#include "tile/testing/internal/random_string.h"

namespace tile {
namespace testing {}// namespace testing
                    //

constexpr PoolType PoolTraits<testing::CachedString>::kType;
constexpr std::size_t PoolTraits<testing::CachedString>::kLowWaterMark;
constexpr std::size_t PoolTraits<testing::CachedString>::kHighWaterMark;
constexpr std::chrono::seconds PoolTraits<testing::CachedString>::kMaxIdle;
}// namespace tile
