mirror of
https://github.com/wqking/eventpp.git
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215 lines
5.7 KiB
C++
215 lines
5.7 KiB
C++
// eventpp library
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// Copyright (C) 2018 Wang Qi (wqking)
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// Github: https://github.com/wqking/eventpp
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "test.h"
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#include "eventpp/eventqueue.h"
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#include <thread>
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#include <numeric>
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#include <random>
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#include <algorithm>
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TEST_CASE("EventQueue, multi threading, int, void (int)")
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{
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using EQ = eventpp::EventQueue<int, void (int)>;
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EQ queue;
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constexpr int threadCount = 256;
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constexpr int dataCountPerThread = 1024 * 4;
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constexpr int itemCount = threadCount * dataCountPerThread;
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std::vector<int> eventList(itemCount);
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std::iota(eventList.begin(), eventList.end(), 0);
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std::shuffle(eventList.begin(), eventList.end(), std::mt19937(std::random_device()()));
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std::vector<int> dataList(itemCount);
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for(int i = 0; i < itemCount; ++i) {
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queue.appendListener(eventList[i], [&queue, i, &dataList](const int d) {
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dataList[i] += d;
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});
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}
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std::vector<std::thread> threadList;
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for(int i = 0; i < threadCount; ++i) {
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threadList.emplace_back([i, dataCountPerThread, &queue, itemCount]() {
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for(int k = i * dataCountPerThread; k < (i + 1) * dataCountPerThread; ++k) {
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queue.enqueue(k, 3);
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}
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for(int k = 0; k < 10; ++k) {
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queue.process();
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}
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});
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}
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for(int i = 0; i < threadCount; ++i) {
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threadList[i].join();
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}
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std::vector<int> compareList(itemCount);
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std::fill(compareList.begin(), compareList.end(), 3);
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REQUIRE(dataList == compareList);
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}
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TEST_CASE("EventQueue, multi threading, one thread waits")
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{
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using EQ = eventpp::EventQueue<int, void (int)>;
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EQ queue;
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// note, all events will be process from the other thread instead of main thread
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constexpr int stopEvent = 1;
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constexpr int otherEvent = 2;
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constexpr int itemCount = 5;
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std::vector<int> dataList(itemCount);
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std::atomic<int> threadProcessCount(0);
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std::thread thread([stopEvent, otherEvent, &dataList, &queue, &threadProcessCount]() {
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volatile bool shouldStop = false;
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queue.appendListener(stopEvent, [&shouldStop](int) {
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shouldStop = true;
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});
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queue.appendListener(otherEvent, [&dataList](const int index) {
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dataList[index] += index + 1;
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});
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while(! shouldStop) {
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queue.wait();
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++threadProcessCount;
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queue.process();
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}
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});
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REQUIRE(threadProcessCount.load() == 0);
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auto waitUntilQueueEmpty = [&queue]() {
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while(queue.waitFor(std::chrono::nanoseconds(0))) ;
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};
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SECTION("Enqueue one by one") {
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queue.enqueue(otherEvent, 1);
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waitUntilQueueEmpty();
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REQUIRE(threadProcessCount.load() == 1);
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REQUIRE(queue.emptyQueue());
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REQUIRE(dataList == std::vector<int>{ 0, 2, 0, 0, 0 });
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queue.enqueue(otherEvent, 3);
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waitUntilQueueEmpty();
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REQUIRE(threadProcessCount.load() == 2);
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REQUIRE(queue.emptyQueue());
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REQUIRE(dataList == std::vector<int>{ 0, 2, 0, 4, 0 });
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}
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SECTION("Enqueue two") {
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queue.enqueue(otherEvent, 1);
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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REQUIRE(threadProcessCount.load() == 1);
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REQUIRE(queue.emptyQueue());
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queue.enqueue(otherEvent, 3);
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waitUntilQueueEmpty();
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REQUIRE(threadProcessCount.load() == 2);
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REQUIRE(dataList == std::vector<int>{ 0, 2, 0, 4, 0 });
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}
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SECTION("Batching enqueue") {
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{
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EQ::DisableQueueNotify disableNotify(&queue);
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queue.enqueue(otherEvent, 2);
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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REQUIRE(threadProcessCount.load() == 0);
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REQUIRE(! queue.emptyQueue());
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queue.enqueue(otherEvent, 4);
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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REQUIRE(threadProcessCount.load() == 0);
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REQUIRE(! queue.emptyQueue());
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}
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waitUntilQueueEmpty();
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REQUIRE(threadProcessCount.load() == 1);
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REQUIRE(dataList == std::vector<int>{ 0, 0, 3, 0, 5 });
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}
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queue.enqueue(stopEvent, 1);
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thread.join();
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}
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TEST_CASE("EventQueue, multi threading, many threads wait")
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{
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using EQ = eventpp::EventQueue<int, void (int)>;
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EQ queue;
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// note, all events will be process from the other thread instead of main thread
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constexpr int stopEvent = 1;
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constexpr int otherEvent = 2;
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constexpr int unit = 3;
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constexpr int itemCount = 30 * unit;
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std::vector<int> dataList(itemCount);
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std::vector<std::thread> threadList;
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std::atomic<bool> shouldStop(false);
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queue.appendListener(stopEvent, [&shouldStop](int) {
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shouldStop = true;
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});
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queue.appendListener(otherEvent, [&dataList](const int index) {
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++dataList[index];
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});
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for(int i = 0; i < itemCount; ++i) {
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threadList.emplace_back([stopEvent, otherEvent, i, &dataList, &queue, &shouldStop]() {
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for(;;) {
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// can't use queue.wait() because the thread can't be waken up by shouldStop = true
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while(! queue.waitFor(std::chrono::milliseconds(10)) && ! shouldStop.load()) ;
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if(shouldStop.load()) {
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break;
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}
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queue.process();
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}
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});
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}
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for(int i = 0; i < itemCount; ++i) {
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queue.enqueue(otherEvent, i);
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std::this_thread::sleep_for(std::chrono::milliseconds(0));
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}
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for(int i = 0; i < itemCount; i += unit) {
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EQ::DisableQueueNotify disableNotify(&queue);
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for(int k = 0; k < unit; ++k) {
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queue.enqueue(otherEvent, i);
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std::this_thread::sleep_for(std::chrono::milliseconds(0));
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}
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}
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queue.enqueue(stopEvent);
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for(auto & thread : threadList) {
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thread.join();
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}
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REQUIRE(std::accumulate(dataList.begin(), dataList.end(), 0) == itemCount * 2);
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}
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