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mirror of https://github.com/yse/easy_profiler.git synced 2024-12-28 17:28:14 +08:00

10 Commits

Author SHA1 Message Date
Sergey Yagovtsev
76defe2372 Rename directory profiler to easy 2016-09-29 23:29:57 +03:00
Victor Zarubkin
8fd70c5420 Many new features:
* Reading blocks from stream without temporary file;
* Reading blocks description from stream;
* Control blocks statuses over network: connect to the application, refresh blocks list, change block's status, launch profiling.
2016-09-25 11:49:49 +03:00
Victor Zarubkin
6cae6901de (profiler_gui) Removed unnecessary signals (rebuild may be needed) 2016-09-24 00:00:31 +03:00
Victor Zarubkin
30de452113 Trying to fix problem with c++11 magic statics (there is no support for visual studio 2013 and earlier, gcc < 4.3 and clang < 2.9);
Wrapped "final" keyword for different compilers support;
Block descriptors now stored in unordered_map to make it easy to control theirs visibility level and to make it safe to unload dll/so during application execution.
2016-09-22 23:06:43 +03:00
Victor Zarubkin
e49b6179ef New flexible block statuses instead of ENABLED, DISABLED: OFF, ON, FORCE_ON, OFF_RECURSIVE, ON_WITHOUT_CHILDREN, FORCE_ON_WITHOUT_CHILDREN 2016-09-20 22:57:34 +03:00
Victor Zarubkin
ef7469a880 (profiler_gui) First version of displaying and controlling blocks enable status 2016-09-17 15:39:31 +03:00
Victor Zarubkin
591f613ff6 License text + small clean-up 2016-09-06 21:49:32 +03:00
Victor Zarubkin
3a2c8aaef1 (profiler_gui) Small design tweaking;
(profiler_gui) Added possibility to change where chronometer (time-meter) item text will be painted: at the top of the scene, in the center or at the bottom of the scene. See menu View -> Chronometer text.
2016-08-24 01:00:24 +03:00
Victor Zarubkin
8f30948105 (profiler_gui) Reading file (MainWindow) and building blocks hierarchy (TreeWidget) in separate threads + displaying read progress;
(profiler_gui) Moving sources into separate files;
(profiler_gui) Rename Prof* classes into Easy*;
(EasyGraphicsView) Optimized performance by not painting items which were not expanded in TreeWidget. While there are no range selected for TreeWidget, only top-level blocks are painted on scene.
2016-08-18 23:26:41 +03:00
Sergey Yagovtsev
164eaa519d Warning fix 2016-08-08 22:45:57 +03:00