// Copyright (c) 2015 Amanieu d'Antras // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include #include #include #include #include // Scheduler implementation class gtk_scheduler_impl { // Get the task from the void* and execute it in the UI thread static gboolean callback(void* p) { async::task_run_handle::from_void_ptr(p).run(); return FALSE; } public: // Convert a task to void* and send it to the gtk main loop void schedule(async::task_run_handle t) { g_idle_add(callback, t.to_void_ptr()); } }; // Scheduler to run a task in the gtk main loop gtk_scheduler_impl& gtk_scheduler() { static gtk_scheduler_impl sched; return sched; } // In order to ensure the UI is always responsive, you can disallow blocking // calls in the UI thread. Note that the wait handler isn't called when the // result of a task is already available, so you can still call .get() on a // completed task. This is completely optional and can be omitted if you don't // need it. void gtk_wait_handler(async::task_wait_handle) { std::cerr << "Error: Blocking wait in UI thread" << std::endl; std::abort(); } // Thread which increments the label value every ms void label_update_thread(GtkLabel *label) { int counter = 0; while (true) { // Sleep for 1ms std::this_thread::sleep_for(std::chrono::milliseconds(1)); counter++; // Update the label contents in the UI thread async::spawn(gtk_scheduler(), [label, counter] { gtk_label_set_text(label, std::to_string(counter).c_str()); }); } } int main(int argc, char *argv[]) { // Initialize GTK gtk_init(&argc, &argv); // Set wait handler on GTK thread to disallow waiting for tasks async::set_thread_wait_handler(gtk_wait_handler); // Create a window with a label GtkWidget *window = gtk_window_new(GTK_WINDOW_TOPLEVEL); g_signal_connect(window, "destroy", G_CALLBACK(gtk_main_quit), NULL); GtkLabel *label = GTK_LABEL(gtk_label_new("-")); gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(label)); gtk_widget_show_all(window); // Start a secondary thread to update the label std::thread(label_update_thread, label).detach(); // Go to GTK main loop gtk_main(); }