the invoking of the callback list, the new callback is guaranteed not to be triggered during the same callback list invoking.
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The time complexity is O(1).
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#### remove
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```c++
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bool remove(const Handle & handle);
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```
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Remove the callback *handle* from the callback list.
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Return true if the callback is removed successfully, false if the callback is not found.
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The time complexity is O(1).
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#### forEach
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```c++
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template <typename Prototype, typename Func>
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void forEach(Func && func) const;
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```
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Apply `func` to all callbacks which has the `Prototype`.
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The `func` can be one of the two prototypes:
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```c++
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AnyReturnType func(const HeterCallbackList::Handle & handle, const std::function<Prototype> & callback);
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AnyReturnType func(const std::function<Prototype> & callback);
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```
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**Note**: the `func` can remove any callbacks, or add other callbacks, safely.
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#### forEachIf
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```c++
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template <typename Prototype, typename Func>
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bool forEachIf(Func && func) const;
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```
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Apply `func` to all callbacks. `func` must return a boolean value, and if the return value is false, forEachIf stops the looping immediately.
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Return `true` if all callbacks are invoked, or `event` is not found, `false` if `func` returns `false`.
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#### invoking operator
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```c++
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template <typename ...Args>
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void operator() (Args && ...args) const;
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```
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Invoke each callbacks that can be called with `Args` in the callback list.
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The callbacks are called with arguments `args`.
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The callbacks are called in the thread same as the callee of `operator()`.
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