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5de461e8c8
BUG=crashpad:1 R=mark@chromium.org Review URL: https://codereview.chromium.org/1314093002 .
213 lines
7.2 KiB
C++
213 lines
7.2 KiB
C++
// Copyright 2015 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "snapshot/win/exception_snapshot_win.h"
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#include <string>
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#include "base/strings/stringprintf.h"
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#include "base/strings/utf_string_conversions.h"
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#include "client/crashpad_client.h"
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#include "gtest/gtest.h"
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#include "snapshot/win/process_snapshot_win.h"
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#include "test/win/win_child_process.h"
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#include "util/thread/thread.h"
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#include "util/win/exception_handler_server.h"
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#include "util/win/registration_protocol_win.h"
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#include "util/win/scoped_handle.h"
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namespace crashpad {
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namespace test {
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namespace {
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HANDLE DuplicateEvent(HANDLE process, HANDLE event) {
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HANDLE handle;
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if (DuplicateHandle(GetCurrentProcess(),
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event,
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process,
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&handle,
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SYNCHRONIZE | EVENT_MODIFY_STATE,
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false,
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0)) {
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return handle;
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}
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return nullptr;
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}
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class ExceptionSnapshotWinTest : public testing::Test {
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public:
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class Delegate : public ExceptionHandlerServer::Delegate {
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public:
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Delegate(HANDLE server_ready, HANDLE completed_test_event)
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: server_ready_(server_ready),
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completed_test_event_(completed_test_event),
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break_near_(nullptr) {}
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~Delegate() override {}
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void set_break_near(void* break_near) { break_near_ = break_near; }
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void ExceptionHandlerServerStarted() override { SetEvent(server_ready_); }
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unsigned int ExceptionHandlerServerException(
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HANDLE process,
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WinVMAddress exception_information_address) override {
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ProcessSnapshotWin snapshot;
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snapshot.Initialize(process);
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snapshot.InitializeException(exception_information_address);
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// Confirm the exception record was read correctly.
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EXPECT_NE(snapshot.Exception()->ThreadID(), 0u);
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EXPECT_EQ(snapshot.Exception()->Exception(), EXCEPTION_BREAKPOINT);
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// Verify the exception happened at the expected location with a bit of
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// slop space to allow for reading the current PC before the exception
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// happens. See CrashingChildProcess::Run().
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const uint64_t kAllowedOffset = 64;
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EXPECT_GT(snapshot.Exception()->ExceptionAddress(),
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reinterpret_cast<uint64_t>(break_near_));
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EXPECT_LT(snapshot.Exception()->ExceptionAddress(),
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reinterpret_cast<uint64_t>(break_near_) + kAllowedOffset);
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SetEvent(completed_test_event_);
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return snapshot.Exception()->Exception();
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}
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private:
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HANDLE server_ready_; // weak
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HANDLE completed_test_event_; // weak
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void* break_near_;
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DISALLOW_COPY_AND_ASSIGN(Delegate);
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};
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private:
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ScopedKernelHANDLE exception_happened_;
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};
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// Runs the ExceptionHandlerServer on a background thread.
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class RunServerThread : public Thread {
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public:
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// Instantiates a thread which will invoke server->Run(delegate, pipe_name);
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RunServerThread(ExceptionHandlerServer* server,
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ExceptionHandlerServer::Delegate* delegate,
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const std::string& pipe_name)
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: server_(server), delegate_(delegate), pipe_name_(pipe_name) {}
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~RunServerThread() override {}
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private:
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// Thread:
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void ThreadMain() override { server_->Run(delegate_, pipe_name_); }
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ExceptionHandlerServer* server_;
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ExceptionHandlerServer::Delegate* delegate_;
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std::string pipe_name_;
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DISALLOW_COPY_AND_ASSIGN(RunServerThread);
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};
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// During destruction, ensures that the server is stopped and the background
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// thread joined.
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class ScopedStopServerAndJoinThread {
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public:
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ScopedStopServerAndJoinThread(ExceptionHandlerServer* server, Thread* thread)
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: server_(server), thread_(thread) {}
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~ScopedStopServerAndJoinThread() {
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server_->Stop();
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thread_->Join();
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}
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private:
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ExceptionHandlerServer* server_;
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Thread* thread_;
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DISALLOW_COPY_AND_ASSIGN(ScopedStopServerAndJoinThread);
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};
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std::string ReadString(FileHandle handle) {
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size_t length = 0;
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EXPECT_TRUE(LoggingReadFile(handle, &length, sizeof(length)));
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scoped_ptr<char[]> buffer(new char[length]);
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EXPECT_TRUE(LoggingReadFile(handle, &buffer[0], length));
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return std::string(&buffer[0], length);
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}
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void WriteString(FileHandle handle, const std::string& str) {
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size_t length = str.size();
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EXPECT_TRUE(LoggingWriteFile(handle, &length, sizeof(length)));
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EXPECT_TRUE(LoggingWriteFile(handle, &str[0], length));
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}
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__declspec(noinline) void* CurrentAddress() {
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return _ReturnAddress();
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}
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class CrashingChildProcess final : public WinChildProcess {
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public:
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CrashingChildProcess() : WinChildProcess() {}
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~CrashingChildProcess() {}
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private:
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int Run() override {
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std::string pipe_name = ReadString(ReadPipeHandle());
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CrashpadClient client;
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EXPECT_TRUE(client.SetHandler(pipe_name));
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EXPECT_TRUE(client.UseHandler());
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// Save the address where we're about to crash so the exception handler can
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// verify it's in approximately the right location (with a bit of fudge for
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// the code between here and the __debugbreak()).
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void* break_address = CurrentAddress();
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LoggingWriteFile(WritePipeHandle(), &break_address, sizeof(break_address));
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__debugbreak();
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return 0;
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};
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};
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TEST_F(ExceptionSnapshotWinTest, ChildCrash) {
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// Spawn a child process that will immediately crash (once we let it
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// run below by telling it what to connect to).
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WinChildProcess::EntryPoint<CrashingChildProcess>();
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scoped_ptr<WinChildProcess::Handles> handle = WinChildProcess::Launch();
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// Set up the registration server on a background thread.
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std::string pipe_name = "\\\\.\\pipe\\handler_test_pipe_" +
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base::StringPrintf("%08x", GetCurrentProcessId());
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ScopedKernelHANDLE server_ready(CreateEvent(nullptr, false, false, nullptr));
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ScopedKernelHANDLE completed(CreateEvent(nullptr, false, false, nullptr));
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Delegate delegate(server_ready.get(), completed.get());
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ExceptionHandlerServer exception_handler_server;
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RunServerThread server_thread(
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&exception_handler_server, &delegate, pipe_name);
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server_thread.Start();
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ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
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&exception_handler_server, &server_thread);
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WaitForSingleObject(server_ready.get(), INFINITE);
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// Allow the child to continue and tell it where to connect to.
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WriteString(handle->write.get(), pipe_name);
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// The child tells us (approximately) where it will crash.
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void* break_near_address;
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LoggingReadFile(
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handle->read.get(), &break_near_address, sizeof(break_near_address));
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delegate.set_break_near(break_near_address);
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// Wait for the child to crash and the exception information to be validated.
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WaitForSingleObject(completed.get(), INFINITE);
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}
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} // namespace
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} // namespace test
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} // namespace crashpad
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