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eventpp/readme.md
2018-07-15 22:32:24 +08:00

5.1 KiB

eventpp -- C++ library for event dispatcher and callback list

eventpp is a C++ library that provides tools that allow your application components to communicate with each other by dispatching events and listening to them. With eventpp you can implement signal/slot mechanism, or observer pattern, very easily.

Facts and features

  • Supports both synchronous event dispatching (EventDispatcher) and asynchronous event queue (EventQueue).
  • Supports nested event. A listener can safely dispatch event, append/prepend/insert/remove other listeners, during capturing an event.
  • Configurable and extensible with policies and mixins.
  • Supports event filter via mixins.
  • Supports multiple threading.
  • Template based, less runtime overhead, unlimited possibilities. The event and callback can be almost any C++ types that satisfy minimum requirements.
  • Backed by unit tests.
  • Written in portable and standard C++. (I'm not a C++ standard expert so if you find any non-standard code or undefined behavior please let me know.)
  • Requires C++ 11 (tested with MSVC 2017, MSVC 2015, MinGW (Msys) gcc 7.2, and Ubuntu gcc 5.4).
  • Doesn't depend on any other libraries.
  • Header only, no source file, no need to build.

License

Apache License, Version 2.0

Version 0.1.0

eventpp is currently usable and near stable.

Source code

https://github.com/wqking/eventpp

Quick start

Namespace

eventpp

Using CallbackList

#include "eventpp/callbacklist.h"
eventpp::CallbackList<void (const std::string &, const bool)> callbackList;
callbackList.append([](const std::string & s, const bool b) {
	std::cout << std::boolalpha << "Got callback 1, s is " << s << " b is " << b << std::endl;
});
callbackList.append([](std::string s, int b) {
	std::cout << std::boolalpha << "Got callback 2, s is " << s << " b is " << b << std::endl;
});
callbackList("Hello world", true);

Using EventDispatcher

#include "eventpp/eventdispatcher.h"
eventpp::EventDispatcher<int, void ()> dispatcher;
dispatcher.appendListener(3, []() {
	std::cout << "Got event 3." << std::endl;
});
dispatcher.appendListener(5, []() {
	std::cout << "Got event 5." << std::endl;
});
dispatcher.appendListener(5, []() {
	std::cout << "Got another event 5." << std::endl;
});
// dispatch event 3
dispatcher.dispatch(3);
// dispatch event 5
dispatcher.dispatch(5);

Using EventQueue

eventpp::EventQueue<int, void (const std::string &, const bool)> queue;

dispatcher.appendListener(3, [](const std::string s, bool b) {
	std::cout << std::boolalpha << "Got event 3, s is " << s << " b is " << b << std::endl;
});
dispatcher.appendListener(5, [](const std::string s, bool b) {
	std::cout << std::boolalpha << "Got event 5, s is " << s << " b is " << b << std::endl;
});

// The listeners are not triggered during enqueue.
queue.enqueue(3, "Hello", true);
queue.enqueue(5, "World", false);

// Process the event queue, dispatch all queued events.
queue.process();

Documentations

Build the unit tests

The library itself is header only and doesn't need building.
The unit test requires CMake to build, and there is a makefile to ease the building.
Go to folder tests/build, then run make with different target.

  • make vc17 #generate solution files for Microsoft Visual Studio 2017, then open eventpptest.sln in folder project_vc17
  • make vc15 #generate solution files for Microsoft Visual Studio 2015, then open eventpptest.sln in folder project_vc15
  • make mingw #build using MinGW
  • make linux #build on Linux

Motivations

I (wqking) am a big fan of observer pattern (publish/subscribe pattern), I used such pattern a lot in my code. I either used GCallbackList in my cpgf library which is too simple and not safe (not support multi threading nor nested event), or repeated coding event dispatching mechanism such as I did in my Gincu game engine (the latest version has be rewritten to use eventpp). Both approaches are neither fun nor robust.
Thanking to C++11, now it's quite easy to write a reusable event library with beautiful syntax (it's a nightmare to simulate the variadic template in C++03), so here comes eventpp.