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Set public target compile definition to BUILD_WITH_EASY_PROFILER. Install to system directory
164 lines
5.5 KiB
Markdown
164 lines
5.5 KiB
Markdown
# easy_profiler [![1.0.3](https://img.shields.io/badge/version-1.0.3-009688.svg)](https://github.com/yse/easy_profiler/releases)
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[![Build Status](https://travis-ci.org/yse/easy_profiler.svg?branch=develop)](https://travis-ci.org/yse/easy_profiler)
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[![License](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](https://www.apache.org/licenses/LICENSE-2.0)
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[![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](http://www.gnu.org/licenses/gpl-3.0)
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1. [About](#about)
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2. [Usage](#usage)
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- [Prepare build system](#prepare-build-system)
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- [General build system](#general)
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- [CMake](#build-with-cmake)
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- [Add profiling blocks](#add-profiling-blocks)
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- [Collect blocks](#collect-blocks)
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3. [Build](#build)
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- [Linux](#linux)
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- [Windows](#windows)
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# About
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Lightweight cross-platform profiler library for c++
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You can profile any function in you code. Furthermore this library provide measuring time of any block of code.
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For example, information for 12 millions of blocks is using less than 300Mb of memory.
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Working profiler slows your application execution for only 1-2%.
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![Block time](https://hsto.org/files/3e4/afe/8b7/3e4afe8b77ac4ad3a6f8c805be4b7f13.png)
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_Average overhead per block is about 15ns/block (tested on Intel Core i7-5930K 3.5GHz, Win7)_
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Disabled profiler will not affect your application execution in any way. You can leave it in your Release build
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and enable it at run-time at any moment during application launch to see what is happening at the moment.
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Also the library can capture system's context switch events between threads. Context switch information includes
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duration, target thread id, thread owner process id, thread owner process name.
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You can see the results of measuring in simple GUI application which provides full statistics and renders beautiful time-line.
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![GUI screenshot](https://cloud.githubusercontent.com/assets/10530007/21056780/2383d472-be48-11e6-8b35-d1a32e64b910.png)
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# Usage
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## Prepare build system
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### General
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First of all you can specify path to include directory which contains `include/profiler` directory and define macro `BUILD_WITH_EASY_PROFILER`.
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For linking with easy_profiler you can specify path to library.
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### Build with cmake
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If you are using `cmake` set `CMAKE_PREFIX_PATH` to `lib/cmake/easy_profiler` directory (from [release](https://github.com/yse/easy_profiler/releases) package) and use function `find_package(easy_profiler)` with `target_link_libraries(... easy_profiler)`. Example:
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``` cmake
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project(app_for_profiling)
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set(SOURCES
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main.cpp
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)
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#CMAKE_PREFIX_PATH should be set to <easy_profiler-release_dir>/lib/cmake/easy_profiler
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find_package(easy_profiler REQUIRED)
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add_executable(app_for_profiling ${SOURCES})
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target_link_libraries(app_for_profiling easy_profiler)
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```
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## Add profiling blocks
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Example of usage.
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This code snippet will generate block with function name and Magenta color:
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```cpp
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#include <easy/profiler.h>
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void frame() {
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EASY_FUNCTION(profiler::colors::Magenta); // Magenta block with name "frame"
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prepareRender();
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calculatePhysics();
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}
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```
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To profile any block you may do this as following.
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You can specify these blocks also with Google material design colors or just set name of the block
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(in this case it will have default color which is `Amber100`):
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```cpp
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#include <easy/profiler.h>
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void foo() {
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// some code
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EASY_BLOCK("Calculating sum"); // Block with default color
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int sum = 0;
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for (int i = 0; i < 10; ++i) {
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EASY_BLOCK("Addition", profiler::colors::Red); // Scoped red block (no EASY_END_BLOCK needed)
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sum += i;
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}
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EASY_END_BLOCK; // This ends "Calculating sum" block
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EASY_BLOCK("Calculating multiplication", profiler::colors::Blue500); // Blue block
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int mul = 1;
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for (int i = 1; i < 11; ++i)
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mul *= i;
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//EASY_END_BLOCK; // This is not needed because all blocks are ended on destructor when closing braces met
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}
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```
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You can also use your own colors. easy_profiler is using standard 32-bit ARGB color format.
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Example:
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```cpp
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#include <easy/profiler.h>
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void bar() {
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EASY_FUNCTION(0xfff080aa); // Function block with custom color
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// some code
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}
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```
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## Collect blocks
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To collect blocks data you can either save them in file by `profiler::dumpBlocksToFile(const char*)`function or listen capturing signal from profiler_gui application. In the latter case you may control captruing blocks in GUI-based application after calling function `profiler::startListen()`.
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# Build
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## Prerequisites
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For core:
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* compiler with c++11 support
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* cmake 3.0 or higher
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For GUI:
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* Qt 5.3.0 or higher
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## Linux
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```bash
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$ mkdir build
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$ cd build
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$ cmake ..
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$ make
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```
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## Windows
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If you are using QtCreator IDE you can just open `CMakeLists.txt` file in root directory.
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If you are using Visual Studio you can generate solution by cmake generator command.
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Examples shows how to generate Win64 solution for Visual Studio 2013. To generate for another version use proper cmake generator (-G "name of generator").
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### Way 1
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Specify path to cmake scripts in Qt5 dir (usually in lib/cmake subdir) and execute cmake generator command,
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for example:
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```batch
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$ mkdir build
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$ cd build
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$ cmake -DCMAKE_PREFIX_PATH="C:\Qt\5.3\msvc2013_64\lib\cmake" .. -G "Visual Studio 12 2013 Win64"
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```
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### Way 2
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Create system variable "Qt5Widgets_DIR" and set it's value to "[path-to-Qt5-binaries]\lib\cmake\Qt5Widgets".
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For example, "C:\Qt\5.3\msvc2013_64\lib\cmake\Qt5Widgets".
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And then run cmake generator as follows:
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```batch
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$ mkdir build
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$ cd build
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$ cmake .. -G "Visual Studio 12 2013 Win64"
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```
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