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easy_profiler/profiler_gui/easy_graphics_item.cpp

901 lines
31 KiB
C++

/************************************************************************
* file name : easy_graphics_item.cpp
* ----------------- :
* creation time : 2016/09/15
* author : Victor Zarubkin
* email : v.s.zarubkin@gmail.com
* ----------------- :
* description : The file contains implementation of EasyGraphicsItem.
* ----------------- :
* change log : * 2016/09/15 Victor Zarubkin: Moved sources from blocks_graphics_view.cpp
* :
* : *
* ----------------- :
* license : Lightweight profiler library for c++
* : Copyright(C) 2016 Sergey Yagovtsev, Victor Zarubkin
* :
* : This program is free software : you can redistribute it and / or modify
* : it under the terms of the GNU General Public License as published by
* : the Free Software Foundation, either version 3 of the License, or
* : (at your option) any later version.
* :
* : This program is distributed in the hope that it will be useful,
* : but WITHOUT ANY WARRANTY; without even the implied warranty of
* : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
* : GNU General Public License for more details.
* :
* : You should have received a copy of the GNU General Public License
* : along with this program.If not, see <http://www.gnu.org/licenses/>.
************************************************************************/
#include <QGraphicsScene>
#include <QDebug>
#include <algorithm>
#include "easy_graphics_item.h"
#include "blocks_graphics_view.h"
#include "globals.h"
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
enum BlockItemState
{
BLOCK_ITEM_DO_NOT_PAINT = -1,
BLOCK_ITEM_UNCHANGED,
BLOCK_ITEM_DO_PAINT
};
//////////////////////////////////////////////////////////////////////////
const QRgb BORDERS_COLOR = ::profiler::colors::Grey700 & 0x00ffffff;// 0x00686868;
inline QRgb selectedItemBorderColor(::profiler::color_t _color) {
return ::profiler_gui::isLightColor(_color, 192) ? ::profiler::colors::Black : ::profiler::colors::RichRed;
//return ::profiler::colors::Black;
}
const auto ITEMS_FONT = ::profiler_gui::EFont("Helvetica", 10, QFont::Medium);
const auto SELECTED_ITEM_FONT = ::profiler_gui::EFont("Helvetica", 10, QFont::Bold);
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
//////////////////////////////////////////////////////////////////////////
EasyGraphicsItem::EasyGraphicsItem(uint8_t _index, const::profiler::BlocksTreeRoot& _root)
: QGraphicsItem(nullptr)
, m_threadName(_root.got_name() ? QString("%1 Thread %2").arg(_root.name()).arg(_root.thread_id) : QString("Thread %1").arg(_root.thread_id))
, m_pRoot(&_root)
, m_index(_index)
{
}
EasyGraphicsItem::~EasyGraphicsItem()
{
}
const EasyGraphicsView* EasyGraphicsItem::view() const
{
return static_cast<const EasyGraphicsView*>(scene()->parent());
}
//////////////////////////////////////////////////////////////////////////
QRectF EasyGraphicsItem::boundingRect() const
{
return m_boundingRect;
}
//////////////////////////////////////////////////////////////////////////
void EasyGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*, QWidget*)
{
const bool gotItems = !m_levels.empty() && !m_levels.front().empty();
const bool gotSync = !m_pRoot->sync.empty();
if (!gotItems && !gotSync)
{
return;
}
const auto sceneView = view();
const auto visibleSceneRect = sceneView->visibleSceneRect(); // Current visible scene rect
const auto visibleBottom = visibleSceneRect.bottom() - 1;
const auto currentScale = sceneView->scale(); // Current GraphicsView scale
const auto offset = sceneView->offset();
const auto sceneLeft = offset, sceneRight = offset + visibleSceneRect.width() / currentScale;
QRectF rect;
QBrush brush;
QRgb previousColor = 0, inverseColor = 0xffffffff, textColor = 0;
Qt::PenStyle previousPenStyle = Qt::NoPen;
brush.setStyle(Qt::SolidPattern);
_painter->save();
_painter->setFont(ITEMS_FONT);
// Reset indices of first visible item for each layer
const auto levelsNumber = levels();
for (uint8_t i = 1; i < levelsNumber; ++i) ::profiler_gui::set_max(m_levelsIndexes[i]);
// Search for first visible top-level item
if (gotItems)
{
auto& level0 = m_levels.front();
auto first = ::std::lower_bound(level0.begin(), level0.end(), sceneLeft, [](const ::profiler_gui::EasyBlockItem& _item, qreal _value)
{
return _item.left() < _value;
});
if (first != level0.end())
{
m_levelsIndexes[0] = first - level0.begin();
if (m_levelsIndexes[0] > 0)
m_levelsIndexes[0] -= 1;
}
else
{
m_levelsIndexes[0] = static_cast<unsigned int>(level0.size() - 1);
}
}
// This is to make _painter->drawText() work properly
// (it seems there is a bug in Qt5.6 when drawText called for big coordinates,
// drawRect at the same time called for actually same coordinates
// works fine without using this additional shifting)
const auto dx = offset * currentScale;
// Shifting coordinates to current screen offset
_painter->setTransform(QTransform::fromTranslate(0, -y()), true);
if (EASY_GLOBALS.draw_graphics_items_borders)
{
previousPenStyle = Qt::SolidLine;
_painter->setPen(BORDERS_COLOR);
}
else
{
_painter->setPen(Qt::NoPen);
}
// Iterate through layers and draw visible items
if (gotItems)
{
static const auto MAX_CHILD_INDEX = ::profiler_gui::numeric_max<decltype(::profiler_gui::EasyBlockItem::children_begin)>();
auto const skip_children = [this, &levelsNumber](short next_level, decltype(::profiler_gui::EasyBlockItem::children_begin) children_begin)
{
// Mark that we would not paint children of current item
if (next_level < levelsNumber && children_begin != MAX_CHILD_INDEX)
m_levels[next_level][children_begin].state = BLOCK_ITEM_DO_NOT_PAINT;
};
bool selectedItemsWasPainted = false;
for (uint8_t l = 0; l < levelsNumber; ++l)
{
auto& level = m_levels[l];
const short next_level = l + 1;
char state = BLOCK_ITEM_DO_PAINT;
const auto top = levelY(l);
qreal prevRight = -1e100;
for (unsigned int i = m_levelsIndexes[l], end = static_cast<unsigned int>(level.size()); i < end; ++i)
{
auto& item = level[i];
if (item.left() > sceneRight)
break; // This is first totally invisible item. No need to check other items.
if (item.state != BLOCK_ITEM_UNCHANGED)
{
state = item.state;
}
if (item.right() < sceneLeft || state == BLOCK_ITEM_DO_NOT_PAINT || top > visibleBottom || (top + item.totalHeight) < visibleSceneRect.top())
{
// This item is not visible
skip_children(next_level, item.children_begin);
continue;
}
const auto x = item.left() * currentScale - dx;
auto w = item.width() * currentScale;
if (x + w <= prevRight)
{
// This item is not visible
if (w < 20)
skip_children(next_level, item.children_begin);
continue;
}
const auto& itemBlock = easyBlock(item.block);
const auto& itemDesc = easyDescriptor(itemBlock.tree.node->id());
int h = 0, flags = 0;
if (w < 20 || !itemBlock.expanded)
{
// Items which width is less than 20 will be painted as big rectangles which are hiding it's children
//x = item.left() * currentScale - dx;
h = item.totalHeight;
const auto dh = top + h - visibleBottom;
if (dh > 0)
h -= dh;
if (item.block == EASY_GLOBALS.selected_block)
selectedItemsWasPainted = true;
const bool colorChange = (previousColor != itemDesc.color());
if (colorChange)
{
// Set background color brush for rectangle
previousColor = itemDesc.color();
inverseColor = 0xffffffff - previousColor;
textColor = ::profiler_gui::textColorForRgb(previousColor);
brush.setColor(previousColor);
_painter->setBrush(brush);
}
if (EASY_GLOBALS.draw_graphics_items_borders && (previousPenStyle != Qt::SolidLine || colorChange))
{
// Restore pen for item which is wide enough to paint borders
previousPenStyle = Qt::SolidLine;
_painter->setPen(BORDERS_COLOR & inverseColor);// BORDERS_COLOR);
}
if (w < 2) w = 2;
// Draw rectangle
rect.setRect(x, top, w, h);
_painter->drawRect(rect);
prevRight = rect.right();
skip_children(next_level, item.children_begin);
if (w < 20)
continue;
if (item.totalHeight > ::profiler_gui::GRAPHICS_ROW_SIZE)
flags = Qt::AlignCenter;
else if (!(item.width() < 1))
flags = Qt::AlignHCenter;
}
else
{
if (next_level < levelsNumber && item.children_begin != MAX_CHILD_INDEX)
{
if (m_levelsIndexes[next_level] == MAX_CHILD_INDEX)
{
// Mark first potentially visible child item on next sublevel
m_levelsIndexes[next_level] = item.children_begin;
}
// Mark children items that we want to draw them
m_levels[next_level][item.children_begin].state = BLOCK_ITEM_DO_PAINT;
}
if (item.block == EASY_GLOBALS.selected_block)
selectedItemsWasPainted = true;
const bool colorChange = (previousColor != itemDesc.color());
if (colorChange)
{
// Set background color brush for rectangle
previousColor = itemDesc.color();
inverseColor = 0xffffffff - previousColor;
textColor = ::profiler_gui::textColorForRgb(previousColor);
brush.setColor(previousColor);
_painter->setBrush(brush);
}
if (EASY_GLOBALS.draw_graphics_items_borders && (previousPenStyle != Qt::SolidLine || colorChange))
{
// Restore pen for item which is wide enough to paint borders
previousPenStyle = Qt::SolidLine;
_painter->setPen(BORDERS_COLOR & inverseColor);// BORDERS_COLOR);
}
// Draw rectangle
//x = item.left() * currentScale - dx;
h = ::profiler_gui::GRAPHICS_ROW_SIZE;
const auto dh = top + h - visibleBottom;
if (dh > 0)
h -= dh;
rect.setRect(x, top, w, h);
_painter->drawRect(rect);
if (!(item.width() < 1))
flags = Qt::AlignHCenter;
prevRight = rect.right();
}
// Draw text-----------------------------------
// calculating text coordinates
auto xtext = x;
if (item.left() < sceneLeft)
{
// if item left border is out of screen then attach text to the left border of the screen
// to ensure text is always visible for items presenting on the screen.
w += (item.left() - sceneLeft) * currentScale;
xtext = sceneLeft * currentScale - dx;
}
if (item.right() > sceneRight)
{
w -= (item.right() - sceneRight) * currentScale;
}
rect.setRect(xtext + 1, top, w - 1, h);
// text will be painted with inverse color
//auto textColor = inverseColor < 0x00808080 ? profiler::colors::Black : profiler::colors::White;
//if (textColor == previousColor) textColor = 0;
_painter->setPen(QColor::fromRgb(textColor));
if (item.block == EASY_GLOBALS.selected_block)
_painter->setFont(SELECTED_ITEM_FONT);
// drawing text
auto name = *itemBlock.tree.node->name() != 0 ? itemBlock.tree.node->name() : itemDesc.name();
_painter->drawText(rect, flags, ::profiler_gui::toUnicode(name));
// restore previous pen color
if (previousPenStyle == Qt::NoPen)
_painter->setPen(Qt::NoPen);
else
_painter->setPen(BORDERS_COLOR & inverseColor);// BORDERS_COLOR); // restore pen for rectangle painting
// restore font
if (item.block == EASY_GLOBALS.selected_block)
_painter->setFont(ITEMS_FONT);
// END Draw text~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
}
}
if (EASY_GLOBALS.selected_block < EASY_GLOBALS.gui_blocks.size())
{
const auto& guiblock = EASY_GLOBALS.gui_blocks[EASY_GLOBALS.selected_block];
if (guiblock.graphics_item == m_index)
{
const auto& item = m_levels[guiblock.graphics_item_level][guiblock.graphics_item_index];
if (item.left() < sceneRight && item.right() > sceneLeft)
{
const auto& itemBlock = easyBlock(item.block);
auto top = levelY(guiblock.graphics_item_level);
auto w = ::std::max(item.width() * currentScale, 1.0);
decltype(top) h = (selectedItemsWasPainted && itemBlock.expanded && w > 20) ? ::profiler_gui::GRAPHICS_ROW_SIZE : item.totalHeight;
auto dh = top + h - visibleBottom;
if (dh < h)
{
if (dh > 0)
h -= dh;
const auto& itemDesc = easyDescriptor(itemBlock.tree.node->id());
QPen pen(Qt::SolidLine);
pen.setJoinStyle(Qt::MiterJoin);
pen.setColor(selectedItemBorderColor(itemDesc.color()));//Qt::red);
pen.setWidth(3);
_painter->setPen(pen);
if (!selectedItemsWasPainted)
{
brush.setColor(itemDesc.color());// SELECTED_ITEM_COLOR);
_painter->setBrush(brush);
}
else
{
_painter->setBrush(Qt::NoBrush);
}
auto x = item.left() * currentScale - dx;
rect.setRect(x, top, w, h);
_painter->drawRect(rect);
if (!selectedItemsWasPainted && w > 20)
{
// Draw text-----------------------------------
// calculating text coordinates
auto xtext = x;
if (item.left() < sceneLeft)
{
// if item left border is out of screen then attach text to the left border of the screen
// to ensure text is always visible for items presenting on the screen.
w += (item.left() - sceneLeft) * currentScale;
xtext = sceneLeft * currentScale - dx;
}
if (item.right() > sceneRight)
{
w -= (item.right() - sceneRight) * currentScale;
}
rect.setRect(xtext + 1, top, w - 1, h);
// text will be painted with inverse color
//auto textColor = 0x00ffffff - previousColor;
//if (textColor == previousColor) textColor = 0;
textColor = ::profiler_gui::textColorForRgb(itemDesc.color());// SELECTED_ITEM_COLOR);
_painter->setPen(textColor);
_painter->setFont(SELECTED_ITEM_FONT);
// drawing text
auto name = *itemBlock.tree.node->name() != 0 ? itemBlock.tree.node->name() : easyDescriptor(itemBlock.tree.node->id()).name();
_painter->drawText(rect, Qt::AlignCenter, ::profiler_gui::toUnicode(name));
// END Draw text~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
}
}
}
}
}
}
if (gotSync)
{
auto firstSync = ::std::lower_bound(m_pRoot->sync.begin(), m_pRoot->sync.end(), sceneLeft, [&sceneView](::profiler::block_index_t _index, qreal _value)
{
return sceneView->time2position(blocksTree(_index).node->begin()) < _value;
});
if (firstSync != m_pRoot->sync.end())
{
if (firstSync != m_pRoot->sync.begin())
--firstSync;
}
else if (!m_pRoot->sync.empty())
{
firstSync = m_pRoot->sync.begin() + m_pRoot->sync.size() - 1;
}
//firstSync = m_pRoot->sync.begin();
previousColor = 0;
qreal prevRight = -1e100, top = y() - 4, h = 3;
if (top + h < visibleBottom)
{
for (auto it = firstSync, end = m_pRoot->sync.end(); it != end; ++it)
{
const auto& item = blocksTree(*it);
auto left = sceneView->time2position(item.node->begin());
if (left > sceneRight)
break; // This is first totally invisible item. No need to check other items.
decltype(left) width = sceneView->time2position(item.node->end()) - left;
if (left + width < sceneLeft) // This item is not visible
continue;
left *= currentScale;
left -= dx;
width *= currentScale;
if (left + width <= prevRight) // This item is not visible
continue;
if (left < prevRight)
{
width -= prevRight - left;
left = prevRight;
}
if (width < 2)
width = 2;
const bool self_thread = item.node->id() != 0 && EASY_GLOBALS.profiler_blocks.find(item.node->id()) != EASY_GLOBALS.profiler_blocks.end();
::profiler::color_t color = 0;
if (self_thread)
color = ::profiler::colors::Coral;
else if (item.node->id() == 0)
color = ::profiler::colors::Black;
else
color = ::profiler::colors::RedA400;
if (previousColor != color)
{
previousColor = color;
_painter->setBrush(QColor::fromRgb(color));
if (color != ::profiler::colors::Black)
_painter->setPen(QColor::fromRgb(0x00808080 & color));
else
_painter->setPen(QColor::fromRgb(::profiler::colors::Grey800));
}
rect.setRect(left, top, width, h);
_painter->drawRect(rect);
prevRight = left + width;
}
}
}
if (EASY_GLOBALS.enable_event_indicators && !m_pRoot->events.empty())
{
auto first = ::std::lower_bound(m_pRoot->events.begin(), m_pRoot->events.end(), offset, [&sceneView](::profiler::block_index_t _index, qreal _value)
{
return sceneView->time2position(blocksTree(_index).node->begin()) < _value;
});
if (first != m_pRoot->events.end())
{
if (first != m_pRoot->events.begin())
--first;
}
else if (!m_pRoot->events.empty())
{
first = m_pRoot->events.begin() + m_pRoot->events.size() - 1;
}
previousColor = 0;
qreal prevRight = -1e100, top = y() + boundingRect().height() - 1, h = 3;
if (top + h < visibleBottom)
{
for (auto it = first, end = m_pRoot->events.end(); it != end; ++it)
{
const auto& item = blocksTree(*it);
auto left = sceneView->time2position(item.node->begin());
if (left > sceneRight)
break; // This is first totally invisible item. No need to check other items.
decltype(left) width = 0.25;
if (left + width < sceneLeft) // This item is not visible
continue;
left *= currentScale;
left -= dx;
width *= currentScale;
if (left + width <= prevRight) // This item is not visible
continue;
if (left < prevRight)
{
width -= prevRight - left;
left = prevRight;
}
if (width < 2)
width = 2;
::profiler::color_t color = easyDescriptor(item.node->id()).color();
if (previousColor != color)
{
previousColor = color;
_painter->setBrush(QColor::fromRgb(color));
_painter->setPen(QColor::fromRgb(BORDERS_COLOR & (0xffffffff - color)));
}
rect.setRect(left, top, width, h);
_painter->drawRect(rect);
prevRight = left + width;
}
}
}
_painter->restore();
}
//////////////////////////////////////////////////////////////////////////
const ::profiler::BlocksTreeRoot* EasyGraphicsItem::root() const
{
return m_pRoot;
}
const QString& EasyGraphicsItem::threadName() const
{
return m_threadName;
}
//////////////////////////////////////////////////////////////////////////
QRect EasyGraphicsItem::getRect() const
{
return view()->mapFromScene(m_boundingRect).boundingRect();
}
//////////////////////////////////////////////////////////////////////////
void EasyGraphicsItem::getBlocks(qreal _left, qreal _right, ::profiler_gui::TreeBlocks& _blocks) const
{
// Search for first visible top-level item
auto& level0 = m_levels.front();
auto first = ::std::lower_bound(level0.begin(), level0.end(), _left, [](const ::profiler_gui::EasyBlockItem& _item, qreal _value)
{
return _item.left() < _value;
});
size_t itemIndex = 0;
if (first != level0.end())
{
itemIndex = first - level0.begin();
if (itemIndex > 0)
itemIndex -= 1;
}
else
{
itemIndex = level0.size() - 1;
}
// Add all visible top-level items into array of visible blocks
for (size_t i = itemIndex, end = level0.size(); i < end; ++i)
{
const auto& item = level0[i];
if (item.left() > _right)
{
// First invisible item. No need to check other items.
break;
}
if (item.right() < _left)
{
// This item is not visible yet
// This is just to be sure
continue;
}
_blocks.emplace_back(m_pRoot, item.block);
}
}
//////////////////////////////////////////////////////////////////////////
const ::profiler_gui::EasyBlockItem* EasyGraphicsItem::intersect(const QPointF& _pos) const
{
if (m_levels.empty() || m_levels.front().empty())
{
return nullptr;
}
const auto& level0 = m_levels.front();
const auto top = y();
if (top > _pos.y())
{
return nullptr;
}
const auto bottom = top + m_levels.size() * ::profiler_gui::GRAPHICS_ROW_SIZE_FULL;
if (bottom < _pos.y())
{
return nullptr;
}
const unsigned int levelIndex = static_cast<unsigned int>(_pos.y() - top) / ::profiler_gui::GRAPHICS_ROW_SIZE_FULL;
if (levelIndex >= m_levels.size())
{
return nullptr;
}
const auto currentScale = view()->scale();
unsigned int i = 0;
size_t itemIndex = ::std::numeric_limits<size_t>::max();
size_t firstItem = 0, lastItem = static_cast<unsigned int>(level0.size());
while (i <= levelIndex)
{
const auto& level = m_levels[i];
// Search for first visible item
auto first = ::std::lower_bound(level.begin() + firstItem, level.begin() + lastItem, _pos.x(), [](const ::profiler_gui::EasyBlockItem& _item, qreal _value)
{
return _item.left() < _value;
});
if (first != level.end())
{
itemIndex = first - level.begin();
if (itemIndex != 0)
--itemIndex;
}
else
{
itemIndex = level.size() - 1;
}
for (auto size = level.size(); itemIndex < size; ++itemIndex)
{
const auto& item = level[itemIndex];
static const auto MAX_CHILD_INDEX = ::profiler_gui::numeric_max(item.children_begin);
if (item.left() > _pos.x())
{
return nullptr;
}
if (item.right() < _pos.x())
{
continue;
}
const auto w = item.width() * currentScale;
if (i == levelIndex || w < 20 || !easyBlock(item.block).expanded)
{
return &item;
}
if (item.children_begin == MAX_CHILD_INDEX)
{
if (itemIndex != 0)
{
auto j = itemIndex;
firstItem = 0;
do {
--j;
const auto& item2 = level[j];
if (item2.children_begin != MAX_CHILD_INDEX)
{
firstItem = item2.children_begin;
break;
}
} while (j != 0);
}
else
{
firstItem = 0;
}
}
else
{
firstItem = item.children_begin;
}
lastItem = m_levels[i + 1].size();
for (auto j = itemIndex + 1; j < size; ++j)
{
const auto& item2 = level[j];
if (item2.children_begin != MAX_CHILD_INDEX)
{
lastItem = item2.children_begin;
break;
}
}
break;
}
++i;
}
return nullptr;
}
const ::profiler_gui::EasyBlock* EasyGraphicsItem::intersectEvent(const QPointF& _pos) const
{
if (m_pRoot->sync.empty())
{
return nullptr;
}
const auto top = y() - 6;
if (top > _pos.y())
{
return nullptr;
}
const auto bottom = top + 5;
if (bottom < _pos.y())
{
return nullptr;
}
const auto sceneView = view();
auto firstSync = ::std::lower_bound(m_pRoot->sync.begin(), m_pRoot->sync.end(), _pos.x(), [&sceneView](::profiler::block_index_t _index, qreal _value)
{
return sceneView->time2position(blocksTree(_index).node->begin()) < _value;
});
if (firstSync == m_pRoot->sync.end())
firstSync = m_pRoot->sync.begin() + m_pRoot->sync.size() - 1;
else if (firstSync != m_pRoot->sync.begin())
--firstSync;
for (auto it = firstSync, end = m_pRoot->sync.end(); it != end; ++it)
{
const auto& item = easyBlock(*it);
const auto left = sceneView->time2position(item.tree.node->begin()) - 2;
if (left > _pos.x())
break;
const auto right = sceneView->time2position(item.tree.node->end()) + 2;
if (right < _pos.x())
continue;
return &item;
}
return nullptr;
}
//////////////////////////////////////////////////////////////////////////
void EasyGraphicsItem::setBoundingRect(qreal x, qreal y, qreal w, qreal h)
{
m_boundingRect.setRect(x, y, w, h);
}
void EasyGraphicsItem::setBoundingRect(const QRectF& _rect)
{
m_boundingRect = _rect;
}
//////////////////////////////////////////////////////////////////////////
::profiler::thread_id_t EasyGraphicsItem::threadId() const
{
return m_pRoot->thread_id;
}
//////////////////////////////////////////////////////////////////////////
uint8_t EasyGraphicsItem::levels() const
{
return static_cast<uint8_t>(m_levels.size());
}
float EasyGraphicsItem::levelY(uint8_t _level) const
{
return y() + static_cast<int>(_level) * static_cast<int>(::profiler_gui::GRAPHICS_ROW_SIZE_FULL);
}
void EasyGraphicsItem::setLevels(uint8_t _levels)
{
typedef decltype(m_levelsIndexes) IndexesT;
static const auto MAX_CHILD_INDEX = ::profiler_gui::numeric_max<IndexesT::value_type>();
m_levels.resize(_levels);
m_levelsIndexes.resize(_levels, MAX_CHILD_INDEX);
}
void EasyGraphicsItem::reserve(uint8_t _level, unsigned int _items)
{
m_levels[_level].reserve(_items);
}
//////////////////////////////////////////////////////////////////////////
const EasyGraphicsItem::Children& EasyGraphicsItem::items(uint8_t _level) const
{
return m_levels[_level];
}
const ::profiler_gui::EasyBlockItem& EasyGraphicsItem::getItem(uint8_t _level, unsigned int _index) const
{
return m_levels[_level][_index];
}
::profiler_gui::EasyBlockItem& EasyGraphicsItem::getItem(uint8_t _level, unsigned int _index)
{
return m_levels[_level][_index];
}
unsigned int EasyGraphicsItem::addItem(uint8_t _level)
{
m_levels[_level].emplace_back();
return static_cast<unsigned int>(m_levels[_level].size() - 1);
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////