// Copyright 2015 The Crashpad Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "snapshot/win/exception_snapshot_win.h" #include #include "base/files/file_path.h" #include "base/strings/string16.h" #include "base/strings/utf_string_conversions.h" #include "client/crashpad_client.h" #include "gtest/gtest.h" #include "snapshot/win/process_snapshot_win.h" #include "test/paths.h" #include "test/win/child_launcher.h" #include "util/file/file_io.h" #include "util/thread/thread.h" #include "util/win/exception_handler_server.h" #include "util/win/registration_protocol_win.h" #include "util/win/scoped_handle.h" #include "util/win/scoped_process_suspend.h" namespace crashpad { namespace test { namespace { // Runs the ExceptionHandlerServer on a background thread. class RunServerThread : public Thread { public: // Instantiates a thread which will invoke server->Run(delegate); RunServerThread(ExceptionHandlerServer* server, ExceptionHandlerServer::Delegate* delegate) : server_(server), delegate_(delegate) {} ~RunServerThread() override {} private: // Thread: void ThreadMain() override { server_->Run(delegate_); } ExceptionHandlerServer* server_; ExceptionHandlerServer::Delegate* delegate_; DISALLOW_COPY_AND_ASSIGN(RunServerThread); }; // During destruction, ensures that the server is stopped and the background // thread joined. class ScopedStopServerAndJoinThread { public: ScopedStopServerAndJoinThread(ExceptionHandlerServer* server, Thread* thread) : server_(server), thread_(thread) {} ~ScopedStopServerAndJoinThread() { server_->Stop(); thread_->Join(); } private: ExceptionHandlerServer* server_; Thread* thread_; DISALLOW_COPY_AND_ASSIGN(ScopedStopServerAndJoinThread); }; class CrashingDelegate : public ExceptionHandlerServer::Delegate { public: CrashingDelegate(HANDLE server_ready, HANDLE completed_test_event) : server_ready_(server_ready), completed_test_event_(completed_test_event), break_near_(0) {} ~CrashingDelegate() override {} void set_break_near(WinVMAddress break_near) { break_near_ = break_near; } void ExceptionHandlerServerStarted() override { SetEvent(server_ready_); } unsigned int ExceptionHandlerServerException( HANDLE process, WinVMAddress exception_information_address, WinVMAddress debug_critical_section_address) override { ScopedProcessSuspend suspend(process); ProcessSnapshotWin snapshot; snapshot.Initialize(process, ProcessSuspensionState::kSuspended, exception_information_address, debug_critical_section_address); // Confirm the exception record was read correctly. EXPECT_NE(snapshot.Exception()->ThreadID(), 0u); EXPECT_EQ(snapshot.Exception()->Exception(), EXCEPTION_BREAKPOINT); // Verify the exception happened at the expected location with a bit of // slop space to allow for reading the current PC before the exception // happens. See TestCrashingChild(). const uint64_t kAllowedOffset = 64; EXPECT_GT(snapshot.Exception()->ExceptionAddress(), break_near_); EXPECT_LT(snapshot.Exception()->ExceptionAddress(), break_near_ + kAllowedOffset); SetEvent(completed_test_event_); return snapshot.Exception()->Exception(); } private: HANDLE server_ready_; // weak HANDLE completed_test_event_; // weak WinVMAddress break_near_; DISALLOW_COPY_AND_ASSIGN(CrashingDelegate); }; void TestCrashingChild(const base::string16& directory_modification) { // Set up the registration server on a background thread. ScopedKernelHANDLE server_ready(CreateEvent(nullptr, false, false, nullptr)); ScopedKernelHANDLE completed(CreateEvent(nullptr, false, false, nullptr)); CrashingDelegate delegate(server_ready.get(), completed.get()); ExceptionHandlerServer exception_handler_server(true); std::wstring pipe_name = exception_handler_server.CreatePipe(); RunServerThread server_thread(&exception_handler_server, &delegate); server_thread.Start(); ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread( &exception_handler_server, &server_thread); WaitForSingleObject(server_ready.get(), INFINITE); // Spawn a child process, passing it the pipe name to connect to. base::FilePath test_executable = Paths::Executable(); std::wstring child_test_executable = test_executable.DirName() .Append(directory_modification) .Append(test_executable.BaseName().RemoveFinalExtension().value() + L"_crashing_child.exe") .value(); ChildLauncher child(child_test_executable, pipe_name); child.Start(); // The child tells us (approximately) where it will crash. WinVMAddress break_near_address; LoggingReadFile(child.stdout_read_handle(), &break_near_address, sizeof(break_near_address)); delegate.set_break_near(break_near_address); // Wait for the child to crash and the exception information to be validated. WaitForSingleObject(completed.get(), INFINITE); } TEST(ExceptionSnapshotWinTest, ChildCrash) { TestCrashingChild(FILE_PATH_LITERAL(".")); } #if defined(ARCH_CPU_64_BITS) TEST(ExceptionSnapshotWinTest, ChildCrashWOW64) { #ifndef NDEBUG TestCrashingChild(FILE_PATH_LITERAL("..\\..\\out\\Debug")); #else TestCrashingChild(FILE_PATH_LITERAL("..\\..\\out\\Release")); #endif } #endif // ARCH_CPU_64_BITS class SimulateDelegate : public ExceptionHandlerServer::Delegate { public: SimulateDelegate(HANDLE server_ready, HANDLE completed_test_event) : server_ready_(server_ready), completed_test_event_(completed_test_event), dump_near_(0) {} ~SimulateDelegate() override {} void set_dump_near(WinVMAddress dump_near) { dump_near_ = dump_near; } void ExceptionHandlerServerStarted() override { SetEvent(server_ready_); } unsigned int ExceptionHandlerServerException( HANDLE process, WinVMAddress exception_information_address, WinVMAddress debug_critical_section_address) override { ScopedProcessSuspend suspend(process); ProcessSnapshotWin snapshot; snapshot.Initialize(process, ProcessSuspensionState::kSuspended, exception_information_address, debug_critical_section_address); EXPECT_TRUE(snapshot.Exception()); EXPECT_EQ(0x517a7ed, snapshot.Exception()->Exception()); // Verify the dump was captured at the expected location with some slop // space. const uint64_t kAllowedOffset = 64; EXPECT_GT(snapshot.Exception()->Context()->InstructionPointer(), dump_near_); EXPECT_LT(snapshot.Exception()->Context()->InstructionPointer(), dump_near_ + kAllowedOffset); EXPECT_EQ(snapshot.Exception()->Context()->InstructionPointer(), snapshot.Exception()->ExceptionAddress()); SetEvent(completed_test_event_); return 0; } private: HANDLE server_ready_; // weak HANDLE completed_test_event_; // weak WinVMAddress dump_near_; DISALLOW_COPY_AND_ASSIGN(SimulateDelegate); }; void TestDumpWithoutCrashingChild( const base::string16& directory_modification) { // Set up the registration server on a background thread. ScopedKernelHANDLE server_ready(CreateEvent(nullptr, false, false, nullptr)); ScopedKernelHANDLE completed(CreateEvent(nullptr, false, false, nullptr)); SimulateDelegate delegate(server_ready.get(), completed.get()); ExceptionHandlerServer exception_handler_server(true); std::wstring pipe_name = exception_handler_server.CreatePipe(); RunServerThread server_thread(&exception_handler_server, &delegate); server_thread.Start(); ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread( &exception_handler_server, &server_thread); WaitForSingleObject(server_ready.get(), INFINITE); // Spawn a child process, passing it the pipe name to connect to. base::FilePath test_executable = Paths::Executable(); std::wstring child_test_executable = test_executable.DirName() .Append(directory_modification) .Append(test_executable.BaseName().RemoveFinalExtension().value() + L"_dump_without_crashing.exe") .value(); ChildLauncher child(child_test_executable, pipe_name); child.Start(); // The child tells us (approximately) where it will capture a dump. WinVMAddress dump_near_address; LoggingReadFile(child.stdout_read_handle(), &dump_near_address, sizeof(dump_near_address)); delegate.set_dump_near(dump_near_address); // Wait for the child to crash and the exception information to be validated. WaitForSingleObject(completed.get(), INFINITE); } TEST(SimulateCrash, ChildDumpWithoutCrashing) { TestDumpWithoutCrashingChild(FILE_PATH_LITERAL(".")); } #if defined(ARCH_CPU_64_BITS) TEST(SimulateCrash, ChildDumpWithoutCrashingWOW64) { #ifndef NDEBUG TestDumpWithoutCrashingChild(FILE_PATH_LITERAL("..\\..\\out\\Debug")); #else TestDumpWithoutCrashingChild(FILE_PATH_LITERAL("..\\..\\out\\Release")); #endif } #endif // ARCH_CPU_64_BITS } // namespace } // namespace test } // namespace crashpad