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eventpp/tests/unittest/test_queue_multithread.cpp

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// eventpp library
// Copyright (C) 2018 Wang Qi (wqking)
// Github: https://github.com/wqking/eventpp
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "test.h"
#include "eventpp/eventqueue.h"
#include <thread>
#include <numeric>
#include <random>
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#include <algorithm>
TEST_CASE("EventQueue, multi threading, int, void (int)")
{
using EQ = eventpp::EventQueue<int, void (int)>;
EQ queue;
constexpr int threadCount = 256;
constexpr int dataCountPerThread = 1024 * 4;
constexpr int itemCount = threadCount * dataCountPerThread;
std::vector<int> eventList(itemCount);
std::iota(eventList.begin(), eventList.end(), 0);
std::shuffle(eventList.begin(), eventList.end(), std::mt19937(std::random_device()()));
std::vector<int> dataList(itemCount);
for(int i = 0; i < itemCount; ++i) {
queue.appendListener(eventList[i], [&queue, i, &dataList](const int d) {
dataList[i] += d;
});
}
std::vector<std::thread> threadList;
for(int i = 0; i < threadCount; ++i) {
threadList.emplace_back([i, dataCountPerThread, &queue, itemCount]() {
for(int k = i * dataCountPerThread; k < (i + 1) * dataCountPerThread; ++k) {
queue.enqueue(k, 3);
}
for(int k = 0; k < 10; ++k) {
queue.process();
}
});
}
for(int i = 0; i < threadCount; ++i) {
threadList[i].join();
}
std::vector<int> compareList(itemCount);
std::fill(compareList.begin(), compareList.end(), 3);
REQUIRE(dataList == compareList);
}
TEST_CASE("EventQueue, multi threading, one thread waits")
{
using EQ = eventpp::EventQueue<int, void (int)>;
EQ queue;
// note, all events will be process from the other thread instead of main thread
constexpr int stopEvent = 1;
constexpr int otherEvent = 2;
constexpr int itemCount = 5;
std::vector<int> dataList(itemCount);
std::atomic<int> threadProcessCount(0);
std::thread thread([stopEvent, otherEvent, &dataList, &queue, &threadProcessCount]() {
volatile bool shouldStop = false;
queue.appendListener(stopEvent, [&shouldStop](int) {
shouldStop = true;
});
queue.appendListener(otherEvent, [&dataList](const int index) {
dataList[index] += index + 1;
});
while(! shouldStop) {
queue.wait();
++threadProcessCount;
queue.process();
}
});
REQUIRE(threadProcessCount.load() == 0);
auto waitUntilQueueEmpty = [&queue]() {
while(queue.waitFor(std::chrono::nanoseconds(0))) ;
};
SECTION("Enqueue one by one") {
queue.enqueue(otherEvent, 1);
waitUntilQueueEmpty();
REQUIRE(threadProcessCount.load() == 1);
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REQUIRE(queue.emptyQueue());
REQUIRE(dataList == std::vector<int>{ 0, 2, 0, 0, 0 });
queue.enqueue(otherEvent, 3);
waitUntilQueueEmpty();
REQUIRE(threadProcessCount.load() == 2);
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REQUIRE(queue.emptyQueue());
REQUIRE(dataList == std::vector<int>{ 0, 2, 0, 4, 0 });
}
SECTION("Enqueue two") {
queue.enqueue(otherEvent, 1);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
REQUIRE(threadProcessCount.load() == 1);
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REQUIRE(queue.emptyQueue());
queue.enqueue(otherEvent, 3);
waitUntilQueueEmpty();
REQUIRE(threadProcessCount.load() == 2);
REQUIRE(dataList == std::vector<int>{ 0, 2, 0, 4, 0 });
}
SECTION("Batching enqueue") {
{
EQ::DisableQueueNotify disableNotify(&queue);
queue.enqueue(otherEvent, 2);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
REQUIRE(threadProcessCount.load() == 0);
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REQUIRE(! queue.emptyQueue());
queue.enqueue(otherEvent, 4);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
REQUIRE(threadProcessCount.load() == 0);
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REQUIRE(! queue.emptyQueue());
}
waitUntilQueueEmpty();
REQUIRE(threadProcessCount.load() == 1);
REQUIRE(dataList == std::vector<int>{ 0, 0, 3, 0, 5 });
}
queue.enqueue(stopEvent, 1);
thread.join();
}
TEST_CASE("EventQueue, multi threading, many threads wait")
{
using EQ = eventpp::EventQueue<int, void (int)>;
EQ queue;
// note, all events will be process from the other thread instead of main thread
constexpr int stopEvent = 1;
constexpr int otherEvent = 2;
constexpr int unit = 3;
constexpr int itemCount = 30 * unit;
std::vector<int> dataList(itemCount);
std::vector<std::thread> threadList;
std::atomic<bool> shouldStop(false);
queue.appendListener(stopEvent, [&shouldStop](int) {
shouldStop = true;
});
queue.appendListener(otherEvent, [&dataList](const int index) {
++dataList[index];
});
for(int i = 0; i < itemCount; ++i) {
threadList.emplace_back([stopEvent, otherEvent, i, &dataList, &queue, &shouldStop]() {
for(;;) {
// can't use queue.wait() because the thread can't be waken up by shouldStop = true
while(! queue.waitFor(std::chrono::milliseconds(10)) && ! shouldStop.load()) ;
if(shouldStop.load()) {
break;
}
queue.process();
}
});
}
for(int i = 0; i < itemCount; ++i) {
queue.enqueue(otherEvent, i);
std::this_thread::sleep_for(std::chrono::milliseconds(0));
}
for(int i = 0; i < itemCount; i += unit) {
EQ::DisableQueueNotify disableNotify(&queue);
for(int k = 0; k < unit; ++k) {
queue.enqueue(otherEvent, i);
std::this_thread::sleep_for(std::chrono::milliseconds(0));
}
}
queue.enqueue(stopEvent);
for(auto & thread : threadList) {
thread.join();
}
REQUIRE(std::accumulate(dataList.begin(), dataList.end(), 0) == itemCount * 2);
}