crashpad/util/win/exception_handler_server_test.cc
Mark Mentovai 6278690abe Update copyright boilerplate, 2022 edition (Crashpad)
sed -i '' -E -e 's/Copyright (.+) The Crashpad Authors\. All rights reserved\.$/Copyright \1 The Crashpad Authors/' $(git grep -El 'Copyright (.+) The Crashpad Authors\. All rights reserved\.$')

Bug: chromium:1098010
Change-Id: I8d6138469ddbe3d281a5d83f64cf918ec2491611
Reviewed-on: https://chromium-review.googlesource.com/c/crashpad/crashpad/+/3878262
Reviewed-by: Joshua Peraza <jperaza@chromium.org>
Commit-Queue: Mark Mentovai <mark@chromium.org>
2022-09-06 23:54:07 +00:00

224 lines
6.6 KiB
C++

// Copyright 2015 The Crashpad Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "util/win/exception_handler_server.h"
#include <windows.h>
#include <sys/types.h>
#include <string>
#include <vector>
#include "base/strings/utf_string_conversions.h"
#include "client/crashpad_client.h"
#include "gtest/gtest.h"
#include "test/win/win_child_process.h"
#include "util/thread/thread.h"
#include "util/win/address_types.h"
#include "util/win/registration_protocol_win.h"
#include "util/win/scoped_handle.h"
namespace crashpad {
namespace test {
namespace {
// Runs the ExceptionHandlerServer on a background thread.
class RunServerThread : public Thread {
public:
// Instantiates a thread which will invoke server->Run(delegate).
RunServerThread(ExceptionHandlerServer* server,
ExceptionHandlerServer::Delegate* delegate)
: server_(server), delegate_(delegate) {}
RunServerThread(const RunServerThread&) = delete;
RunServerThread& operator=(const RunServerThread&) = delete;
~RunServerThread() override {}
private:
// Thread:
void ThreadMain() override { server_->Run(delegate_); }
ExceptionHandlerServer* server_;
ExceptionHandlerServer::Delegate* delegate_;
};
class TestDelegate : public ExceptionHandlerServer::Delegate {
public:
explicit TestDelegate(HANDLE server_ready) : server_ready_(server_ready) {}
TestDelegate(const TestDelegate&) = delete;
TestDelegate& operator=(const TestDelegate&) = delete;
~TestDelegate() {}
void ExceptionHandlerServerStarted() override {
SetEvent(server_ready_);
}
unsigned int ExceptionHandlerServerException(
HANDLE process,
WinVMAddress exception_information_address,
WinVMAddress debug_critical_section_address) override {
return 0;
}
void WaitForStart() { WaitForSingleObject(server_ready_, INFINITE); }
private:
HANDLE server_ready_; // weak
};
class ExceptionHandlerServerTest : public testing::Test {
public:
ExceptionHandlerServerTest()
: server_(true),
pipe_name_(L"\\\\.\\pipe\\test_name"),
server_ready_(CreateEvent(nullptr, false, false, nullptr)),
delegate_(server_ready_.get()),
server_thread_(&server_, &delegate_) {
server_.SetPipeName(pipe_name_);
}
ExceptionHandlerServerTest(const ExceptionHandlerServerTest&) = delete;
ExceptionHandlerServerTest& operator=(const ExceptionHandlerServerTest&) =
delete;
TestDelegate& delegate() { return delegate_; }
ExceptionHandlerServer& server() { return server_; }
Thread& server_thread() { return server_thread_; }
const std::wstring& pipe_name() const { return pipe_name_; }
private:
ExceptionHandlerServer server_;
std::wstring pipe_name_;
ScopedKernelHANDLE server_ready_;
TestDelegate delegate_;
RunServerThread server_thread_;
};
// During destruction, ensures that the server is stopped and the background
// thread joined.
class ScopedStopServerAndJoinThread {
public:
ScopedStopServerAndJoinThread(ExceptionHandlerServer* server, Thread* thread)
: server_(server), thread_(thread) {}
ScopedStopServerAndJoinThread(const ScopedStopServerAndJoinThread&) = delete;
ScopedStopServerAndJoinThread& operator=(
const ScopedStopServerAndJoinThread&) = delete;
~ScopedStopServerAndJoinThread() {
server_->Stop();
thread_->Join();
}
private:
ExceptionHandlerServer* server_;
Thread* thread_;
};
TEST_F(ExceptionHandlerServerTest, Instantiate) {
}
TEST_F(ExceptionHandlerServerTest, StartAndStop) {
server_thread().Start();
ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
&server(), &server_thread());
ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());
}
TEST_F(ExceptionHandlerServerTest, StopWhileConnected) {
server_thread().Start();
ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
&server(), &server_thread());
ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());
CrashpadClient client;
client.SetHandlerIPCPipe(pipe_name());
// Leaving this scope causes the server to be stopped, while the connection
// is still open.
}
std::wstring ReadWString(FileHandle handle) {
size_t length = 0;
EXPECT_TRUE(LoggingReadFileExactly(handle, &length, sizeof(length)));
std::wstring str(length, L'\0');
if (length > 0) {
EXPECT_TRUE(
LoggingReadFileExactly(handle, &str[0], length * sizeof(str[0])));
}
return str;
}
void WriteWString(FileHandle handle, const std::wstring& str) {
size_t length = str.size();
EXPECT_TRUE(LoggingWriteFile(handle, &length, sizeof(length)));
if (length > 0) {
EXPECT_TRUE(LoggingWriteFile(handle, &str[0], length * sizeof(str[0])));
}
}
class TestClient final : public WinChildProcess {
public:
TestClient() : WinChildProcess() {}
TestClient(const TestClient&) = delete;
TestClient& operator=(const TestClient&) = delete;
~TestClient() {}
private:
int Run() override {
std::wstring pipe_name = ReadWString(ReadPipeHandle());
CrashpadClient client;
if (!client.SetHandlerIPCPipe(pipe_name)) {
ADD_FAILURE();
return EXIT_FAILURE;
}
WriteWString(WritePipeHandle(), L"OK");
return EXIT_SUCCESS;
}
};
TEST_F(ExceptionHandlerServerTest, MultipleConnections) {
WinChildProcess::EntryPoint<TestClient>();
std::unique_ptr<WinChildProcess::Handles> handles_1 =
WinChildProcess::Launch();
std::unique_ptr<WinChildProcess::Handles> handles_2 =
WinChildProcess::Launch();
std::unique_ptr<WinChildProcess::Handles> handles_3 =
WinChildProcess::Launch();
// Must ensure the delegate outlasts the server.
{
server_thread().Start();
ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
&server(), &server_thread());
ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());
// Tell all the children where to connect.
WriteWString(handles_1->write.get(), pipe_name());
WriteWString(handles_2->write.get(), pipe_name());
WriteWString(handles_3->write.get(), pipe_name());
ASSERT_EQ(ReadWString(handles_3->read.get()), L"OK");
ASSERT_EQ(ReadWString(handles_2->read.get()), L"OK");
ASSERT_EQ(ReadWString(handles_1->read.get()), L"OK");
}
}
} // namespace
} // namespace test
} // namespace crashpad