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easy_profiler/profiler_gui/blocks_graphics_view.cpp

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/************************************************************************
* file name : blocks_graphics_view.cpp
* ----------------- :
* creation time : 2016/06/26
* copyright : (c) 2016 Victor Zarubkin
* author : Victor Zarubkin
* email : v.s.zarubkin@gmail.com
* ----------------- :
* description : The file contains implementation of GraphicsScene and GraphicsView and
* : it's auxiliary classes for displyaing easy_profiler blocks tree.
* ----------------- :
* change log : * 2016/06/26 Victor Zarubkin: Moved sources from graphics_view.h
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* : and renamed classes from My* to Prof*.
* :
* : * 2016/06/27 Victor Zarubkin: Added text shifting relatively to it's parent item.
* : Disabled border lines painting because of vertical lines painting bug.
* : Changed height of blocks. Variable thread-block height.
* :
* : * 2016/06/29 Victor Zarubkin: Highly optimized painting performance and memory consumption.
* :
* : * 2016/06/30 Victor Zarubkin: Replaced doubles with floats (in ProfBlockItem) for less memory consumption.
* :
* : *
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* ----------------- :
* license : TODO: add license text
************************************************************************/
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#include <QWheelEvent>
#include <QMouseEvent>
#include <QScrollBar>
#include <math.h>
#include <algorithm>
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#include "blocks_graphics_view.h"
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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const unsigned short GRAPHICS_ROW_SIZE = 16;
const unsigned short GRAPHICS_ROW_SIZE_FULL = GRAPHICS_ROW_SIZE + 2;
const unsigned short ROW_SPACING = 10;
const QRgb DEFAULT_COLOR = 0x00f0e094;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
QRgb toRgb(unsigned int _red, unsigned int _green, unsigned int _blue)
{
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if (_red == 0 && _green == 0 && _blue == 0)
return DEFAULT_COLOR;
return (_red << 16) + (_green << 8) + _blue;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void ProfBlockItem::setRect(qreal _x, float _y, float _w, float _h) {
x = _x;
y = _y;
w = _w;
h = _h;
}
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qreal ProfBlockItem::left() const {
return x;
}
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float ProfBlockItem::top() const {
return y;
}
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float ProfBlockItem::width() const {
return w;
}
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float ProfBlockItem::height() const {
return h;
}
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qreal ProfBlockItem::right() const {
return x + w;
}
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float ProfBlockItem::bottom() const {
return y + h;
}
//////////////////////////////////////////////////////////////////////////
ProfGraphicsItem::ProfGraphicsItem() : QGraphicsItem(nullptr), m_bTest(false)
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{
}
ProfGraphicsItem::ProfGraphicsItem(bool _test) : QGraphicsItem(nullptr), m_bTest(_test)
{
}
ProfGraphicsItem::~ProfGraphicsItem()
{
}
QRectF ProfGraphicsItem::boundingRect() const
{
return m_rect;
}
#if DRAW_METHOD == 0
void ProfGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem* _option, QWidget* _widget)
{
const auto nitems = m_items.size();
if (nitems == 0)
{
return;
}
const auto view = static_cast<ProfGraphicsView*>(scene()->parent());
const auto visibleSceneRect = view->visibleSceneRect(); // Current visible scene rect
const auto sceneLeft = visibleSceneRect.left() - x(), sceneRight = visibleSceneRect.right() - x();
if (m_rect.left() > sceneRight || m_rect.right() < sceneLeft)
{
// this frame is not visible at all
return;
}
const auto currentScale = view->currentScale(); // Current GraphicsView scale
const auto scaleRevert = 1.0 / currentScale; // Multiplier for reverting current GraphicsView scale
const auto screenWidth = m_rect.width() * currentScale; // Screen width of the top block
QRectF rect;
QBrush brush;
QPen pen = _painter->pen();
brush.setStyle(Qt::SolidPattern);
_painter->save();
_painter->setPen(Qt::NoPen);
if (screenWidth > 20)
{
// TODO: Test performance for drawText inside one loop with drawRect, but with _painter->save() and restore()
// and drawText in separate loop.
QRgb previousColor = 0;
for (auto& item : m_items)
{
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item.state = !(item.left() > sceneRight || item.right() < sceneLeft);
if (!item.state)
{
// this item is fully out of scene visible rect
continue;
}
if (previousColor != item.color)
{
previousColor = item.color;
brush.setColor(previousColor);
_painter->setBrush(brush);
}
rect.setRect(item.x, item.y, item.w, item.h);
_painter->drawRect(rect);
}
_painter->setPen(Qt::SolidLine);
//_painter->setBrush(Qt::NoBrush);
_painter->setTransform(QTransform::fromScale(scaleRevert, 1), true);
if (m_bTest)
{
for (auto& item : m_items)
{
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if (!item.state)
continue;
auto w = item.width() * currentScale;
if (w < 20)
continue;
rect.setRect(item.left() * currentScale, item.top(), w, item.height());
_painter->drawText(rect, 0, "NOT VERY LONG TEST TEXT");
}
}
else
{
previousColor = 0;
for (auto& item : m_items)
{
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if (!item.state)
continue;
auto w = item.width() * currentScale;
if (w < 20)
continue;
rect.setRect(item.left() * currentScale, item.top(), w, item.height());
if (previousColor != item.color)
{
previousColor = item.color;
pen.setColor(0x00ffffff - previousColor);
_painter->setPen(pen);
}
//_painter->drawRect(rect);
_painter->drawText(rect, 0, item.block->node->getBlockName());
}
}
}
else
{
const auto& item = m_items.front();
brush.setColor(item.color);
_painter->setBrush(brush);
_painter->drawRect(m_rect);
}
_painter->restore();
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}
#else
void ProfGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem* _option, QWidget* _widget)
{
if (m_levels.empty() || m_levels.front().empty())
{
return;
}
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const auto self_x = x();
const auto view = static_cast<ProfGraphicsView*>(scene()->parent());
const auto currentScale = view->currentScale(); // Current GraphicsView scale
const auto scaleRevert = 1.0 / currentScale; // Multiplier for reverting current GraphicsView scale
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const auto visibleSceneRect = view->visibleSceneRect(); // Current visible scene rect
const auto sceneLeft = visibleSceneRect.left() - self_x, sceneRight = visibleSceneRect.right() - self_x;
QRectF rect;
QBrush brush;
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QPen pen = _painter->pen();
QRgb previousColor = 0;
brush.setStyle(Qt::SolidPattern);
_painter->save();
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_painter->setPen(Qt::NoPen);
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// Reset indices of first visible item for each layer
const auto levelsNumber = levels();
for (unsigned short i = 1; i < levelsNumber; ++i)
m_levelsIndexes[i] = -1;
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// Search for first visible top item
auto& level0 = m_levels[0];
auto first = ::std::lower_bound(level0.begin(), level0.end(), sceneLeft, [](const ProfBlockItem& _item, double _value)
{
return _item.left() < _value;
});
if (first != level0.end())
{
m_levelsIndexes[0] = first - level0.begin();
if (m_levelsIndexes[0] > 0)
m_levelsIndexes[0] -= 1;
}
else
{
m_levelsIndexes[0] = level0.size() - 1;
}
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// STUB! --------------------------------------------------------
//
// This is to make _painter->drawText() work properly
// (it seems there is a bug in Qt5.6 when drawText called for big coordinates,
// drawRect at the same time called for actually same coordinates
// works fine without using this additional transform fromTranslate)
const auto dx = m_levels[0][m_levelsIndexes[0]].left();
_painter->setTransform(QTransform::fromTranslate(dx, -y()), true);
//
// END STUB! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_painter->setTransform(QTransform::fromScale(scaleRevert, 1), true);
//printf("SCALE=%0.4lf // LEFT=%0.2lf // RIGHT=%0.2lf // self_x=%0.2lf\n", currentScale, sceneLeft, sceneRight, self_x);
// Iterate through layers and draw visible items
for (unsigned short l = 0; l < levelsNumber; ++l)
{
auto& level = m_levels[l];
const auto next_level = l + 1;
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char state = 1;
//bool changebrush = false;
for (unsigned int i = m_levelsIndexes[l], end = level.size(); i < end; ++i)
{
auto& item = level[i];
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if (item.state != 0) state = item.state;
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if (item.right() < sceneLeft || state == -1)
{
++m_levelsIndexes[l];
continue;
}
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auto w = ::std::max(item.width() * currentScale, 1.0);
if (w < 20)
{
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// Items which width is less than 20 will be painted as big rectangles which are hiding it's children
if (item.left() > sceneRight)
break;
auto x = (item.left() - dx) * currentScale;
//if (previousColor != item.color)
//{
// changebrush = true;
// previousColor = item.color;
// QLinearGradient gradient(x, item.top(), x, item.top() + item.totalHeight);
// gradient.setColorAt(0, item.color);
// gradient.setColorAt(1, 0x00ffffff);
// brush = QBrush(gradient);
// _painter->setBrush(brush);
//}
if (previousColor != item.color)
{
previousColor = item.color;
brush.setColor(previousColor);
_painter->setBrush(brush);
}
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//rect.setRect(item.left(), item.top(), item.width(), item.totalHeight);
//rect.setRect(item.left() * currentScale, item.top(), w, item.totalHeight);
rect.setRect(x, item.top(), w, item.totalHeight);
_painter->drawRect(rect);
if (next_level < levelsNumber && item.children_begin != -1)
m_levels[next_level][item.children_begin].state = -1;
continue;
}
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if (next_level < levelsNumber && item.children_begin != -1)
{
if (m_levelsIndexes[next_level] == -1)
m_levelsIndexes[next_level] = item.children_begin;
m_levels[next_level][item.children_begin].state = 1;
}
if (item.left() > sceneRight)
break;
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//if (changebrush)
//{
// changebrush = false;
// previousColor = item.color;
// brush = QBrush(previousColor);
// _painter->setBrush(brush);
//} else
if (previousColor != item.color)
{
previousColor = item.color;
brush.setColor(previousColor);
_painter->setBrush(brush);
}
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//rect.setRect(item.left(), item.top(), item.width(), item.height());
//rect.setRect(item.left() * currentScale, item.top(), w, item.height());
rect.setRect((item.left() - dx) * currentScale, item.top(), w, item.height());
_painter->drawRect(rect);
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//if (w < 20)
// continue;
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auto xtext = 0;
if (item.left() < sceneLeft)
{
w += (item.left() - sceneLeft) * currentScale;
xtext = sceneLeft - dx;
}
else
{
xtext = item.left() - dx;
}
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//w = item.width();
rect.setRect(xtext * currentScale, item.top(), w, item.height());
auto textColor = 0x00ffffff - previousColor;
if (textColor == previousColor) textColor = 0;
pen.setColor(textColor); // Text is painted with inverse color
_painter->setPen(pen);
auto text = m_bTest ? "NOT VERY LONG TEST TEXT" : item.block->node->getBlockName();
_painter->drawText(rect, 0, text);
_painter->setPen(Qt::NoPen); // restore pen for rectangle painting
}
}
//printf(" // iterations=%llu\n", iterations);
_painter->restore();
}
#endif
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void ProfGraphicsItem::setBoundingRect(qreal x, qreal y, qreal w, qreal h)
{
m_rect.setRect(x, y, w, h);
}
void ProfGraphicsItem::setBoundingRect(const QRectF& _rect)
{
m_rect = _rect;
}
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#if DRAW_METHOD == 0
void ProfGraphicsItem::reserve(size_t _items)
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{
m_items.reserve(_items);
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}
const ProfGraphicsItem::Children& ProfGraphicsItem::items() const
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{
return m_items;
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}
const ProfBlockItem& ProfGraphicsItem::getItem(size_t _index) const
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{
return m_items[_index];
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}
ProfBlockItem& ProfGraphicsItem::getItem(size_t _index)
{
return m_items[_index];
}
size_t ProfGraphicsItem::addItem()
{
m_items.emplace_back();
return m_items.size() - 1;
}
size_t ProfGraphicsItem::addItem(const ProfBlockItem& _item)
{
m_items.emplace_back(_item);
return m_items.size() - 1;
}
size_t ProfGraphicsItem::addItem(ProfBlockItem&& _item)
{
m_items.emplace_back(::std::forward<ProfBlockItem&&>(_item));
return m_items.size() - 1;
}
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#else
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unsigned short ProfGraphicsItem::levels() const
{
return static_cast<unsigned short>(m_levels.size());
}
void ProfGraphicsItem::setLevels(unsigned short _levels)
{
m_levels.resize(_levels);
#if DRAW_METHOD == 2
m_levelsIndexes.resize(_levels, -1);
#endif
}
void ProfGraphicsItem::reserve(unsigned short _level, size_t _items)
{
m_levels[_level].reserve(_items);
}
const ProfGraphicsItem::Children& ProfGraphicsItem::items(unsigned short _level) const
{
return m_levels[_level];
}
const ProfBlockItem& ProfGraphicsItem::getItem(unsigned short _level, size_t _index) const
{
return m_levels[_level][_index];
}
ProfBlockItem& ProfGraphicsItem::getItem(unsigned short _level, size_t _index)
{
return m_levels[_level][_index];
}
size_t ProfGraphicsItem::addItem(unsigned short _level)
{
m_levels[_level].emplace_back();
return m_levels[_level].size() - 1;
}
size_t ProfGraphicsItem::addItem(unsigned short _level, const ProfBlockItem& _item)
{
m_levels[_level].emplace_back(_item);
return m_levels[_level].size() - 1;
}
size_t ProfGraphicsItem::addItem(unsigned short _level, ProfBlockItem&& _item)
{
m_levels[_level].emplace_back(::std::forward<ProfBlockItem&&>(_item));
return m_levels[_level].size() - 1;
}
#endif
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ProfGraphicsScene::ProfGraphicsScene(QGraphicsView* _parent, bool _test) : QGraphicsScene(_parent), m_beginTime(-1)
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{
if (_test)
{
test(18000, 40000000, 5);
}
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}
ProfGraphicsScene::ProfGraphicsScene(const thread_blocks_tree_t& _blocksTree, QGraphicsView* _parent) : QGraphicsScene(_parent), m_beginTime(-1)
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{
setTree(_blocksTree);
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}
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ProfGraphicsScene::~ProfGraphicsScene()
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{
}
#if DRAW_METHOD == 0
void fillChildren(ProfGraphicsItem* _item, qreal _x, qreal _y, size_t _childrenNumber, size_t& _total_items)
{
size_t nchildren = _childrenNumber;
_childrenNumber >>= 1;
for (size_t i = 0; i < nchildren; ++i)
{
size_t j = _item->addItem();
if (_childrenNumber > 0)
{
fillChildren(_item, _x, _y + GRAPHICS_ROW_SIZE + 2, _childrenNumber, _total_items);
auto& last = _item->items().back();
auto& b = _item->getItem(j);
b.color = toRgb(30 + rand() % 225, 30 + rand() % 225, 30 + rand() % 225);
b.setRect(_x, _y, last.right() - _x, GRAPHICS_ROW_SIZE);
b.totalHeight = last.bottom() - _y;
_x = b.right();
}
else
{
auto& b = _item->getItem(j);
b.color = toRgb(30 + rand() % 225, 30 + rand() % 225, 30 + rand() % 225);
b.setRect(_x, _y, 10 + rand() % 40, GRAPHICS_ROW_SIZE);
b.totalHeight = GRAPHICS_ROW_SIZE;
_x = b.right();
}
++_total_items;
}
}
void ProfGraphicsScene::test(size_t _frames_number, size_t _total_items_number_estimate, int _depth)
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{
const auto children_per_frame = _total_items_number_estimate / _frames_number;
const size_t first_level_children_count = sqrt(pow(2, _depth - 1)) * pow(children_per_frame, 1.0 / double(_depth)) + 0.5;
size_t total_items = 0;
qreal x = 0, y = 0, h = 0;
for (unsigned int i = 0; i < _frames_number; ++i)
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{
auto item = new ProfGraphicsItem(true);
item->setPos(x, 0);
size_t j = item->addItem();
fillChildren(item, 0, y + GRAPHICS_ROW_SIZE + 2, first_level_children_count, total_items);
auto& last = item->items().back();
auto& b = item->getItem(j);
b.color = toRgb(30 + rand() % 225, 30 + rand() % 225, 30 + rand() % 225);
b.setRect(0, 0, last.right(), GRAPHICS_ROW_SIZE);
b.totalHeight = last.bottom() - y;
item->setBoundingRect(0, 0, b.width(), b.totalHeight);
x += b.width() + 500;
if (last.bottom() > h)
{
h = last.bottom();
}
++total_items;
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addItem(item);
}
setSceneRect(0, 0, x, h);
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}
#else //////////////////////////////////////////////////////////////////////////
void fillChildren(ProfGraphicsItem* _item, int _level, qreal _x, qreal _y, size_t _childrenNumber, size_t& _total_items)
{
size_t nchildren = _childrenNumber;
_childrenNumber >>= 1;
for (size_t i = 0; i < nchildren; ++i)
{
size_t j = _item->addItem(_level);
auto& b = _item->getItem(_level, j);
b.color = toRgb(30 + rand() % 225, 30 + rand() % 225, 30 + rand() % 225);
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b.state = 0;
if (_childrenNumber > 0)
{
const auto& children = _item->items(_level + 1);
b.children_begin = static_cast<unsigned int>(children.size());
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fillChildren(_item, _level + 1, _x, _y + GRAPHICS_ROW_SIZE_FULL, _childrenNumber, _total_items);
const auto& last = children.back();
b.setRect(_x, _y, last.right() - _x, GRAPHICS_ROW_SIZE);
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b.totalHeight = GRAPHICS_ROW_SIZE_FULL + last.totalHeight;
}
else
{
b.setRect(_x, _y, 10 + rand() % 40, GRAPHICS_ROW_SIZE);
b.totalHeight = GRAPHICS_ROW_SIZE;
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b.children_begin = -1;
}
_x = b.right();
++_total_items;
}
}
void ProfGraphicsScene::test(size_t _frames_number, size_t _total_items_number_estimate, int _depth)
{
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static const qreal X_BEGIN = 50;
static const qreal Y_BEGIN = 0;
const auto children_per_frame = _total_items_number_estimate / _frames_number;
const size_t first_level_children_count = sqrt(pow(2, _depth - 1)) * pow(children_per_frame, 1.0 / double(_depth)) + 0.5;
auto item = new ProfGraphicsItem(true);
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item->setPos(X_BEGIN, Y_BEGIN);
item->setLevels(_depth + 1);
item->reserve(0, _frames_number);
size_t chldrn = first_level_children_count;
size_t tot = first_level_children_count;
for (int i = 1; i <= _depth; ++i)
{
item->reserve(i, tot * _frames_number);
chldrn >>= 1;
tot *= chldrn;
}
size_t total_items = 0;
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qreal x = X_BEGIN;
for (unsigned int i = 0; i < _frames_number; ++i)
{
size_t j = item->addItem(0);
auto& b = item->getItem(0, j);
b.color = toRgb(30 + rand() % 225, 30 + rand() % 225, 30 + rand() % 225);
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b.state = 0;
const auto& children = item->items(1);
b.children_begin = static_cast<unsigned int>(children.size());
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fillChildren(item, 1, x, Y_BEGIN + GRAPHICS_ROW_SIZE_FULL, first_level_children_count, total_items);
const auto& last = children.back();
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b.setRect(x, Y_BEGIN, last.right() - x, GRAPHICS_ROW_SIZE);
b.totalHeight = GRAPHICS_ROW_SIZE_FULL + last.totalHeight;
x += b.width() + 500;
++total_items;
}
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const auto h = item->getItem(0, 0).totalHeight;
item->setBoundingRect(0, 0, x - X_BEGIN, h);
addItem(item);
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setSceneRect(0, 0, x, Y_BEGIN + h);
}
#endif
//////////////////////////////////////////////////////////////////////////
void ProfGraphicsScene::clearSilent()
{
const QSignalBlocker b(this); // block all scene signals (otherwise clear() would be extremely slow!)
clear();
m_beginTime = -1;
}
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void ProfGraphicsScene::setTree(const thread_blocks_tree_t& _blocksTree)
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{
// calculate scene size and fill it with items
::profiler::timestamp_t finish = 0;
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qreal y = 0;// ROW_SPACING;
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for (const auto& threadTree : _blocksTree)
{
const auto timestart = threadTree.second.children.front().node->block()->getBegin();
const auto timefinish = threadTree.second.children.back().node->block()->getEnd();
if (m_beginTime > timestart) m_beginTime = timestart;
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if (finish < timefinish) finish = timefinish;
// fill scene with new items
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qreal h = 0, x = time2position(timestart);
#if DRAW_METHOD == 0
setTree(threadTree.second.children, h, y);
#else
auto item = new ProfGraphicsItem();
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item->setLevels(threadTree.second.depth);
//item->setPos(x, y);
const auto children_duration = setTree(item, threadTree.second.children, h, y, 0);
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item->setBoundingRect(0, 0, children_duration, h);
item->setPos(x, y);
addItem(item);
#endif
y += h + ROW_SPACING;
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}
const qreal endX = time2position(finish + 1000000);
setSceneRect(0, 0, endX, y + ROW_SPACING);
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auto rect = sceneRect();
auto itms = items();
for (auto item : itms)
{
static_cast<ProfGraphicsItem*>(item)->setBoundingRect(rect);
}
}
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qreal ProfGraphicsScene::setTree(const BlocksTree::children_t& _children, qreal& _height, qreal _y)
{
#if DRAW_METHOD > 0
return 0;
#else
qreal total_duration = 0, prev_end = 0, maxh = 0;
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for (const auto& child : _children)
{
qreal xbegin = time2position(child.node->block()->getBegin());
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qreal duration = time2position(child.node->block()->getEnd()) - xbegin;
const qreal dt = xbegin - prev_end;
if (dt < 0)
{
duration += dt;
xbegin -= dt;
}
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if (duration < 0.1)
{
duration = 0.1;
}
auto item = new ProfGraphicsItem();
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item->setPos(xbegin, _y);
item->reserve(child.total_children_number + 1);
auto i = item->addItem();
qreal h = 0;
const auto children_duration = setTree(item, child.children, h, _y + GRAPHICS_ROW_SIZE_FULL, 1);
if (duration < children_duration)
{
duration = children_duration;
}
if (h > maxh)
{
maxh = h;
}
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const auto color = child.node->block()->getColor();
auto& b = item->getItem(i);
b.block = &child;
b.color = toRgb(::profiler::colors::get_red(color), ::profiler::colors::get_green(color), ::profiler::colors::get_blue(color));
b.setRect(0, 0, duration, GRAPHICS_ROW_SIZE);
b.totalHeight = GRAPHICS_ROW_SIZE + h;
item->setBoundingRect(0, 0, duration, b.totalHeight);
addItem(item);
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total_duration += duration;
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prev_end = xbegin + duration;
}
_height += GRAPHICS_ROW_SIZE + maxh;
return total_duration;
#endif
}
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qreal ProfGraphicsScene::setTree(ProfGraphicsItem* _item, const BlocksTree::children_t& _children, qreal& _height, qreal _y, unsigned short _level)
{
if (_children.empty())
{
return 0;
}
#if DRAW_METHOD > 0
_item->reserve(_level, _children.size());
#endif
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const auto next_level = _level + 1;
qreal total_duration = 0, prev_end = 0, maxh = 0;
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//size_t num = 0;
for (const auto& child : _children)
{
qreal xbegin = time2position(child.node->block()->getBegin());
qreal duration = time2position(child.node->block()->getEnd()) - xbegin;
const qreal dt = xbegin - prev_end;
if (dt < 0)
{
duration += dt;
xbegin -= dt;
}
if (duration < 0.1)
{
duration = 0.1;
}
#if DRAW_METHOD == 0
auto i = _item->addItem();
#else
auto i = _item->addItem(_level);
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auto& b = _item->getItem(_level, i);
if (next_level < _item->levels() && !child.children.empty())
{
b.children_begin = static_cast<unsigned int>(_item->items(next_level).size());
}
else
{
b.children_begin = -1;
}
#endif
qreal h = 0;
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const auto children_duration = setTree(_item, child.children, h, _y + GRAPHICS_ROW_SIZE_FULL, next_level);
if (duration < children_duration)
{
duration = children_duration;
}
if (h > maxh)
{
maxh = h;
}
const auto color = child.node->block()->getColor();
#if DRAW_METHOD == 0
auto& b = _item->getItem(i);
#endif
b.block = &child;
b.color = toRgb(::profiler::colors::get_red(color), ::profiler::colors::get_green(color), ::profiler::colors::get_blue(color));
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b.setRect(xbegin, _y, duration, GRAPHICS_ROW_SIZE);
b.totalHeight = GRAPHICS_ROW_SIZE + h;
total_duration += duration;
prev_end = xbegin + duration;
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//if (_level == 0 && ++num > 20) break;
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}
_height += GRAPHICS_ROW_SIZE_FULL + maxh;
return total_duration;
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}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ProfGraphicsView::ProfGraphicsView(bool _test)
: QGraphicsView()
, m_scale(1)
, m_scaleCoeff(1.25)
, m_mouseButtons(Qt::NoButton)
, m_bUpdatingRect(false)
, m_flickerSpeed(0)
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{
initMode();
setScene(new ProfGraphicsScene(this, _test));
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centerOn(0, 0);
updateVisibleSceneRect();
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}
ProfGraphicsView::ProfGraphicsView(const thread_blocks_tree_t& _blocksTree)
: QGraphicsView()
, m_scale(1)
, m_scaleCoeff(1.25)
, m_mouseButtons(Qt::NoButton)
, m_bUpdatingRect(false)
, m_flickerSpeed(0)
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{
initMode();
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setScene(new ProfGraphicsScene(_blocksTree, this));
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centerOn(0, 0);
updateVisibleSceneRect();
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}
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ProfGraphicsView::~ProfGraphicsView()
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{
}
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void ProfGraphicsView::wheelEvent(QWheelEvent* _event)
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{
qreal scaleCoeff;
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if (_event->delta() > 0)
{
scaleCoeff = m_scaleCoeff;
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}
else
{
scaleCoeff = 1. / m_scaleCoeff;
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}
m_bUpdatingRect = true; // To be sure that updateVisibleSceneRect will not be called by scrollbar change
scale(scaleCoeff, 1); // Scale scene
m_scale *= scaleCoeff;
m_bUpdatingRect = false;
updateVisibleSceneRect(); // Update scene rect
_event->accept();
//QGraphicsView::wheelEvent(_event);
}
void ProfGraphicsView::mousePressEvent(QMouseEvent* _event)
{
m_mouseButtons = _event->buttons();
if (m_mouseButtons & Qt::LeftButton)
{
m_mousePressPos = _event->globalPos();
}
_event->accept();
//QGraphicsView::mousePressEvent(_event);
}
void ProfGraphicsView::mouseReleaseEvent(QMouseEvent* _event)
{
m_mouseButtons = _event->buttons();
_event->accept();
//QGraphicsView::mouseReleaseEvent(_event);
}
void ProfGraphicsView::mouseMoveEvent(QMouseEvent* _event)
{
if (m_mouseButtons & Qt::LeftButton)
{
const auto pos = _event->globalPos();
const auto delta = pos - m_mousePressPos;
m_mousePressPos = pos;
auto vbar = verticalScrollBar();
auto hbar = horizontalScrollBar();
m_bUpdatingRect = true; // Block scrollbars from updating scene rect to make it possible to do it only once
vbar->setValue(vbar->value() - delta.y()); hbar->setValue(hbar->value() - delta.x());
m_bUpdatingRect = false;
// Seems like an ugly stub, but QSignalBlocker is also a bad decision
// because if scrollbar does not emit valueChanged signal then viewport does not move
updateVisibleSceneRect(); // Update scene visible rect only once
// Update flicker speed
m_flickerSpeed += delta.x() >> 1;
if (!m_flickerTimer.isActive())
{
// If flicker timer is not started, then start it
m_flickerTimer.start(20);
}
}
//_event->accept();
QGraphicsView::mouseMoveEvent(_event); // This is to be able to use setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
}
void ProfGraphicsView::initMode()
{
// TODO: find mode with least number of bugs :)
// There are always some display bugs...
setCacheMode(QGraphicsView::CacheNone);
setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
setOptimizationFlag(QGraphicsView::DontSavePainterState, true);
connect(horizontalScrollBar(), &QScrollBar::valueChanged, this, &This::onScrollbarValueChange);
connect(verticalScrollBar(), &QScrollBar::valueChanged, this, &This::onScrollbarValueChange);
connect(&m_flickerTimer, &QTimer::timeout, this, &This::onFlickerTimeout);
}
void ProfGraphicsView::updateVisibleSceneRect()
{
m_visibleSceneRect = mapToScene(rect()).boundingRect();
}
void ProfGraphicsView::setTree(const thread_blocks_tree_t& _blocksTree)
{
// clear scene
clearSilent();
// set new blocks tree
static_cast<ProfGraphicsScene*>(scene())->setTree(_blocksTree);
// center view on the beginning of the scene
centerOn(0, 0);
updateVisibleSceneRect();
}
void ProfGraphicsView::clearSilent()
{
// block all signals for faster scene recreation
const QSignalBlocker b(this);
// clear scene
static_cast<ProfGraphicsScene*>(scene())->clearSilent();
// scale back to initial 100% scale
scale(1. / m_scale, 1);
m_scale = 1;
}
void ProfGraphicsView::test(size_t _frames_number, size_t _total_items_number_estimate, int _depth)
{
static_cast<ProfGraphicsScene*>(scene())->test(_frames_number, _total_items_number_estimate, _depth);
updateVisibleSceneRect();
}
void ProfGraphicsView::onScrollbarValueChange(int)
{
if (!m_bUpdatingRect)
updateVisibleSceneRect();
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}
void ProfGraphicsView::onFlickerTimeout()
{
if (m_mouseButtons & Qt::LeftButton)
{
// Fast slow-down and stop if mouse button is pressed, no flicking.
m_flickerSpeed >>= 1;
}
else
{
// Flick when mouse button is not pressed
auto hbar = horizontalScrollBar();
m_bUpdatingRect = true; // Block scrollbars from updating scene rect to make it possible to do it only once
hbar->setValue(hbar->value() - m_flickerSpeed);
m_bUpdatingRect = false;
// Seems like an ugly stub, but QSignalBlocker is also a bad decision
// because if scrollbar does not emit valueChanged signal then viewport does not move
updateVisibleSceneRect(); // Update scene visible rect only once
static const auto sign = [](int _value) { return _value < 0 ? -1 : 1; };
static const auto absmin = [](int _a, int _b) { return abs(_a) < abs(_b) ? _a : _b; };
m_flickerSpeed -= absmin(3 * sign(m_flickerSpeed), m_flickerSpeed);
}
if (m_flickerSpeed == 0)
{
// Flicker stopped, no timer needed.
m_flickerTimer.stop();
}
}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////