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https://github.com/chromium/crashpad.git
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ab01df1ffe
Because DumpAndCrashTargetProcess() suspends the process, the thread suspend count is one too high for all threads other than the injection one in the thread snapshots. Compensate for this when we detect this type of exception. BUG=crashpad:103 Change-Id: Ib77112fddf5324fc0e43f598604e56f77d67ff54 Reviewed-on: https://chromium-review.googlesource.com/340372 Reviewed-by: Mark Mentovai <mark@chromium.org>
277 lines
9.6 KiB
C++
277 lines
9.6 KiB
C++
// Copyright 2015 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "snapshot/win/exception_snapshot_win.h"
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#include <string>
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#include "base/files/file_path.h"
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#include "base/strings/string16.h"
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#include "base/strings/utf_string_conversions.h"
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#include "client/crashpad_client.h"
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#include "gtest/gtest.h"
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#include "snapshot/win/process_snapshot_win.h"
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#include "test/paths.h"
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#include "test/win/child_launcher.h"
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#include "util/file/file_io.h"
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#include "util/thread/thread.h"
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#include "util/win/exception_handler_server.h"
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#include "util/win/registration_protocol_win.h"
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#include "util/win/scoped_handle.h"
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#include "util/win/scoped_process_suspend.h"
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namespace crashpad {
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namespace test {
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namespace {
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// Runs the ExceptionHandlerServer on a background thread.
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class RunServerThread : public Thread {
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public:
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// Instantiates a thread which will invoke server->Run(delegate);
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RunServerThread(ExceptionHandlerServer* server,
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ExceptionHandlerServer::Delegate* delegate)
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: server_(server), delegate_(delegate) {}
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~RunServerThread() override {}
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private:
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// Thread:
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void ThreadMain() override { server_->Run(delegate_); }
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ExceptionHandlerServer* server_;
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ExceptionHandlerServer::Delegate* delegate_;
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DISALLOW_COPY_AND_ASSIGN(RunServerThread);
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};
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// During destruction, ensures that the server is stopped and the background
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// thread joined.
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class ScopedStopServerAndJoinThread {
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public:
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ScopedStopServerAndJoinThread(ExceptionHandlerServer* server, Thread* thread)
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: server_(server), thread_(thread) {}
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~ScopedStopServerAndJoinThread() {
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server_->Stop();
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thread_->Join();
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}
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private:
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ExceptionHandlerServer* server_;
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Thread* thread_;
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DISALLOW_COPY_AND_ASSIGN(ScopedStopServerAndJoinThread);
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};
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class CrashingDelegate : public ExceptionHandlerServer::Delegate {
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public:
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CrashingDelegate(HANDLE server_ready, HANDLE completed_test_event)
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: server_ready_(server_ready),
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completed_test_event_(completed_test_event),
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break_near_(0) {}
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~CrashingDelegate() override {}
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void set_break_near(WinVMAddress break_near) { break_near_ = break_near; }
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void ExceptionHandlerServerStarted() override { SetEvent(server_ready_); }
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unsigned int ExceptionHandlerServerException(
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HANDLE process,
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WinVMAddress exception_information_address,
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WinVMAddress debug_critical_section_address) override {
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ScopedProcessSuspend suspend(process);
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ProcessSnapshotWin snapshot;
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snapshot.Initialize(process,
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ProcessSuspensionState::kSuspended,
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exception_information_address,
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debug_critical_section_address);
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// Confirm the exception record was read correctly.
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EXPECT_NE(snapshot.Exception()->ThreadID(), 0u);
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EXPECT_EQ(snapshot.Exception()->Exception(), EXCEPTION_BREAKPOINT);
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// Verify the exception happened at the expected location with a bit of
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// slop space to allow for reading the current PC before the exception
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// happens. See TestCrashingChild().
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const uint64_t kAllowedOffset = 64;
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EXPECT_GT(snapshot.Exception()->ExceptionAddress(), break_near_);
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EXPECT_LT(snapshot.Exception()->ExceptionAddress(),
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break_near_ + kAllowedOffset);
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SetEvent(completed_test_event_);
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return snapshot.Exception()->Exception();
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}
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private:
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HANDLE server_ready_; // weak
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HANDLE completed_test_event_; // weak
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WinVMAddress break_near_;
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DISALLOW_COPY_AND_ASSIGN(CrashingDelegate);
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};
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void TestCrashingChild(const base::string16& directory_modification) {
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// Set up the registration server on a background thread.
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ScopedKernelHANDLE server_ready(CreateEvent(nullptr, false, false, nullptr));
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ScopedKernelHANDLE completed(CreateEvent(nullptr, false, false, nullptr));
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CrashingDelegate delegate(server_ready.get(), completed.get());
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ExceptionHandlerServer exception_handler_server(true);
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std::wstring pipe_name = exception_handler_server.CreatePipe();
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RunServerThread server_thread(&exception_handler_server, &delegate);
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server_thread.Start();
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ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
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&exception_handler_server, &server_thread);
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WaitForSingleObject(server_ready.get(), INFINITE);
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// Spawn a child process, passing it the pipe name to connect to.
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base::FilePath test_executable = Paths::Executable();
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std::wstring child_test_executable =
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test_executable.DirName()
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.Append(directory_modification)
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.Append(test_executable.BaseName().RemoveFinalExtension().value() +
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L"_crashing_child.exe")
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.value();
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ChildLauncher child(child_test_executable, pipe_name);
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child.Start();
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// The child tells us (approximately) where it will crash.
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WinVMAddress break_near_address;
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LoggingReadFile(child.stdout_read_handle(),
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&break_near_address,
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sizeof(break_near_address));
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delegate.set_break_near(break_near_address);
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// Wait for the child to crash and the exception information to be validated.
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WaitForSingleObject(completed.get(), INFINITE);
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}
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TEST(ExceptionSnapshotWinTest, ChildCrash) {
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TestCrashingChild(FILE_PATH_LITERAL("."));
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}
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#if defined(ARCH_CPU_64_BITS)
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TEST(ExceptionSnapshotWinTest, ChildCrashWOW64) {
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#ifndef NDEBUG
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TestCrashingChild(FILE_PATH_LITERAL("..\\..\\out\\Debug"));
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#else
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TestCrashingChild(FILE_PATH_LITERAL("..\\..\\out\\Release"));
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#endif
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}
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#endif // ARCH_CPU_64_BITS
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class SimulateDelegate : public ExceptionHandlerServer::Delegate {
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public:
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SimulateDelegate(HANDLE server_ready, HANDLE completed_test_event)
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: server_ready_(server_ready),
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completed_test_event_(completed_test_event),
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dump_near_(0) {}
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~SimulateDelegate() override {}
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void set_dump_near(WinVMAddress dump_near) { dump_near_ = dump_near; }
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void ExceptionHandlerServerStarted() override { SetEvent(server_ready_); }
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unsigned int ExceptionHandlerServerException(
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HANDLE process,
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WinVMAddress exception_information_address,
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WinVMAddress debug_critical_section_address) override {
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ScopedProcessSuspend suspend(process);
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ProcessSnapshotWin snapshot;
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snapshot.Initialize(process,
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ProcessSuspensionState::kSuspended,
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exception_information_address,
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debug_critical_section_address);
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EXPECT_TRUE(snapshot.Exception());
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EXPECT_EQ(0x517a7ed, snapshot.Exception()->Exception());
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// Verify the dump was captured at the expected location with some slop
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// space.
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const uint64_t kAllowedOffset = 64;
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EXPECT_GT(snapshot.Exception()->Context()->InstructionPointer(),
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dump_near_);
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EXPECT_LT(snapshot.Exception()->Context()->InstructionPointer(),
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dump_near_ + kAllowedOffset);
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EXPECT_EQ(snapshot.Exception()->Context()->InstructionPointer(),
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snapshot.Exception()->ExceptionAddress());
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SetEvent(completed_test_event_);
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return 0;
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}
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private:
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HANDLE server_ready_; // weak
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HANDLE completed_test_event_; // weak
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WinVMAddress dump_near_;
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DISALLOW_COPY_AND_ASSIGN(SimulateDelegate);
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};
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void TestDumpWithoutCrashingChild(
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const base::string16& directory_modification) {
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// Set up the registration server on a background thread.
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ScopedKernelHANDLE server_ready(CreateEvent(nullptr, false, false, nullptr));
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ScopedKernelHANDLE completed(CreateEvent(nullptr, false, false, nullptr));
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SimulateDelegate delegate(server_ready.get(), completed.get());
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ExceptionHandlerServer exception_handler_server(true);
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std::wstring pipe_name = exception_handler_server.CreatePipe();
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RunServerThread server_thread(&exception_handler_server, &delegate);
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server_thread.Start();
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ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
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&exception_handler_server, &server_thread);
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WaitForSingleObject(server_ready.get(), INFINITE);
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// Spawn a child process, passing it the pipe name to connect to.
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base::FilePath test_executable = Paths::Executable();
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std::wstring child_test_executable =
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test_executable.DirName()
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.Append(directory_modification)
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.Append(test_executable.BaseName().RemoveFinalExtension().value() +
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L"_dump_without_crashing.exe")
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.value();
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ChildLauncher child(child_test_executable, pipe_name);
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child.Start();
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// The child tells us (approximately) where it will capture a dump.
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WinVMAddress dump_near_address;
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LoggingReadFile(child.stdout_read_handle(),
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&dump_near_address,
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sizeof(dump_near_address));
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delegate.set_dump_near(dump_near_address);
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// Wait for the child to crash and the exception information to be validated.
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WaitForSingleObject(completed.get(), INFINITE);
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}
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TEST(SimulateCrash, ChildDumpWithoutCrashing) {
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TestDumpWithoutCrashingChild(FILE_PATH_LITERAL("."));
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}
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#if defined(ARCH_CPU_64_BITS)
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TEST(SimulateCrash, ChildDumpWithoutCrashingWOW64) {
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#ifndef NDEBUG
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TestDumpWithoutCrashingChild(FILE_PATH_LITERAL("..\\..\\out\\Debug"));
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#else
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TestDumpWithoutCrashingChild(FILE_PATH_LITERAL("..\\..\\out\\Release"));
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#endif
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}
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#endif // ARCH_CPU_64_BITS
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} // namespace
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} // namespace test
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} // namespace crashpad
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