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260 lines
15 KiB
Markdown
260 lines
15 KiB
Markdown
# eventpp -- C++ library for event dispatcher and callback list
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- [eventpp -- C++ library for event dispatcher and callback list](#eventpp----c-library-for-event-dispatcher-and-callback-list)
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- [Facts and features](#facts-and-features)
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- [License](#license)
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- [Version 0.1.3](#version-013)
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- [Source code](#source-code)
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- [Supported compilers](#supported-compilers)
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- [C++ standard requirements](#c-standard-requirements)
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- [Quick start](#quick-start)
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- [Namespace](#namespace)
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- [Use eventpp in your project](#use-eventpp-in-your-project)
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- [Using CallbackList](#using-callbacklist)
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- [Using EventDispatcher](#using-eventdispatcher)
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- [Using EventQueue](#using-eventqueue)
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- [Documentations](#documentations)
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- [Motivations](#motivations)
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- [Change log](#change-log)
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- [Contributors](#contributors)
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eventpp is a C++ event library for callbacks, event dispatcher, and event queue. With eventpp you can easily implement signal and slot mechanism, publisher and subscriber pattern, or observer pattern.
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eventpp is mature and production-ready.
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![C++](https://img.shields.io/badge/C%2B%2B-11-blue)
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![Compilers](https://img.shields.io/badge/Compilers-GCC%2FMSVC%2FClang%2FIntel-blue)
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![License](https://img.shields.io/badge/License-Apache--2.0-blue)
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![CI](https://github.com/wqking/eventpp/workflows/CI/badge.svg)
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[![Vcpkg port](https://img.shields.io/vcpkg/v/eventpp)](https://vcpkg.link/ports/eventpp)
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[![Conan Center](https://img.shields.io/conan/v/eventpp)](https://conan.io/center/recipes/eventpp)
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## Facts and features
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- **Powerful**
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- Supports synchronous event dispatching and asynchronous event queue.
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- Configurable and extensible with policies and mixins.
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- Supports event filter via mixins.
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- **Robust**
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- Supports nested event. During the process of handling an event, a listener can safely dispatch event and append/prepend/insert/remove other listeners.
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- Thread safety. Supports multi-threading.
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- Exception safety. Most operations guarantee strong exception safety.
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- Well tested. Backed by unit tests.
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- **Fast**
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- The EventQueue can process 10M events in 1 second (10K events per millisecond).
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- The CallbackList can invoke 100M callbacks in 1 second (100K callbacks per millisecond).
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- The CallbackList can add/remove 5M callbacks in 1 second (5K callbacks per millisecond).
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- With the helper class AnyData, it's possible to avoid heap allocation when sending events via EventQueue.
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- **Flexible and easy to use**
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- Listeners and events can be of any type and do not need to be inherited from any base class.
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- Utilities that can ease the usage, such as auto disconnecting, one shot listener, argument type adapter, etc.
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- Header only, no source file, no need to build. Does not depend on other libraries.
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- Only requires C++ 11.
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- Written in portable and standard C++, no hacks or quirks.
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## License
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Apache License, Version 2.0
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## Version 0.1.3
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`eventpp` package is available in C++ package managers Vcpkg, Conan, Hunter, and Homebrew.
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The master branch is usable and stable.
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Don't worry about the large time span between commits and releases. The library is actively maintained.
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The master branch is currently fully back compatible with the first version. So your project won't get any back compatible issues.
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If you find any back compatible issue which is not announced, please report a bug.
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## Source code
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[https://github.com/wqking/eventpp](https://github.com/wqking/eventpp)
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## Supported compilers
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Tested with MSVC 2022 and 2019, MinGW (Msys) GCC 7.2, Ubuntu GCC 5.4, Intel C++ 2022, and MacOS GCC.
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GCC 4.8.3 can compile the library, but I don't support or maintain for GCC prior to GCC 5.
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In brief, MSVC, GCC, Clang that has well support for C++11, or released after 2019, should be able to compile the library.
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## C++ standard requirements
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* To Use the library
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* The library: C++11.
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* To develop the library
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* Unit tests: C++17.
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* Tutorials: C++11.
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* Benchmarks: C++11.
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## Quick start
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### Namespace
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`eventpp`
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### Use eventpp in your project
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`eventpp` package is available in C++ package managers Vcpkg, Conan, and Hunter. There are various methods to use eventpp.
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Please [read the document](doc/install.md) for details.
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### Using CallbackList
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```c++
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#include "eventpp/callbacklist.h"
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eventpp::CallbackList<void (const std::string &, const bool)> callbackList;
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callbackList.append([](const std::string & s, const bool b) {
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std::cout << std::boolalpha << "Got callback 1, s is " << s << " b is " << b << std::endl;
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});
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callbackList.append([](std::string s, int b) {
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std::cout << std::boolalpha << "Got callback 2, s is " << s << " b is " << b << std::endl;
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});
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callbackList("Hello world", true);
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```
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### Using EventDispatcher
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```c++
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#include "eventpp/eventdispatcher.h"
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eventpp::EventDispatcher<int, void ()> dispatcher;
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dispatcher.appendListener(3, []() {
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std::cout << "Got event 3." << std::endl;
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});
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dispatcher.appendListener(5, []() {
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std::cout << "Got event 5." << std::endl;
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});
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dispatcher.appendListener(5, []() {
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std::cout << "Got another event 5." << std::endl;
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});
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// dispatch event 3
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dispatcher.dispatch(3);
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// dispatch event 5
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dispatcher.dispatch(5);
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```
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### Using EventQueue
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```c++
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#include "eventpp/eventqueue.h"
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eventpp::EventQueue<int, void (const std::string &, const bool)> queue;
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queue.appendListener(3, [](const std::string s, bool b) {
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std::cout << std::boolalpha << "Got event 3, s is " << s << " b is " << b << std::endl;
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});
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queue.appendListener(5, [](const std::string s, bool b) {
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std::cout << std::boolalpha << "Got event 5, s is " << s << " b is " << b << std::endl;
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});
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// The listeners are not triggered during enqueue.
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queue.enqueue(3, "Hello", true);
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queue.enqueue(5, "World", false);
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// Process the event queue, dispatch all queued events.
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queue.process();
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```
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## Documentations
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* Setup
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* [Install and use eventpp in your project](doc/install.md)
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* Core classes and functions
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* [Overview](doc/introduction.md)
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* [Tutorials of CallbackList](doc/tutorial_callbacklist.md)
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* [Tutorials of EventDispatcher](doc/tutorial_eventdispatcher.md)
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* [Tutorials of EventQueue](doc/tutorial_eventqueue.md)
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* [Class CallbackList reference](doc/callbacklist.md)
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* [Class EventDispatcher reference](doc/eventdispatcher.md)
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* [Class EventQueue reference](doc/eventqueue.md)
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* [Policies -- configure eventpp](doc/policies.md)
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* [Mixins -- extend eventpp](doc/mixins.md)
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* Utilities
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* [Utility class AnyData -- zero heap allocation event data in EventQueue](doc/anydata.md)
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* [Utility argumentAdapter -- adapt pass-in argument types to the types of the functioning being called](doc/argumentadapter.md)
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* [Utility conditionalFunctor -- pre-check the condition before calling a function](doc/conditionalfunctor.md)
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* [Utility class CounterRemover -- auto remove listeners after triggered certain times](doc/counterremover.md)
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* [Utility class ConditionalRemover -- auto remove listeners when certain condition is satisfied](doc/conditionalremover.md)
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* [Utility class ScopedRemover -- auto remove listeners when out of scope](doc/scopedremover.md)
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* [Utility class OrderedQueueList -- make EventQueue ordered](doc/orderedqueuelist.md)
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* [Utility class AnyId -- use various data types as EventType in EventDispatcher and EventQueue](doc/anyid.md)
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* [Utility header eventmaker.h -- auto generate event classes](doc/eventmaker.md)
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* [Document of utilities functions](doc/eventutil.md)
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* Miscellaneous
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* [Build eventpp for development](doc/build_for_development.md)
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* [Performance benchmarks](doc/benchmark.md)
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* [FAQs, tricks, and tips](doc/faq.md)
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* Tips and tricks
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* [Samples for typical use cases](doc/tip_sample_use_cases.md)
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* [Use C++ data type as event identifier](doc/tip_use_type_as_id.md)
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* Heterogeneous classes and functions, for proof of concept, usually you don't need them
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* [Overview of heterogeneous classes](doc/heterogeneous.md)
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* [Class HeterCallbackList](doc/hetercallbacklist.md)
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* [Class HeterEventDispatcher](doc/hetereventdispatcher.md)
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* [Class HeterEventQueue](doc/hetereventqueue.md)
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* Translated documents
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* [Chinese version 中文版](doc/cn/readme.md), thanks @marsCatXdu for the translation.
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## Motivations
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I (wqking) am a big fan of observer pattern (publish/subscribe pattern), and I used this pattern extensively in my code. I either used GCallbackList in my [cpgf library](https://github.com/cpgf/cpgf) which is too simple and unsafe (not support multi-threading or nested events), or repeated coding event dispatching mechanism such as I did in my [Gincu game engine](https://github.com/wqking/gincu) (the latest version has be rewritten to use eventpp). Both methods are not fun nor robust.
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Thanking to C++11, now it's quite easy to write a reusable event library with beautiful syntax (it's a nightmare to simulate the variadic template in C++03), so here is `eventpp`.
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## Change log
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**Version 0.1.3** Sep 21, 2023
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Added utility class AnyData.
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Small bugs fixes and improvements.
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**Version 0.1.2** Mar 11, 2022
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Bug fix.
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Added more unit tests.
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Added utilities argumentAdapter and conditionalFunctor.
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Added utilities AnyId.
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Added event maker macros.
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**Version 0.1.1** Dec 13, 2019
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Added HeterCallbackList, HeterEventDispatcher, and HeterEventQueue.
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**Version 0.1.0** Sep 1, 2018
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First version.
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Added CallbackList, EventDispatcher, EventQueue, CounterRemover, ConditionalRemover, ScopedRemover, and utilities.
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## Contributors
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<table>
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<tr>
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<td align="center"><a href="https://github.com/wqking/"><img alt="wqking" src="https://github.com/wqking.png?s=100" width="100px;" /></a><span>wqking</span></td>
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<td align="center"><a href="https://github.com/rotolof/"><img alt="rotolof" src="https://github.com/rotolof.png?s=100" width="100px;" /></a><span>rotolof</span></td>
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<td align="center"><a href="https://github.com/OlivierLDff/"><img alt="OlivierLDff" src="https://github.com/OlivierLDff.png?s=100" width="100px;" /></a><span>OlivierLDff</span></td>
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<td align="center"><a href="https://github.com/devbharat/"><img alt="devbharat" src="https://github.com/devbharat.png?s=100" width="100px;" /></a><span>devbharat</span></td>
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<td align="center"><a href="https://github.com/mpiccolino-tealblue/"><img alt="mpiccolino-tealblue" src="https://github.com/mpiccolino-tealblue.png?s=100" width="100px;" /></a><span>mpiccolino-tealblue</span></td>
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<td align="center"><a href="https://github.com/bazfp/"><img alt="bazfp" src="https://github.com/bazfp.png?s=100" width="100px;" /></a><span>bazfp</span></td>
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<td align="center"><a href="https://github.com/Martinii89/"><img alt="Martinii89" src="https://github.com/Martinii89.png?s=100" width="100px;" /></a><span>Martinii89</span></td>
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</tr>
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<tr>
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<td align="center"><a href="https://github.com/ludekvodicka/"><img alt="ludekvodicka" src="https://github.com/ludekvodicka.png?s=100" width="100px;" /></a><span>ludekvodicka</span></td>
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<td align="center"><a href="https://github.com/Volatus/"><img alt="Volatus" src="https://github.com/Volatus.png?s=100" width="100px;" /></a><span>Volatus</span></td>
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<td align="center"><a href="https://github.com/wallel/"><img alt="wallel" src="https://github.com/wallel.png?s=100" width="100px;" /></a><span>wallel</span></td>
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<td align="center"><a href="https://github.com/mangrooveforest/"><img alt="mangrooveforest" src="https://github.com/mangrooveforest.png?s=100" width="100px;" /></a><span>mangrooveforest</span></td>
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<td align="center"><a href="https://github.com/haberturdeur/"><img alt="haberturdeur" src="https://github.com/haberturdeur.png?s=100" width="100px;" /></a><span>haberturdeur</span></td>
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<td align="center"><a href="https://github.com/shellinspector/"><img alt="shellinspector" src="https://github.com/shellinspector.png?s=100" width="100px;" /></a><span>shellinspector</span></td>
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<td align="center"><a href="https://github.com/bd1es/"><img alt="bd1es" src="https://github.com/bd1es.png?s=100" width="100px;" /></a><span>bd1es</span></td>
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</tr>
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<tr>
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<td align="center"><a href="https://github.com/qgyhd1234/"><img alt="qgyhd1234" src="https://github.com/qgyhd1234.png?s=100" width="100px;" /></a><span>qgyhd1234</span></td>
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<td align="center"><a href="https://github.com/frostius/"><img alt="frostius" src="https://github.com/frostius.png?s=100" width="100px;" /></a><span>frostius</span></td>
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<td align="center"><a href="https://github.com/gelijian/"><img alt="gelijian" src="https://github.com/gelijian.png?s=100" width="100px;" /></a><span>gelijian</span></td>
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<td align="center"><a href="https://github.com/MH2033/"><img alt="MH2033" src="https://github.com/MH2033.png?s=100" width="100px;" /></a><span>MH2033</span></td>
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<td align="center"><a href="https://github.com/zhllxt/"><img alt="zhllxt" src="https://github.com/zhllxt.png?s=100" width="100px;" /></a><span>zhllxt</span></td>
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<td align="center"><a href="https://github.com/marsCatXdu/"><img alt="marsCatXdu" src="https://github.com/marsCatXdu.png?s=100" width="100px;" /></a><span>marsCatXdu</span></td>
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<td align="center"><a href="https://github.com/Chaojimengnan/"><img alt="Chaojimengnan" src="https://github.com/Chaojimengnan.png?s=100" width="100px;" /></a><span>Chaojimengnan</span></td>
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</tr>
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<tr>
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<td align="center"><a href="https://github.com/henaiguo/"><img alt="henaiguo" src="https://github.com/henaiguo.png?s=100" width="100px;" /></a><span>henaiguo</span></td>
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<td align="center"><a href="https://github.com/sr-tream/"><img alt="sr-tream" src="https://github.com/sr-tream.png?s=100" width="100px;" /></a><span>sr-tream</span></td>
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<td align="center"><a href="https://github.com/Drise13/"><img alt="Drise13" src="https://github.com/Drise13.png?s=100" width="100px;" /></a><span>Drise13</span></td>
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<td align="center"><a href="https://github.com/iamzone/"><img alt="iamzone" src="https://github.com/iamzone.png?s=100" width="100px;" /></a><span>iamzone</span></td>
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<td align="center"><a href="https://github.com/RazielXYZ/"><img alt="RazielXYZ" src="https://github.com/RazielXYZ.png?s=100" width="100px;" /></a><span>RazielXYZ</span></td>
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</tr>
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</table>
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I (wqking) would like to sincerely thank all participants for the contributions. Your contributions make `eventpp` better and bright future.
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I maintain the contributors list manually, according to the criteria below,
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1. Your Pull Request is approved and merged to any branch.
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2. Or there is commit or work related to your reported issue. That's to say, the bug you reported is fixed, or the advice you suggested is adopted.
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If you think you should be on the contributors list, such as I miss out your work, or you have work not technology related but can help
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`eventpp` growing (such as posting review in social network with large amount of readers), please contact me, I'm happy to get the contributors
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list larger.
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