mirror of
https://github.com/yse/easy_profiler.git
synced 2024-12-27 00:31:02 +08:00
Scene paint fixes and optimization
This commit is contained in:
parent
9a616fc693
commit
03fb3f271f
@ -27,6 +27,9 @@ along with this program.If not, see <http://www.gnu.org/licenses/>.
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//#define PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
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#define PROFILER_COUNT_DEPTH
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namespace profiler {
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typedef uint32_t calls_number_t;
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@ -96,10 +99,25 @@ struct BlocksTree
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::profiler::SerilizedBlock* node;
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::profiler::BlockStatistics* frame_statistics; ///< Pointer to statistics for this block within the parent (may be nullptr for top-level blocks)
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::profiler::BlockStatistics* total_statistics; ///< Pointer to statistics for this block within the bounds of all frames per current thread
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unsigned int total_children_number; ///< Number of all children including number of grandchildren (and so on)
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unsigned short sublevels; ///< Maximum number of sublevels (maximum children depth)
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BlocksTree() : node(nullptr), frame_statistics(nullptr), total_statistics(nullptr), total_children_number(0), sublevels(0)
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#ifdef PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
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unsigned int total_children_number; ///< Number of all children including number of grandchildren (and so on)
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#endif
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#ifdef PROFILER_COUNT_DEPTH
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unsigned short depth; ///< Maximum number of sublevels (maximum children depth)
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#endif
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BlocksTree()
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: node(nullptr)
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, frame_statistics(nullptr)
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, total_statistics(nullptr)
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#ifdef PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
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, total_children_number(0)
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#endif
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#ifdef PROFILER_COUNT_DEPTH
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, depth(0)
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#endif
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{
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}
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@ -158,8 +176,14 @@ private:
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node = that.node;
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frame_statistics = that.frame_statistics;
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total_statistics = that.total_statistics;
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#ifdef PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
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total_children_number = that.total_children_number;
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sublevels = that.sublevels;
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#endif
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#ifdef PROFILER_COUNT_DEPTH
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depth = that.depth;
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#endif
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that.node = nullptr;
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that.frame_statistics = nullptr;
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@ -35,50 +35,50 @@
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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const qreal GRAPHICS_ROW_SIZE = 16;
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const qreal GRAPHICS_ROW_SIZE_FULL = GRAPHICS_ROW_SIZE + 2;
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const qreal ROW_SPACING = 10;
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const unsigned short GRAPHICS_ROW_SIZE = 16;
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const unsigned short GRAPHICS_ROW_SIZE_FULL = GRAPHICS_ROW_SIZE + 2;
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const unsigned short ROW_SPACING = 10;
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const QRgb DEFAULT_COLOR = 0x00f0e094;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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QRgb toRgb(unsigned int _red, unsigned int _green, unsigned int _blue)
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{
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if (_red == _green == _blue == 0)
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if (_red == 0 && _green == 0 && _blue == 0)
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return DEFAULT_COLOR;
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return (_red << 16) + (_green << 8) + _blue;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void ProfBlockItem::setRect(preal _x, preal _y, preal _w, preal _h) {
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void ProfBlockItem::setRect(qreal _x, float _y, float _w, float _h) {
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x = _x;
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y = _y;
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w = _w;
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h = _h;
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}
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preal ProfBlockItem::left() const {
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qreal ProfBlockItem::left() const {
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return x;
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}
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preal ProfBlockItem::top() const {
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float ProfBlockItem::top() const {
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return y;
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}
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preal ProfBlockItem::width() const {
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float ProfBlockItem::width() const {
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return w;
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}
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preal ProfBlockItem::height() const {
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float ProfBlockItem::height() const {
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return h;
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}
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preal ProfBlockItem::right() const {
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qreal ProfBlockItem::right() const {
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return x + w;
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}
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preal ProfBlockItem::bottom() const {
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float ProfBlockItem::bottom() const {
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return y + h;
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}
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@ -139,8 +139,8 @@ void ProfGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*
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QRgb previousColor = 0;
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for (auto& item : m_items)
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{
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item.draw = !(item.left() > sceneRight || item.right() < sceneLeft);
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if (!item.draw)
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item.state = !(item.left() > sceneRight || item.right() < sceneLeft);
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if (!item.state)
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{
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// this item is fully out of scene visible rect
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continue;
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@ -164,7 +164,7 @@ void ProfGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*
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{
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for (auto& item : m_items)
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{
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if (!item.draw)
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if (!item.state)
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continue;
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auto w = item.width() * currentScale;
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@ -181,7 +181,7 @@ void ProfGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*
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previousColor = 0;
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for (auto& item : m_items)
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{
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if (!item.draw)
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if (!item.state)
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continue;
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auto w = item.width() * currentScale;
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@ -220,28 +220,30 @@ void ProfGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*
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return;
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}
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const auto selfX = x();
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const auto self_x = x();
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const auto view = static_cast<ProfGraphicsView*>(scene()->parent());
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const auto visibleSceneRect = view->visibleSceneRect(); // Current visible scene rect
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const auto sceneLeft = visibleSceneRect.left() - selfX, sceneRight = visibleSceneRect.right() - selfX;
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const auto currentScale = view->currentScale(); // Current GraphicsView scale
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const auto scaleRevert = 1.0 / currentScale; // Multiplier for reverting current GraphicsView scale
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const auto visibleSceneRect = view->visibleSceneRect(); // Current visible scene rect
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const auto sceneLeft = visibleSceneRect.left() - self_x, sceneRight = visibleSceneRect.right() - self_x;
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QRectF rect;
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QBrush brush;
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QPen pen = _painter->pen();
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QRgb previousColor = 0;
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brush.setStyle(Qt::SolidPattern);
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_painter->save();
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//_painter->setPen(Qt::NoPen);
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_painter->setTransform(QTransform::fromScale(scaleRevert, 1), true);
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_painter->setPen(Qt::NoPen);
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const int levelsNumber = static_cast<int>(m_levels.size());
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for (int i = 1; i < levelsNumber; ++i)
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// Reset indices of first visible item for each layer
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const auto levelsNumber = levels();
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for (unsigned short i = 1; i < levelsNumber; ++i)
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m_levelsIndexes[i] = -1;
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// Searching for first visible top item
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// Search for first visible top item
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auto& level0 = m_levels[0];
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auto first = ::std::lower_bound(level0.begin(), level0.end(), sceneLeft, [](const ProfBlockItem& _item, double _value)
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{
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@ -259,51 +261,99 @@ void ProfGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*
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m_levelsIndexes[0] = level0.size() - 1;
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}
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// Iterating through levels and draw visible items
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for (int l = 0; l < levelsNumber; ++l)
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// STUB! --------------------------------------------------------
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//
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// This is to make _painter->drawText() work properly
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// (it seems there is a bug in Qt5.6 when drawText called for big coordinates,
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// drawRect at the same time called for actually same coordinates
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// works fine without using this additional transform fromTranslate)
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const auto dx = m_levels[0][m_levelsIndexes[0]].left();
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_painter->setTransform(QTransform::fromTranslate(dx, -y()), true);
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//
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// END STUB! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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_painter->setTransform(QTransform::fromScale(scaleRevert, 1), true);
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//printf("SCALE=%0.4lf // LEFT=%0.2lf // RIGHT=%0.2lf // self_x=%0.2lf\n", currentScale, sceneLeft, sceneRight, self_x);
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// Iterate through layers and draw visible items
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for (unsigned short l = 0; l < levelsNumber; ++l)
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{
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auto& level = m_levels[l];
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const auto next_level = l + 1;
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char state = 1;
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//bool changebrush = false;
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for (unsigned int i = m_levelsIndexes[l], end = level.size(); i < end; ++i)
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{
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auto& item = level[i];
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if (item.state != 0) state = item.state;
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if (item.right() < sceneLeft)
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if (item.right() < sceneLeft || state == -1)
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{
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++m_levelsIndexes[l];
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continue;
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}
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auto w = item.width() * currentScale;
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if (l == 0)
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auto w = ::std::max(item.width() * currentScale, 1.0);
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if (w < 20)
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{
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if (w < 20)
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{
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// Items which width is less than 20 will be painted as big rectangles which are hiding it's children
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if (item.left() > sceneRight)
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break;
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// Items which width is less than 20 will be painted as big rectangles which are hiding it's children
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if (item.left() > sceneRight)
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break;
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if (previousColor != item.color)
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{
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previousColor = item.color;
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brush.setColor(previousColor);
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_painter->setBrush(brush);
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}
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auto x = (item.left() - dx) * currentScale;
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//if (previousColor != item.color)
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//{
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// changebrush = true;
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// previousColor = item.color;
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// QLinearGradient gradient(x, item.top(), x, item.top() + item.totalHeight);
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// gradient.setColorAt(0, item.color);
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// gradient.setColorAt(1, 0x00ffffff);
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// brush = QBrush(gradient);
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// _painter->setBrush(brush);
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//}
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//rect.setRect(selfX + item.left(), item.top(), item.width(), item.totalHeight);
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rect.setRect((selfX + item.left()) * currentScale, item.top(), w, item.totalHeight);
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_painter->drawRect(rect);
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continue;
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if (previousColor != item.color)
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{
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previousColor = item.color;
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brush.setColor(previousColor);
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_painter->setBrush(brush);
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}
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//rect.setRect(item.left(), item.top(), item.width(), item.totalHeight);
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//rect.setRect(item.left() * currentScale, item.top(), w, item.totalHeight);
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rect.setRect(x, item.top(), w, item.totalHeight);
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_painter->drawRect(rect);
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if (next_level < levelsNumber && item.children_begin != -1)
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m_levels[next_level][item.children_begin].state = -1;
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continue;
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}
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if (next_level < levelsNumber && m_levelsIndexes[next_level] == -1)
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m_levelsIndexes[next_level] = item.children_begin;
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if (next_level < levelsNumber && item.children_begin != -1)
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{
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if (m_levelsIndexes[next_level] == -1)
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m_levelsIndexes[next_level] = item.children_begin;
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m_levels[next_level][item.children_begin].state = 1;
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}
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if (item.left() > sceneRight)
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break;
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//if (changebrush)
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//{
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// changebrush = false;
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// previousColor = item.color;
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// brush = QBrush(previousColor);
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// _painter->setBrush(brush);
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//} else
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if (previousColor != item.color)
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{
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previousColor = item.color;
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@ -311,32 +361,35 @@ void ProfGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*
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_painter->setBrush(brush);
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}
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if (w < 20)
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_painter->setPen(Qt::NoPen);
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//rect.setRect(selfX + item.left(), item.top(), item.width(), item.height());
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rect.setRect((selfX + item.left()) * currentScale, item.top(), w, item.height());
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//rect.setRect(item.left(), item.top(), item.width(), item.height());
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//rect.setRect(item.left() * currentScale, item.top(), w, item.height());
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rect.setRect((item.left() - dx) * currentScale, item.top(), w, item.height());
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_painter->drawRect(rect);
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if (w < 20)
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{
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_painter->setPen(Qt::SolidLine);
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continue;
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}
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//if (w < 20)
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// continue;
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if (m_bTest)
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{
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auto xtext = item.left();
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if (xtext < sceneLeft)
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{
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w += xtext - sceneLeft;
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xtext = sceneLeft;
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}
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xtext += selfX;
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auto xtext = 0;
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if (item.left() < sceneLeft)
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{
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w += (item.left() - sceneLeft) * currentScale;
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xtext = sceneLeft - dx;
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}
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else
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{
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xtext = item.left() - dx;
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}
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rect.setRect(xtext * currentScale, item.top(), w, item.height());
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_painter->drawText(rect, 0, "NOT VERY LONG TEST TEXT");
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}
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//w = item.width();
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rect.setRect(xtext * currentScale, item.top(), w, item.height());
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auto textColor = 0x00ffffff - previousColor;
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if (textColor == previousColor) textColor = 0;
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pen.setColor(textColor); // Text is painted with inverse color
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_painter->setPen(pen);
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auto text = m_bTest ? "NOT VERY LONG TEST TEXT" : item.block->node->getBlockName();
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_painter->drawText(rect, 0, text);
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_painter->setPen(Qt::NoPen); // restore pen for rectangle painting
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}
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}
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@ -396,6 +449,11 @@ size_t ProfGraphicsItem::addItem(ProfBlockItem&& _item)
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#else
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unsigned short ProfGraphicsItem::levels() const
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{
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return static_cast<unsigned short>(m_levels.size());
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}
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void ProfGraphicsItem::setLevels(unsigned short _levels)
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{
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m_levels.resize(_levels);
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@ -545,23 +603,24 @@ void fillChildren(ProfGraphicsItem* _item, int _level, qreal _x, qreal _y, size_
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size_t j = _item->addItem(_level);
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auto& b = _item->getItem(_level, j);
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b.color = toRgb(30 + rand() % 225, 30 + rand() % 225, 30 + rand() % 225);
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b.state = 0;
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if (_childrenNumber > 0)
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{
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const auto& children = _item->items(_level + 1);
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b.children_begin = static_cast<unsigned int>(children.size());
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fillChildren(_item, _level + 1, _x, _y + GRAPHICS_ROW_SIZE + 2, _childrenNumber, _total_items);
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fillChildren(_item, _level + 1, _x, _y + GRAPHICS_ROW_SIZE_FULL, _childrenNumber, _total_items);
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const auto& last = children.back();
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b.setRect(_x, _y, last.right() - _x, GRAPHICS_ROW_SIZE);
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b.totalHeight = GRAPHICS_ROW_SIZE + last.totalHeight + 2;
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b.totalHeight = GRAPHICS_ROW_SIZE_FULL + last.totalHeight;
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}
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else
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{
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b.setRect(_x, _y, 10 + rand() % 40, GRAPHICS_ROW_SIZE);
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b.totalHeight = GRAPHICS_ROW_SIZE;
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b.children_begin = 0;
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b.children_begin = -1;
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}
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_x = b.right();
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@ -571,11 +630,14 @@ void fillChildren(ProfGraphicsItem* _item, int _level, qreal _x, qreal _y, size_
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void ProfGraphicsScene::test(size_t _frames_number, size_t _total_items_number_estimate, int _depth)
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{
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static const qreal X_BEGIN = 50;
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static const qreal Y_BEGIN = 0;
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const auto children_per_frame = _total_items_number_estimate / _frames_number;
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const size_t first_level_children_count = sqrt(pow(2, _depth - 1)) * pow(children_per_frame, 1.0 / double(_depth)) + 0.5;
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auto item = new ProfGraphicsItem(true);
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item->setPos(0, 0);
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item->setPos(X_BEGIN, Y_BEGIN);
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item->setLevels(_depth + 1);
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item->reserve(0, _frames_number);
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@ -589,36 +651,33 @@ void ProfGraphicsScene::test(size_t _frames_number, size_t _total_items_number_e
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}
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size_t total_items = 0;
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qreal x = 0, y = 0, h = 0;
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qreal x = X_BEGIN;
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for (unsigned int i = 0; i < _frames_number; ++i)
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{
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size_t j = item->addItem(0);
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auto& b = item->getItem(0, j);
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b.color = toRgb(30 + rand() % 225, 30 + rand() % 225, 30 + rand() % 225);
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b.state = 0;
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const auto& children = item->items(1);
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b.children_begin = static_cast<unsigned int>(children.size());
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fillChildren(item, 1, x, y + GRAPHICS_ROW_SIZE + 2, first_level_children_count, total_items);
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fillChildren(item, 1, x, Y_BEGIN + GRAPHICS_ROW_SIZE_FULL, first_level_children_count, total_items);
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const auto& last = children.back();
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b.setRect(x, 0, last.right() - x, GRAPHICS_ROW_SIZE);
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b.totalHeight = GRAPHICS_ROW_SIZE + last.totalHeight + 2;
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b.setRect(x, Y_BEGIN, last.right() - x, GRAPHICS_ROW_SIZE);
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b.totalHeight = GRAPHICS_ROW_SIZE_FULL + last.totalHeight;
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x += b.width() + 500;
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if (last.bottom() > h)
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{
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h = last.bottom();
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}
|
||||
|
||||
++total_items;
|
||||
}
|
||||
|
||||
item->setBoundingRect(0, 0, x, item->getItem(0, 0).totalHeight);
|
||||
const auto h = item->getItem(0, 0).totalHeight;
|
||||
item->setBoundingRect(0, 0, x - X_BEGIN, h);
|
||||
addItem(item);
|
||||
|
||||
setSceneRect(0, 0, x, h);
|
||||
setSceneRect(0, 0, x, Y_BEGIN + h);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -635,7 +694,7 @@ void ProfGraphicsScene::setTree(const thread_blocks_tree_t& _blocksTree)
|
||||
{
|
||||
// calculate scene size and fill it with items
|
||||
::profiler::timestamp_t finish = 0;
|
||||
qreal y = ROW_SPACING;
|
||||
qreal y = 0;// ROW_SPACING;
|
||||
for (const auto& threadTree : _blocksTree)
|
||||
{
|
||||
const auto timestart = threadTree.second.children.front().node->block()->getBegin();
|
||||
@ -644,13 +703,19 @@ void ProfGraphicsScene::setTree(const thread_blocks_tree_t& _blocksTree)
|
||||
if (finish < timefinish) finish = timefinish;
|
||||
|
||||
// fill scene with new items
|
||||
qreal h = 0;
|
||||
qreal h = 0, x = time2position(timestart);
|
||||
#if DRAW_METHOD == 0
|
||||
setTree(threadTree.second.children, h, y);
|
||||
#else
|
||||
auto item = new ProfGraphicsItem();
|
||||
item->setLevels(threadTree.second.sublevels);
|
||||
item->setLevels(threadTree.second.depth);
|
||||
//item->setPos(x, y);
|
||||
|
||||
const auto children_duration = setTree(item, threadTree.second.children, h, y, 0);
|
||||
|
||||
item->setBoundingRect(0, 0, children_duration, h);
|
||||
item->setPos(x, y);
|
||||
|
||||
addItem(item);
|
||||
#endif
|
||||
y += h + ROW_SPACING;
|
||||
@ -658,6 +723,13 @@ void ProfGraphicsScene::setTree(const thread_blocks_tree_t& _blocksTree)
|
||||
|
||||
const qreal endX = time2position(finish + 1000000);
|
||||
setSceneRect(0, 0, endX, y + ROW_SPACING);
|
||||
|
||||
auto rect = sceneRect();
|
||||
auto itms = items();
|
||||
for (auto item : itms)
|
||||
{
|
||||
static_cast<ProfGraphicsItem*>(item)->setBoundingRect(rect);
|
||||
}
|
||||
}
|
||||
|
||||
qreal ProfGraphicsScene::setTree(const BlocksTree::children_t& _children, qreal& _height, qreal _y)
|
||||
@ -721,7 +793,7 @@ qreal ProfGraphicsScene::setTree(const BlocksTree::children_t& _children, qreal&
|
||||
#endif
|
||||
}
|
||||
|
||||
qreal ProfGraphicsScene::setTree(ProfGraphicsItem* _item, const BlocksTree::children_t& _children, qreal& _height, qreal _y, unsigned int _level)
|
||||
qreal ProfGraphicsScene::setTree(ProfGraphicsItem* _item, const BlocksTree::children_t& _children, qreal& _height, qreal _y, unsigned short _level)
|
||||
{
|
||||
if (_children.empty())
|
||||
{
|
||||
@ -732,7 +804,9 @@ qreal ProfGraphicsScene::setTree(ProfGraphicsItem* _item, const BlocksTree::chil
|
||||
_item->reserve(_level, _children.size());
|
||||
#endif
|
||||
|
||||
const auto next_level = _level + 1;
|
||||
qreal total_duration = 0, prev_end = 0, maxh = 0;
|
||||
//size_t num = 0;
|
||||
for (const auto& child : _children)
|
||||
{
|
||||
qreal xbegin = time2position(child.node->block()->getBegin());
|
||||
@ -754,10 +828,20 @@ qreal ProfGraphicsScene::setTree(ProfGraphicsItem* _item, const BlocksTree::chil
|
||||
auto i = _item->addItem();
|
||||
#else
|
||||
auto i = _item->addItem(_level);
|
||||
auto& b = _item->getItem(_level, i);
|
||||
|
||||
if (next_level < _item->levels() && !child.children.empty())
|
||||
{
|
||||
b.children_begin = static_cast<unsigned int>(_item->items(next_level).size());
|
||||
}
|
||||
else
|
||||
{
|
||||
b.children_begin = -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
qreal h = 0;
|
||||
const auto children_duration = setTree(_item, child.children, h, _y + GRAPHICS_ROW_SIZE_FULL, _level + 1);
|
||||
const auto children_duration = setTree(_item, child.children, h, _y + GRAPHICS_ROW_SIZE_FULL, next_level);
|
||||
if (duration < children_duration)
|
||||
{
|
||||
duration = children_duration;
|
||||
@ -771,17 +855,17 @@ qreal ProfGraphicsScene::setTree(ProfGraphicsItem* _item, const BlocksTree::chil
|
||||
const auto color = child.node->block()->getColor();
|
||||
#if DRAW_METHOD == 0
|
||||
auto& b = _item->getItem(i);
|
||||
#else
|
||||
auto& b = _item->getItem(_level, i);
|
||||
#endif
|
||||
b.block = &child;
|
||||
b.color = toRgb(::profiler::colors::get_red(color), ::profiler::colors::get_green(color), ::profiler::colors::get_blue(color));
|
||||
b.setRect(xbegin - _item->x(), _y - _item->y(), duration, GRAPHICS_ROW_SIZE);
|
||||
b.setRect(xbegin, _y, duration, GRAPHICS_ROW_SIZE);
|
||||
b.totalHeight = GRAPHICS_ROW_SIZE + h;
|
||||
|
||||
total_duration += duration;
|
||||
|
||||
prev_end = xbegin + duration;
|
||||
|
||||
//if (_level == 0 && ++num > 20) break;
|
||||
}
|
||||
|
||||
_height += GRAPHICS_ROW_SIZE_FULL + maxh;
|
||||
|
@ -36,29 +36,33 @@
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define DRAW_METHOD 2
|
||||
typedef float preal;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct ProfBlockItem
|
||||
{
|
||||
const BlocksTree* block;
|
||||
preal x, y, w, h;
|
||||
|
||||
float totalHeight;
|
||||
QRgb color;
|
||||
const BlocksTree* block;
|
||||
qreal x;
|
||||
float w;
|
||||
float y;
|
||||
float h;
|
||||
QRgb color;
|
||||
#if DRAW_METHOD > 0
|
||||
unsigned int children_begin;
|
||||
#endif
|
||||
unsigned short totalHeight;
|
||||
#if DRAW_METHOD > 0
|
||||
char state;
|
||||
#else
|
||||
bool draw;
|
||||
bool state;
|
||||
#endif
|
||||
|
||||
void setRect(preal _x, preal _y, preal _w, preal _h);
|
||||
preal left() const;
|
||||
preal top() const;
|
||||
preal width() const;
|
||||
preal height() const;
|
||||
preal right() const;
|
||||
preal bottom() const;
|
||||
void setRect(qreal _x, float _y, float _w, float _h);
|
||||
qreal left() const;
|
||||
float top() const;
|
||||
float width() const;
|
||||
float height() const;
|
||||
qreal right() const;
|
||||
float bottom() const;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
@ -99,6 +103,7 @@ public:
|
||||
size_t addItem(const ProfBlockItem& _item);
|
||||
size_t addItem(ProfBlockItem&& _item);
|
||||
#else
|
||||
unsigned short levels() const;
|
||||
void setLevels(unsigned short _levels);
|
||||
void reserve(unsigned short _level, size_t _items);
|
||||
const Children& items(unsigned short _level) const;
|
||||
@ -140,7 +145,7 @@ private:
|
||||
void setTree(const thread_blocks_tree_t& _blocksTree);
|
||||
|
||||
qreal setTree(const BlocksTree::children_t& _children, qreal& _height, qreal _y);
|
||||
qreal setTree(ProfGraphicsItem* _item, const BlocksTree::children_t& _children, qreal& _height, qreal _y, unsigned int _level);
|
||||
qreal setTree(ProfGraphicsItem* _item, const BlocksTree::children_t& _children, qreal& _height, qreal _y, unsigned short _level);
|
||||
|
||||
inline qreal time2position(const profiler::timestamp_t& _time) const
|
||||
{
|
||||
|
@ -272,16 +272,51 @@ extern "C"{
|
||||
|
||||
for (auto& child : tree.children)
|
||||
{
|
||||
#ifdef PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
|
||||
tree.total_children_number += child.total_children_number;
|
||||
#endif
|
||||
|
||||
update_statistics(frame_statistics, child.node, child.frame_statistics);
|
||||
if (tree.sublevels < child.sublevels)
|
||||
tree.sublevels = child.sublevels;
|
||||
|
||||
#ifdef PROFILER_COUNT_DEPTH
|
||||
if (tree.depth < child.depth)
|
||||
tree.depth = child.depth;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
|
||||
tree.total_children_number += static_cast<unsigned int>(tree.children.size());
|
||||
++tree.sublevels;
|
||||
#endif
|
||||
|
||||
#ifdef PROFILER_COUNT_DEPTH
|
||||
++tree.depth;
|
||||
#endif
|
||||
}
|
||||
#if defined(PROFILER_COUNT_TOTAL_CHILDREN_NUMBER) || defined(PROFILER_COUNT_DEPTH)
|
||||
else
|
||||
{
|
||||
for (auto& child : tree.children)
|
||||
{
|
||||
#ifdef PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
|
||||
tree.total_children_number += child.total_children_number;
|
||||
#endif
|
||||
|
||||
#ifdef PROFILER_COUNT_DEPTH
|
||||
if (tree.depth < child.depth)
|
||||
tree.depth = child.depth;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
|
||||
tree.total_children_number += static_cast<unsigned int>(tree.children.size());
|
||||
#endif
|
||||
|
||||
#ifdef PROFILER_COUNT_DEPTH
|
||||
++tree.depth;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
root.children.push_back(std::move(tree));
|
||||
@ -299,6 +334,7 @@ extern "C"{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
PROFILER_BEGIN_BLOCK("Gather statistic for roots")
|
||||
if (gather_statistics)
|
||||
{
|
||||
@ -309,15 +345,28 @@ extern "C"{
|
||||
frame_statistics.clear();
|
||||
for (auto& frame : root.children)
|
||||
{
|
||||
#ifdef PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
|
||||
root.total_children_number += frame.total_children_number;
|
||||
#endif
|
||||
|
||||
update_statistics(frame_statistics, frame.node, frame.frame_statistics);
|
||||
if (root.sublevels < frame.sublevels)
|
||||
root.sublevels = frame.sublevels;
|
||||
|
||||
#ifdef PROFILER_COUNT_DEPTH
|
||||
if (root.depth < frame.depth)
|
||||
root.depth = frame.depth;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
|
||||
root.total_children_number += static_cast<unsigned int>(root.children.size());
|
||||
++root.sublevels;
|
||||
#endif
|
||||
|
||||
#ifdef PROFILER_COUNT_DEPTH
|
||||
++root.depth;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#if defined(PROFILER_COUNT_TOTAL_CHILDREN_NUMBER) || defined(PROFILER_COUNT_DEPTH)
|
||||
else
|
||||
{
|
||||
for (auto& root_value : threaded_trees)
|
||||
@ -325,14 +374,26 @@ extern "C"{
|
||||
auto& root = root_value.second;
|
||||
for (auto& frame : root.children)
|
||||
{
|
||||
#ifdef PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
|
||||
root.total_children_number += frame.total_children_number;
|
||||
if (root.sublevels < frame.sublevels)
|
||||
root.sublevels = frame.sublevels;
|
||||
#endif
|
||||
|
||||
#ifdef PROFILER_COUNT_DEPTH
|
||||
if (root.depth < frame.depth)
|
||||
root.depth = frame.depth;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef PROFILER_COUNT_TOTAL_CHILDREN_NUMBER
|
||||
root.total_children_number += static_cast<unsigned int>(root.children.size());
|
||||
++root.sublevels;
|
||||
#endif
|
||||
|
||||
#ifdef PROFILER_COUNT_DEPTH
|
||||
++root.depth;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
PROFILER_END_BLOCK
|
||||
// No need to delete BlockStatistics instances - they will be deleted inside BlocksTree destructors
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user