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mirror of https://github.com/yse/easy_profiler.git synced 2024-12-29 10:05:48 +08:00

19 Commits

Author SHA1 Message Date
Victor Zarubkin
eafcb40970 (GUI) Added possibility to torn on/off decorated thread names (add/don't add "Thread" word info thread name. Example, "Render" convert to "Render Thread", "WorkerThread" "My thread" will not convert in any way). See Settings->View->Use decorated thread names.
* (GUI) Fixed lagging when painting very long block on large scale.
2016-12-14 21:47:33 +03:00
Victor Zarubkin
b67e078e55 (GUI) Fixed division by zero;
* (GUI) Displaying blocks number on hystogram for selected thread
2016-12-12 22:28:54 +03:00
Victor Zarubkin
d4877b59b8 (GUI) Added new regime "Hide min-size blocks" to hide blocks which screen size is less than 'Min blocks size';
(GUI) Slightly more memory effective arch.
2016-12-12 21:39:16 +03:00
Victor Zarubkin
69a326c06b (EasyGraphicsView) Highlighting all similar blocks on diagram (only if they are visible!);
(GUI) Added possibility to select units in which time will be displayed
2016-11-30 21:59:40 +03:00
Victor Zarubkin
90705af989 (GUI) Added flag "add zero blocks to hierarchy". If it is false then blocks with zero duration will not be added into hierarchy tree in hierarchy window. This saves a lot of memory. 2016-11-26 18:08:02 +03:00
Sergey Yagovtsev
e5041a9b2b Multi-licensing in source codes 2016-11-13 16:39:59 +03:00
Victor Zarubkin
01b946f396 Thread names change 2016-10-02 17:52:42 +03:00
Victor Zarubkin
eca7061fd0 Added menu Settings->Remote to control profiler event tracing and other future options 2016-09-28 00:37:20 +03:00
Victor Zarubkin
9ccb0499a5 (EasyTreeWidgetLoader) Destructor will delete items in the same thread 2016-09-17 15:38:41 +03:00
Victor Zarubkin
330951cb62 (profiler_gui) Low priority for deleter thread 2016-09-14 23:14:47 +03:00
Victor Zarubkin
fdee7226f8 (profiler_gui) More information in popup; Right way to remove QGraphicsProxyWidget from scene (it does not delete widget by itself) 2016-09-13 23:44:20 +03:00
Victor Zarubkin
1b33ad788d (profiler_core) Further work with run-time enable/disable blocks;
(profiler_core) Fixed bug with memory corruption in chunk_allocator;
(profiler_core) Event tracing now gathering info about process which owns thread;
(profiler_core) Thread names are stored before other blocks now;
(profiler_core) Removed unused block types: context switch and thread sign;
(profiler_core) Added some description for API;
(profiler_gui) Context switch events now painted in different colors: red = switch to another process, coral = switch to registered thread in the same process, black = switch to kernel mode (thread id == 0).
(profiler_gui) Added popup windows with information about context-switch or block under mouse cursor;
2016-09-13 23:03:01 +03:00
Victor Zarubkin
6e845eece2 Using Google Material Design colors;
* At last, fixed bug with text paint on very large scene scale. Now you can scale the scene up to 10 ns scale!
2016-09-07 21:48:50 +03:00
Victor Zarubkin
591f613ff6 License text + small clean-up 2016-09-06 21:49:32 +03:00
Victor Zarubkin
9560c5b5cf (profiler_gui) Memory consumption optimization + File reading speed-up. 2016-08-30 22:51:18 +03:00
Victor Zarubkin
988d9da391 (EasyTreeWidget) Trying to fix slow clear() 2016-08-28 21:10:16 +03:00
Victor Zarubkin
aa0d96d0e6 Remastering profiler API. All projects are compiled successfully, but there is an error occured during read/write .prof file 2016-08-28 18:22:45 +03:00
Victor Zarubkin
004c4a257f (EasyGraphicsView) Second click on selected item on graphics scene makes it expanded or collapsed;
(EasyGraphicsView) Scale indicator rework;
(EasyMainWindow) Added menu "View" with actions "Expand all" nad "Collapse all";
(EasyGraphicsScrollbar) Fixed wrong mouse position calculation when scaling (with mouse wheel) on minimap.
2016-08-21 22:44:03 +03:00
Victor Zarubkin
8f30948105 (profiler_gui) Reading file (MainWindow) and building blocks hierarchy (TreeWidget) in separate threads + displaying read progress;
(profiler_gui) Moving sources into separate files;
(profiler_gui) Rename Prof* classes into Easy*;
(EasyGraphicsView) Optimized performance by not painting items which were not expanded in TreeWidget. While there are no range selected for TreeWidget, only top-level blocks are painted on scene.
2016-08-18 23:26:41 +03:00