/************************************************************************ * file name : easy_graphics_item.cpp * ----------------- : * creation time : 2016/09/15 * author : Victor Zarubkin * email : v.s.zarubkin@gmail.com * ----------------- : * description : The file contains implementation of EasyGraphicsItem. * ----------------- : * change log : * 2016/09/15 Victor Zarubkin: Moved sources from blocks_graphics_view.cpp * : * : * * ----------------- : * license : Lightweight profiler library for c++ * : Copyright(C) 2016 Sergey Yagovtsev, Victor Zarubkin * : * : This program is free software : you can redistribute it and / or modify * : it under the terms of the GNU General Public License as published by * : the Free Software Foundation, either version 3 of the License, or * : (at your option) any later version. * : * : This program is distributed in the hope that it will be useful, * : but WITHOUT ANY WARRANTY; without even the implied warranty of * : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the * : GNU General Public License for more details. * : * : You should have received a copy of the GNU General Public License * : along with this program.If not, see . ************************************************************************/ #include #include #include #include "easy_graphics_item.h" #include "blocks_graphics_view.h" #include "globals.h" ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// enum BlockItemState { BLOCK_ITEM_DO_NOT_PAINT = -1, BLOCK_ITEM_UNCHANGED, BLOCK_ITEM_DO_PAINT }; ////////////////////////////////////////////////////////////////////////// const QRgb BORDERS_COLOR = ::profiler::colors::Grey700 & 0x00ffffff;// 0x00686868; inline QRgb selectedItemBorderColor(::profiler::color_t _color) { return ::profiler_gui::isLightColor(_color, 192) ? ::profiler::colors::Black : ::profiler::colors::RichRed; //return ::profiler::colors::Black; } const auto ITEMS_FONT = ::profiler_gui::EFont("Helvetica", 10, QFont::Medium); const auto SELECTED_ITEM_FONT = ::profiler_gui::EFont("Helvetica", 10, QFont::Bold); #ifdef max #undef max #endif #ifdef min #undef min #endif ////////////////////////////////////////////////////////////////////////// EasyGraphicsItem::EasyGraphicsItem(uint8_t _index, const::profiler::BlocksTreeRoot& _root) : QGraphicsItem(nullptr) , m_threadName(_root.got_name() ? QString("%1 Thread %2").arg(_root.name()).arg(_root.thread_id) : QString("Thread %1").arg(_root.thread_id)) , m_pRoot(&_root) , m_index(_index) { } EasyGraphicsItem::~EasyGraphicsItem() { } const EasyGraphicsView* EasyGraphicsItem::view() const { return static_cast(scene()->parent()); } ////////////////////////////////////////////////////////////////////////// QRectF EasyGraphicsItem::boundingRect() const { return m_boundingRect; } ////////////////////////////////////////////////////////////////////////// void EasyGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*, QWidget*) { const bool gotItems = !m_levels.empty() && !m_levels.front().empty(); const bool gotSync = !m_pRoot->sync.empty(); if (!gotItems && !gotSync) { return; } const auto sceneView = view(); const auto visibleSceneRect = sceneView->visibleSceneRect(); // Current visible scene rect const auto visibleBottom = visibleSceneRect.bottom() - 1; const auto currentScale = sceneView->scale(); // Current GraphicsView scale const auto offset = sceneView->offset(); const auto sceneLeft = offset, sceneRight = offset + visibleSceneRect.width() / currentScale; QRectF rect; QBrush brush; QRgb previousColor = 0, inverseColor = 0xffffffff, textColor = 0; Qt::PenStyle previousPenStyle = Qt::NoPen; brush.setStyle(Qt::SolidPattern); _painter->save(); _painter->setFont(ITEMS_FONT); // Reset indices of first visible item for each layer const auto levelsNumber = levels(); for (uint8_t i = 1; i < levelsNumber; ++i) ::profiler_gui::set_max(m_levelsIndexes[i]); // Search for first visible top-level item if (gotItems) { auto& level0 = m_levels.front(); auto first = ::std::lower_bound(level0.begin(), level0.end(), sceneLeft, [](const ::profiler_gui::EasyBlockItem& _item, qreal _value) { return _item.left() < _value; }); if (first != level0.end()) { m_levelsIndexes[0] = first - level0.begin(); if (m_levelsIndexes[0] > 0) m_levelsIndexes[0] -= 1; } else { m_levelsIndexes[0] = static_cast(level0.size() - 1); } } // This is to make _painter->drawText() work properly // (it seems there is a bug in Qt5.6 when drawText called for big coordinates, // drawRect at the same time called for actually same coordinates // works fine without using this additional shifting) const auto dx = offset * currentScale; // Shifting coordinates to current screen offset _painter->setTransform(QTransform::fromTranslate(0, -y()), true); if (EASY_GLOBALS.draw_graphics_items_borders) { previousPenStyle = Qt::SolidLine; _painter->setPen(BORDERS_COLOR); } else { _painter->setPen(Qt::NoPen); } // Iterate through layers and draw visible items if (gotItems) { static const auto MAX_CHILD_INDEX = ::profiler_gui::numeric_max(); auto const skip_children = [this, &levelsNumber](short next_level, decltype(::profiler_gui::EasyBlockItem::children_begin) children_begin) { // Mark that we would not paint children of current item if (next_level < levelsNumber && children_begin != MAX_CHILD_INDEX) m_levels[next_level][children_begin].state = BLOCK_ITEM_DO_NOT_PAINT; }; bool selectedItemsWasPainted = false; for (uint8_t l = 0; l < levelsNumber; ++l) { auto& level = m_levels[l]; const short next_level = l + 1; char state = BLOCK_ITEM_DO_PAINT; const auto top = levelY(l); qreal prevRight = -1e100; for (unsigned int i = m_levelsIndexes[l], end = static_cast(level.size()); i < end; ++i) { auto& item = level[i]; if (item.left() > sceneRight) break; // This is first totally invisible item. No need to check other items. if (item.state != BLOCK_ITEM_UNCHANGED) { state = item.state; } if (item.right() < sceneLeft || state == BLOCK_ITEM_DO_NOT_PAINT || top > visibleBottom || (top + item.totalHeight) < visibleSceneRect.top()) { // This item is not visible skip_children(next_level, item.children_begin); continue; } const auto x = item.left() * currentScale - dx; auto w = item.width() * currentScale; if (x + w <= prevRight) { // This item is not visible if (w < 20) skip_children(next_level, item.children_begin); continue; } const auto& itemBlock = easyBlock(item.block); const auto& itemDesc = easyDescriptor(itemBlock.tree.node->id()); int h = 0, flags = 0; if (w < 20 || !itemBlock.expanded) { // Items which width is less than 20 will be painted as big rectangles which are hiding it's children //x = item.left() * currentScale - dx; h = item.totalHeight; const auto dh = top + h - visibleBottom; if (dh > 0) h -= dh; if (item.block == EASY_GLOBALS.selected_block) selectedItemsWasPainted = true; const bool colorChange = (previousColor != itemDesc.color()); if (colorChange) { // Set background color brush for rectangle previousColor = itemDesc.color(); inverseColor = 0xffffffff - previousColor; textColor = ::profiler_gui::textColorForRgb(previousColor); brush.setColor(previousColor); _painter->setBrush(brush); } if (EASY_GLOBALS.draw_graphics_items_borders && (previousPenStyle != Qt::SolidLine || colorChange)) { // Restore pen for item which is wide enough to paint borders previousPenStyle = Qt::SolidLine; _painter->setPen(BORDERS_COLOR & inverseColor);// BORDERS_COLOR); } if (w < 2) w = 2; // Draw rectangle rect.setRect(x, top, w, h); _painter->drawRect(rect); prevRight = rect.right(); skip_children(next_level, item.children_begin); if (w < 20) continue; if (item.totalHeight > ::profiler_gui::GRAPHICS_ROW_SIZE) flags = Qt::AlignCenter; else if (!(item.width() < 1)) flags = Qt::AlignHCenter; } else { if (next_level < levelsNumber && item.children_begin != MAX_CHILD_INDEX) { if (m_levelsIndexes[next_level] == MAX_CHILD_INDEX) { // Mark first potentially visible child item on next sublevel m_levelsIndexes[next_level] = item.children_begin; } // Mark children items that we want to draw them m_levels[next_level][item.children_begin].state = BLOCK_ITEM_DO_PAINT; } if (item.block == EASY_GLOBALS.selected_block) selectedItemsWasPainted = true; const bool colorChange = (previousColor != itemDesc.color()); if (colorChange) { // Set background color brush for rectangle previousColor = itemDesc.color(); inverseColor = 0xffffffff - previousColor; textColor = ::profiler_gui::textColorForRgb(previousColor); brush.setColor(previousColor); _painter->setBrush(brush); } if (EASY_GLOBALS.draw_graphics_items_borders && (previousPenStyle != Qt::SolidLine || colorChange)) { // Restore pen for item which is wide enough to paint borders previousPenStyle = Qt::SolidLine; _painter->setPen(BORDERS_COLOR & inverseColor);// BORDERS_COLOR); } // Draw rectangle //x = item.left() * currentScale - dx; h = ::profiler_gui::GRAPHICS_ROW_SIZE; const auto dh = top + h - visibleBottom; if (dh > 0) h -= dh; rect.setRect(x, top, w, h); _painter->drawRect(rect); if (!(item.width() < 1)) flags = Qt::AlignHCenter; prevRight = rect.right(); } // Draw text----------------------------------- // calculating text coordinates auto xtext = x; if (item.left() < sceneLeft) { // if item left border is out of screen then attach text to the left border of the screen // to ensure text is always visible for items presenting on the screen. w += (item.left() - sceneLeft) * currentScale; xtext = sceneLeft * currentScale - dx; } if (item.right() > sceneRight) { w -= (item.right() - sceneRight) * currentScale; } rect.setRect(xtext + 1, top, w - 1, h); // text will be painted with inverse color //auto textColor = inverseColor < 0x00808080 ? profiler::colors::Black : profiler::colors::White; //if (textColor == previousColor) textColor = 0; _painter->setPen(QColor::fromRgb(textColor)); if (item.block == EASY_GLOBALS.selected_block) _painter->setFont(SELECTED_ITEM_FONT); // drawing text auto name = *itemBlock.tree.node->name() != 0 ? itemBlock.tree.node->name() : itemDesc.name(); _painter->drawText(rect, flags, ::profiler_gui::toUnicode(name)); // restore previous pen color if (previousPenStyle == Qt::NoPen) _painter->setPen(Qt::NoPen); else _painter->setPen(BORDERS_COLOR & inverseColor);// BORDERS_COLOR); // restore pen for rectangle painting // restore font if (item.block == EASY_GLOBALS.selected_block) _painter->setFont(ITEMS_FONT); // END Draw text~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ } } if (EASY_GLOBALS.selected_block < EASY_GLOBALS.gui_blocks.size()) { const auto& guiblock = EASY_GLOBALS.gui_blocks[EASY_GLOBALS.selected_block]; if (guiblock.graphics_item == m_index) { const auto& item = m_levels[guiblock.graphics_item_level][guiblock.graphics_item_index]; if (item.left() < sceneRight && item.right() > sceneLeft) { const auto& itemBlock = easyBlock(item.block); auto top = levelY(guiblock.graphics_item_level); auto w = ::std::max(item.width() * currentScale, 1.0); decltype(top) h = (selectedItemsWasPainted && itemBlock.expanded && w > 20) ? ::profiler_gui::GRAPHICS_ROW_SIZE : item.totalHeight; auto dh = top + h - visibleBottom; if (dh < h) { if (dh > 0) h -= dh; const auto& itemDesc = easyDescriptor(itemBlock.tree.node->id()); QPen pen(Qt::SolidLine); pen.setJoinStyle(Qt::MiterJoin); pen.setColor(selectedItemBorderColor(itemDesc.color()));//Qt::red); pen.setWidth(3); _painter->setPen(pen); if (!selectedItemsWasPainted) { brush.setColor(itemDesc.color());// SELECTED_ITEM_COLOR); _painter->setBrush(brush); } else { _painter->setBrush(Qt::NoBrush); } auto x = item.left() * currentScale - dx; rect.setRect(x, top, w, h); _painter->drawRect(rect); if (!selectedItemsWasPainted && w > 20) { // Draw text----------------------------------- // calculating text coordinates auto xtext = x; if (item.left() < sceneLeft) { // if item left border is out of screen then attach text to the left border of the screen // to ensure text is always visible for items presenting on the screen. w += (item.left() - sceneLeft) * currentScale; xtext = sceneLeft * currentScale - dx; } if (item.right() > sceneRight) { w -= (item.right() - sceneRight) * currentScale; } rect.setRect(xtext + 1, top, w - 1, h); // text will be painted with inverse color //auto textColor = 0x00ffffff - previousColor; //if (textColor == previousColor) textColor = 0; textColor = ::profiler_gui::textColorForRgb(itemDesc.color());// SELECTED_ITEM_COLOR); _painter->setPen(textColor); _painter->setFont(SELECTED_ITEM_FONT); // drawing text auto name = *itemBlock.tree.node->name() != 0 ? itemBlock.tree.node->name() : easyDescriptor(itemBlock.tree.node->id()).name(); _painter->drawText(rect, Qt::AlignCenter, ::profiler_gui::toUnicode(name)); // END Draw text~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ } } } } } } if (gotSync) { auto firstSync = ::std::lower_bound(m_pRoot->sync.begin(), m_pRoot->sync.end(), sceneLeft, [&sceneView](::profiler::block_index_t _index, qreal _value) { return sceneView->time2position(blocksTree(_index).node->begin()) < _value; }); if (firstSync != m_pRoot->sync.end()) { if (firstSync != m_pRoot->sync.begin()) --firstSync; } else if (!m_pRoot->sync.empty()) { firstSync = m_pRoot->sync.begin() + m_pRoot->sync.size() - 1; } //firstSync = m_pRoot->sync.begin(); previousColor = 0; qreal prevRight = -1e100, top = y() - 4, h = 3; if (top + h < visibleBottom) { for (auto it = firstSync, end = m_pRoot->sync.end(); it != end; ++it) { const auto& item = blocksTree(*it); auto left = sceneView->time2position(item.node->begin()); if (left > sceneRight) break; // This is first totally invisible item. No need to check other items. decltype(left) width = sceneView->time2position(item.node->end()) - left; if (left + width < sceneLeft) // This item is not visible continue; left *= currentScale; left -= dx; width *= currentScale; if (left + width <= prevRight) // This item is not visible continue; if (left < prevRight) { width -= prevRight - left; left = prevRight; } if (width < 2) width = 2; const bool self_thread = item.node->id() != 0 && EASY_GLOBALS.profiler_blocks.find(item.node->id()) != EASY_GLOBALS.profiler_blocks.end(); ::profiler::color_t color = 0; if (self_thread) color = ::profiler::colors::Coral; else if (item.node->id() == 0) color = ::profiler::colors::Black; else color = ::profiler::colors::RedA400; if (previousColor != color) { previousColor = color; _painter->setBrush(QColor::fromRgb(color)); if (color != ::profiler::colors::Black) _painter->setPen(QColor::fromRgb(0x00808080 & color)); else _painter->setPen(QColor::fromRgb(::profiler::colors::Grey800)); } rect.setRect(left, top, width, h); _painter->drawRect(rect); prevRight = left + width; } } } if (EASY_GLOBALS.enable_event_indicators && !m_pRoot->events.empty()) { auto first = ::std::lower_bound(m_pRoot->events.begin(), m_pRoot->events.end(), offset, [&sceneView](::profiler::block_index_t _index, qreal _value) { return sceneView->time2position(blocksTree(_index).node->begin()) < _value; }); if (first != m_pRoot->events.end()) { if (first != m_pRoot->events.begin()) --first; } else if (!m_pRoot->events.empty()) { first = m_pRoot->events.begin() + m_pRoot->events.size() - 1; } previousColor = 0; qreal prevRight = -1e100, top = y() + boundingRect().height() - 1, h = 3; if (top + h < visibleBottom) { for (auto it = first, end = m_pRoot->events.end(); it != end; ++it) { const auto& item = blocksTree(*it); auto left = sceneView->time2position(item.node->begin()); if (left > sceneRight) break; // This is first totally invisible item. No need to check other items. decltype(left) width = 0.25; if (left + width < sceneLeft) // This item is not visible continue; left *= currentScale; left -= dx; width *= currentScale; if (left + width <= prevRight) // This item is not visible continue; if (left < prevRight) { width -= prevRight - left; left = prevRight; } if (width < 2) width = 2; ::profiler::color_t color = easyDescriptor(item.node->id()).color(); if (previousColor != color) { previousColor = color; _painter->setBrush(QColor::fromRgb(color)); _painter->setPen(QColor::fromRgb(BORDERS_COLOR & (0xffffffff - color))); } rect.setRect(left, top, width, h); _painter->drawRect(rect); prevRight = left + width; } } } _painter->restore(); } ////////////////////////////////////////////////////////////////////////// const ::profiler::BlocksTreeRoot* EasyGraphicsItem::root() const { return m_pRoot; } const QString& EasyGraphicsItem::threadName() const { return m_threadName; } ////////////////////////////////////////////////////////////////////////// QRect EasyGraphicsItem::getRect() const { return view()->mapFromScene(m_boundingRect).boundingRect(); } ////////////////////////////////////////////////////////////////////////// void EasyGraphicsItem::getBlocks(qreal _left, qreal _right, ::profiler_gui::TreeBlocks& _blocks) const { // Search for first visible top-level item auto& level0 = m_levels.front(); auto first = ::std::lower_bound(level0.begin(), level0.end(), _left, [](const ::profiler_gui::EasyBlockItem& _item, qreal _value) { return _item.left() < _value; }); size_t itemIndex = 0; if (first != level0.end()) { itemIndex = first - level0.begin(); if (itemIndex > 0) itemIndex -= 1; } else { itemIndex = level0.size() - 1; } // Add all visible top-level items into array of visible blocks for (size_t i = itemIndex, end = level0.size(); i < end; ++i) { const auto& item = level0[i]; if (item.left() > _right) { // First invisible item. No need to check other items. break; } if (item.right() < _left) { // This item is not visible yet // This is just to be sure continue; } _blocks.emplace_back(m_pRoot, item.block); } } ////////////////////////////////////////////////////////////////////////// const ::profiler_gui::EasyBlockItem* EasyGraphicsItem::intersect(const QPointF& _pos) const { if (m_levels.empty() || m_levels.front().empty()) { return nullptr; } const auto& level0 = m_levels.front(); const auto top = y(); if (top > _pos.y()) { return nullptr; } const auto bottom = top + m_levels.size() * ::profiler_gui::GRAPHICS_ROW_SIZE_FULL; if (bottom < _pos.y()) { return nullptr; } const unsigned int levelIndex = static_cast(_pos.y() - top) / ::profiler_gui::GRAPHICS_ROW_SIZE_FULL; if (levelIndex >= m_levels.size()) { return nullptr; } const auto currentScale = view()->scale(); unsigned int i = 0; size_t itemIndex = ::std::numeric_limits::max(); size_t firstItem = 0, lastItem = static_cast(level0.size()); while (i <= levelIndex) { const auto& level = m_levels[i]; // Search for first visible item auto first = ::std::lower_bound(level.begin() + firstItem, level.begin() + lastItem, _pos.x(), [](const ::profiler_gui::EasyBlockItem& _item, qreal _value) { return _item.left() < _value; }); if (first != level.end()) { itemIndex = first - level.begin(); if (itemIndex != 0) --itemIndex; } else { itemIndex = level.size() - 1; } for (auto size = level.size(); itemIndex < size; ++itemIndex) { const auto& item = level[itemIndex]; static const auto MAX_CHILD_INDEX = ::profiler_gui::numeric_max(item.children_begin); if (item.left() > _pos.x()) { return nullptr; } if (item.right() < _pos.x()) { continue; } const auto w = item.width() * currentScale; if (i == levelIndex || w < 20 || !easyBlock(item.block).expanded) { return &item; } if (item.children_begin == MAX_CHILD_INDEX) { if (itemIndex != 0) { auto j = itemIndex; firstItem = 0; do { --j; const auto& item2 = level[j]; if (item2.children_begin != MAX_CHILD_INDEX) { firstItem = item2.children_begin; break; } } while (j != 0); } else { firstItem = 0; } } else { firstItem = item.children_begin; } lastItem = m_levels[i + 1].size(); for (auto j = itemIndex + 1; j < size; ++j) { const auto& item2 = level[j]; if (item2.children_begin != MAX_CHILD_INDEX) { lastItem = item2.children_begin; break; } } break; } ++i; } return nullptr; } const ::profiler_gui::EasyBlock* EasyGraphicsItem::intersectEvent(const QPointF& _pos) const { if (m_pRoot->sync.empty()) { return nullptr; } const auto top = y() - 6; if (top > _pos.y()) { return nullptr; } const auto bottom = top + 5; if (bottom < _pos.y()) { return nullptr; } const auto sceneView = view(); auto firstSync = ::std::lower_bound(m_pRoot->sync.begin(), m_pRoot->sync.end(), _pos.x(), [&sceneView](::profiler::block_index_t _index, qreal _value) { return sceneView->time2position(blocksTree(_index).node->begin()) < _value; }); if (firstSync == m_pRoot->sync.end()) firstSync = m_pRoot->sync.begin() + m_pRoot->sync.size() - 1; else if (firstSync != m_pRoot->sync.begin()) --firstSync; for (auto it = firstSync, end = m_pRoot->sync.end(); it != end; ++it) { const auto& item = easyBlock(*it); const auto left = sceneView->time2position(item.tree.node->begin()) - 2; if (left > _pos.x()) break; const auto right = sceneView->time2position(item.tree.node->end()) + 2; if (right < _pos.x()) continue; return &item; } return nullptr; } ////////////////////////////////////////////////////////////////////////// void EasyGraphicsItem::setBoundingRect(qreal x, qreal y, qreal w, qreal h) { m_boundingRect.setRect(x, y, w, h); } void EasyGraphicsItem::setBoundingRect(const QRectF& _rect) { m_boundingRect = _rect; } ////////////////////////////////////////////////////////////////////////// ::profiler::thread_id_t EasyGraphicsItem::threadId() const { return m_pRoot->thread_id; } ////////////////////////////////////////////////////////////////////////// uint8_t EasyGraphicsItem::levels() const { return static_cast(m_levels.size()); } float EasyGraphicsItem::levelY(uint8_t _level) const { return y() + static_cast(_level) * static_cast(::profiler_gui::GRAPHICS_ROW_SIZE_FULL); } void EasyGraphicsItem::setLevels(uint8_t _levels) { typedef decltype(m_levelsIndexes) IndexesT; static const auto MAX_CHILD_INDEX = ::profiler_gui::numeric_max(); m_levels.resize(_levels); m_levelsIndexes.resize(_levels, MAX_CHILD_INDEX); } void EasyGraphicsItem::reserve(uint8_t _level, unsigned int _items) { m_levels[_level].reserve(_items); } ////////////////////////////////////////////////////////////////////////// const EasyGraphicsItem::Children& EasyGraphicsItem::items(uint8_t _level) const { return m_levels[_level]; } const ::profiler_gui::EasyBlockItem& EasyGraphicsItem::getItem(uint8_t _level, unsigned int _index) const { return m_levels[_level][_index]; } ::profiler_gui::EasyBlockItem& EasyGraphicsItem::getItem(uint8_t _level, unsigned int _index) { return m_levels[_level][_index]; } unsigned int EasyGraphicsItem::addItem(uint8_t _level) { m_levels[_level].emplace_back(); return static_cast(m_levels[_level].size() - 1); } ////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////