// Copyright (c) 1999, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // --- // // Revamped and reorganized by Craig Silverstein // // This is the file that should be included by any file which declares // command line flag. #ifndef GFLAGS_DECLARE_H_ #define GFLAGS_DECLARE_H_ // --------------------------------------------------------------------------- // Namespace of gflags library symbols. #define GFLAGS_NAMESPACE @GFLAGS_NAMESPACE@ // --------------------------------------------------------------------------- // Windows DLL import/export. // Whether gflags library is a DLL. // // Set to 1 by default when the shared gflags library was built on Windows. // Must be overwritten when this header file is used with the optionally also // built static library instead; set by CMake's INTERFACE_COMPILE_DEFINITIONS. #ifndef GFLAGS_IS_A_DLL # define GFLAGS_IS_A_DLL @GFLAGS_IS_A_DLL@ #endif // We always want to import the symbols of the gflags library. #ifndef GFLAGS_DLL_DECL # if GFLAGS_IS_A_DLL && defined(_MSC_VER) # define GFLAGS_DLL_DECL __declspec(dllimport) # elif defined(__GNUC__) && __GNUC__ >= 4 # define GFLAGS_DLL_DECL __attribute__((visibility("default"))) # else # define GFLAGS_DLL_DECL # endif #endif // We always want to import variables declared in user code. #ifndef GFLAGS_DLL_DECLARE_FLAG # if GFLAGS_IS_A_DLL && defined(_MSC_VER) # define GFLAGS_DLL_DECLARE_FLAG __declspec(dllimport) # elif defined(__GNUC__) && __GNUC__ >= 4 # define GFLAGS_DLL_DECLARE_FLAG __attribute__((visibility("default"))) # else # define GFLAGS_DLL_DECLARE_FLAG # endif #endif // --------------------------------------------------------------------------- // Flag types #include #if @HAVE_STDINT_H@ # include // the normal place uint32_t is defined #elif @HAVE_SYS_TYPES_H@ # include // the normal place u_int32_t is defined #elif @HAVE_INTTYPES_H@ # include // a third place for uint32_t or u_int32_t #endif namespace GFLAGS_NAMESPACE { #if @GFLAGS_INTTYPES_FORMAT_C99@ // C99 typedef int32_t int32; typedef uint32_t uint32; typedef int64_t int64; typedef uint64_t uint64; #elif @GFLAGS_INTTYPES_FORMAT_BSD@ // BSD typedef int32_t int32; typedef u_int32_t uint32; typedef int64_t int64; typedef u_int64_t uint64; #elif @GFLAGS_INTTYPES_FORMAT_VC7@ // Windows typedef __int32 int32; typedef unsigned __int32 uint32; typedef __int64 int64; typedef unsigned __int64 uint64; #else # error Do not know how to define a 32-bit integer quantity on your system #endif } // namespace GFLAGS_NAMESPACE namespace fLS { // The meaning of "string" might be different between now and when the // macros below get invoked (e.g., if someone is experimenting with // other string implementations that get defined after this file is // included). Save the current meaning now and use it in the macros. typedef std::string clstring; } // namespace fLS #define DECLARE_VARIABLE(type, shorttype, name) \ /* We always want to import declared variables, dll or no */ \ namespace fL##shorttype { extern GFLAGS_DLL_DECLARE_FLAG type FLAGS_##name; } \ using fL##shorttype::FLAGS_##name #define DECLARE_bool(name) \ DECLARE_VARIABLE(bool, B, name) #define DECLARE_int32(name) \ DECLARE_VARIABLE(::GFLAGS_NAMESPACE::int32, I, name) #define DECLARE_uint32(name) \ DECLARE_VARIABLE(::GFLAGS_NAMESPACE::uint32, U, name) #define DECLARE_int64(name) \ DECLARE_VARIABLE(::GFLAGS_NAMESPACE::int64, I64, name) #define DECLARE_uint64(name) \ DECLARE_VARIABLE(::GFLAGS_NAMESPACE::uint64, U64, name) #define DECLARE_double(name) \ DECLARE_VARIABLE(double, D, name) #define DECLARE_string(name) \ /* We always want to import declared variables, dll or no */ \ namespace fLS { \ extern GFLAGS_DLL_DECLARE_FLAG ::fLS::clstring& FLAGS_##name; \ } \ using fLS::FLAGS_##name #endif // GFLAGS_DECLARE_H_