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262 lines
11 KiB
Markdown
262 lines
11 KiB
Markdown
# eventpp -- C++ library for event dispatcher and callback list
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- [eventpp -- C++ library for event dispatcher and callback list](#eventpp----c-library-for-event-dispatcher-and-callback-list)
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- [Facts and features](#facts-and-features)
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- [License](#license)
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- [Version 0.1.2](#version-012)
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- [Source code](#source-code)
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- [Supported compilers](#supported-compilers)
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- [C++ standard requirements](#c-standard-requirements)
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- [Quick start](#quick-start)
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- [Namespace](#namespace)
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- [Use eventpp in your project](#use-eventpp-in-your-project)
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- [Using CallbackList](#using-callbacklist)
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- [Using EventDispatcher](#using-eventdispatcher)
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- [Using EventQueue](#using-eventqueue)
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- [Documentations](#documentations)
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- [Build the test code](#build-the-test-code)
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- [Motivations](#motivations)
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- [Change log](#change-log)
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eventpp is a C++ event library for callbacks, event dispatcher, and event queue. With eventpp you can easily implement signal and slot mechanism, publisher and subscriber pattern, or observer pattern.
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## Facts and features
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- **Powerful**
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- Supports synchronous event dispatching and asynchronous event queue.
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- Configurable and extensible with policies and mixins.
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- Supports event filter via mixins.
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- **Robust**
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- Supports nested event. During the process of handling an event, a listener can safely dispatch event and append/prepend/insert/remove other listeners.
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- Thread safety. Supports multi-threading.
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- Exception safety. Most operations guarantee strong exception safety.
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- Well tested. Backed by unit tests.
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- **Fast**
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- The EventQueue can process 10M events in 1 second (10K events per millisecond).
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- The CallbackList can invoke 100M callbacks in 1 second (100K callbacks per millisecond).
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- The CallbackList can add/remove 5M callbacks in 1 second (5K callbacks per millisecond).
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- **Flexible and easy to use**
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- Listeners and events can be of any type and do not need to be inherited from any base class.
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- Utilities that can ease the usage, such as auto disconnecting, one shot listener, argument type adapter, etc.
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- Header only, no source file, no need to build. Does not depend on other libraries.
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- Requires C++ 11.
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- Written in portable and standard C++, no hacks or quirks.
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## License
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Apache License, Version 2.0
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## Version 0.1.2
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![CI](https://github.com/wqking/eventpp/workflows/CI/badge.svg)
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The master branch is usable and stable.
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There are some releases on Github, but usually the releases are far behind the latest code.
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You should prefer to clone or fork the master branch instead of downloading the releases.
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Don't worry about the large timespan between commits and releases. The library is actively maintained.
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The master branch is currently fully back compatible with the first version. So your project won't get any back compatible issues.
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If you find any back compatible issue which is not announced, please report a bug.
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## Source code
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[https://github.com/wqking/eventpp](https://github.com/wqking/eventpp)
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## Supported compilers
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Tested with MSVC 2019, MinGW (Msys) GCC 7.2, Ubuntu GCC 5.4, and MacOS GCC.
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GCC 4.8.3 can compile the library, but we don't support GCC prior to GCC 5.
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In brief, MSVC, GCC, Clang that has well support for C++11, or released after 2019, should be able to compile the library.
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## C++ standard requirements
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* To Use the library
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* The library: C++11.
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* To develop the library
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* Unit tests: C++17.
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* Tutorials: C++11.
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* Benchmarks: C++11.
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## Quick start
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### Namespace
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`eventpp`
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### Use eventpp in your project
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There are various methods to use eventpp
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1, Include the source code in your project directly.
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eventpp is header only library. Just clone the source code, then add the 'include' folder inside eventpp to your project include directory, then you can use the library.
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You don't need to link to any source code.
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2, Or use vcpkg
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```
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vcpkg install eventpp
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```
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Then in your project CMakeLists.txt file, put below code, remember to replace ${TARGET} with your target,
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```
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find_package(eventpp CONFIG REQUIRED)
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target_link_libraries(${TARGET} PRIVATE eventpp::eventpp)
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find_path(EVENTPP_INCLUDE_DIR eventpp/eventqueue.h)
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include_directories(${EVENTPP_INCLUDE_DIR})
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```
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Then run cmake, note you need -DCMAKE_TOOLCHAIN_FILE to specifiy vcpkg, and replace -G with your generator
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```
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cmake .. -DCMAKE_TOOLCHAIN_FILE=VCPKGDIR/vcpkg/scripts/buildsystems/vcpkg.cmake -G"MinGW Makefiles"
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```
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Note with vcpkg, only the released version can be used, which may be behind the latest update. You can't use the minor update on the master branch.
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3, Or install using CMake and use it in CMake
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If you are going to use eventpp in CMake managed project, you can install eventpp then use it in CMake.
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In eventpp root folder, run the commands,
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```
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mkdir build
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cd build
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cmake ..
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sudo make install
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```
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Then in the project CMakeLists.txt,
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```
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# the project target is mytest, just for example
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add_executable(mytest test.cpp)
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find_package(eventpp)
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if(eventpp_FOUND)
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target_link_libraries(mytest eventpp::eventpp)
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else(eventpp_FOUND)
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message(FATAL_ERROR "eventpp library is not found")
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endif(eventpp_FOUND)
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```
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Note: when using the method 3 with MingW on Windows, by default CMake will install eventpp in system folder which is not writable. You should specify another folder to install. To do so, replace `cmake ..` with `cmake .. -DCMAKE_INSTALL_PREFIX="YOUR_NEW_LIB_FOLDER"`.
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### Using CallbackList
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```c++
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#include "eventpp/callbacklist.h"
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eventpp::CallbackList<void (const std::string &, const bool)> callbackList;
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callbackList.append([](const std::string & s, const bool b) {
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std::cout << std::boolalpha << "Got callback 1, s is " << s << " b is " << b << std::endl;
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});
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callbackList.append([](std::string s, int b) {
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std::cout << std::boolalpha << "Got callback 2, s is " << s << " b is " << b << std::endl;
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});
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callbackList("Hello world", true);
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```
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### Using EventDispatcher
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```c++
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#include "eventpp/eventdispatcher.h"
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eventpp::EventDispatcher<int, void ()> dispatcher;
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dispatcher.appendListener(3, []() {
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std::cout << "Got event 3." << std::endl;
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});
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dispatcher.appendListener(5, []() {
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std::cout << "Got event 5." << std::endl;
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});
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dispatcher.appendListener(5, []() {
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std::cout << "Got another event 5." << std::endl;
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});
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// dispatch event 3
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dispatcher.dispatch(3);
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// dispatch event 5
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dispatcher.dispatch(5);
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```
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### Using EventQueue
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```c++
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eventpp::EventQueue<int, void (const std::string &, const bool)> queue;
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queue.appendListener(3, [](const std::string s, bool b) {
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std::cout << std::boolalpha << "Got event 3, s is " << s << " b is " << b << std::endl;
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});
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queue.appendListener(5, [](const std::string s, bool b) {
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std::cout << std::boolalpha << "Got event 5, s is " << s << " b is " << b << std::endl;
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});
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// The listeners are not triggered during enqueue.
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queue.enqueue(3, "Hello", true);
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queue.enqueue(5, "World", false);
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// Process the event queue, dispatch all queued events.
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queue.process();
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```
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## Documentations
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* Core classes and functions
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* [Overview](doc/introduction.md)
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* [Tutorials of CallbackList](doc/tutorial_callbacklist.md)
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* [Tutorials of EventDispatcher](doc/tutorial_eventdispatcher.md)
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* [Tutorials of EventQueue](doc/tutorial_eventqueue.md)
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* [Class CallbackList reference](doc/callbacklist.md)
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* [Class EventDispatcher reference](doc/eventdispatcher.md)
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* [Class EventQueue reference](doc/eventqueue.md)
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* [Policies -- configure eventpp](doc/policies.md)
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* [Mixins -- extend eventpp](doc/mixins.md)
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* Utilities
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* [Utility argumentAdapter -- adapt pass-in argument types to the types of the functioning being called](doc/argumentadapter.md)
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* [Utility conditionalFunctor -- pre-check the condition before calling a function](doc/conditionalfunctor.md)
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* [Utility class CounterRemover -- auto remove listeners after triggered certain times](doc/counterremover.md)
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* [Utility class ConditionalRemover -- auto remove listeners when certain condition is satisfied](doc/conditionalremover.md)
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* [Utility class ScopedRemover -- auto remove listeners when out of scope](doc/scopedremover.md)
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* [Utility class OrderedQueueList -- make EventQueue ordered](doc/orderedqueuelist.md)
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* [Utility class AnyId -- use various data types as EventType in EventDispatcher and EventQueue](doc/anyid.md)
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* [Utility header eventmaker.h -- auto generate event classes](doc/eventmaker.md)
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* [Document of utilities functions](doc/eventutil.md)
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* Miscellaneous
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* [Performance benchmarks](doc/benchmark.md)
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* [FAQs, tricks, and tips](doc/faq.md)
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* Heterogeneous classes and functions, usually you don't need them
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* [Overview of heterogeneous classes](doc/heterogeneous.md)
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* [Class HeterCallbackList](doc/hetercallbacklist.md)
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* [Class HeterEventDispatcher](doc/hetereventdispatcher.md)
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* [Class HeterEventQueue](doc/hetereventqueue.md)
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## Build the test code
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The library itself is header only and doesn't need building.
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There are three parts of code to test the library,
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- unittests: tests the library. They require C++17 since it uses generic lambda and `std::any` (the library itself only requires C++11).
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- tutorials: sample code to demonstrate how to use the library. They require C++11. If you want to have a quick study on how to use the library, you can look at the tutorials.
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- benchmarks: measure the library performance.
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All parts are in the `tests` folder.
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All three parts require CMake to build, and there is a makefile to ease the building.
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Go to folder `tests/build`, then run `make` with different target.
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- `make vc19` #generate solution files for Microsoft Visual Studio 2019, then open eventpptest.sln in folder project_vc19
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- `make vc17` #generate solution files for Microsoft Visual Studio 2017, then open eventpptest.sln in folder project_vc17
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- `make vc15` #generate solution files for Microsoft Visual Studio 2015, then open eventpptest.sln in folder project_vc15
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- `make mingw` #build using MinGW
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- `make linux` #build on Linux
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- `make mingw_coverage` #build using MinGW and generate code coverage report
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## Motivations
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I (wqking) am a big fan of observer pattern (publish/subscribe pattern), and I used this pattern extensively in my code. I either used GCallbackList in my [cpgf library](https://github.com/cpgf/cpgf) which is too simple and unsafe (not support multi-threading or nested events), or repeated coding event dispatching mechanism such as I did in my [Gincu game engine](https://github.com/wqking/gincu) (the latest version has be rewritten to use eventpp). Both methods are not fun nor robust.
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Thanking to C++11, now it's quite easy to write a reusable event library with beautiful syntax (it's a nightmare to simulate the variadic template in C++03), so here is `eventpp`.
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## Change log
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**Version 0.1.2** Mar 11, 2022
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Bug fix.
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Added more unit tests.
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Added utilities argumentAdapter and conditionalFunctor.
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Added utilities AnyId.
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Added event maker macros.
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**Version 0.1.1** Dec 13, 2019
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Added HeterCallbackList, HeterEventDispatcher, and HeterEventQueue.
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**Version 0.1.0** Sep 1, 2018
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First version.
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Added CallbackList, EventDispatcher, EventQueue, CounterRemover, ConditionalRemover, ScopedRemover, and utilities.
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