feat update
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7
3party/fmt/support/cmake/FindSetEnv.cmake
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7
3party/fmt/support/cmake/FindSetEnv.cmake
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# A CMake script to find SetEnv.cmd.
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find_program(WINSDK_SETENV NAMES SetEnv.cmd
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PATHS "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]/bin")
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if (WINSDK_SETENV AND PRINT_PATH)
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execute_process(COMMAND ${CMAKE_COMMAND} -E echo "${WINSDK_SETENV}")
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endif ()
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85
3party/fmt/support/cmake/cxx11.cmake
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85
3party/fmt/support/cmake/cxx11.cmake
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# C++11 feature support detection
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if (NOT FMT_USE_CPP11)
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return()
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endif ()
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include(CheckCXXCompilerFlag)
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if (FMT_USE_CPP11)
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check_cxx_compiler_flag(-std=c++11 HAVE_STD_CPP11_FLAG)
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if (HAVE_STD_CPP11_FLAG)
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# Check if including cmath works with -std=c++11 and -O3.
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# It may not in MinGW due to bug http://ehc.ac/p/mingw/bugs/2250/.
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set(CMAKE_REQUIRED_FLAGS "-std=c++11 -O3")
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check_cxx_source_compiles("
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#include <cmath>
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int main() {}" FMT_CPP11_CMATH)
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# Check if including <unistd.h> works with -std=c++11.
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# It may not in MinGW due to bug http://sourceforge.net/p/mingw/bugs/2024/.
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check_cxx_source_compiles("
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#include <unistd.h>
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int main() {}" FMT_CPP11_UNISTD_H)
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# Check if snprintf works with -std=c++11. It may not in MinGW.
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check_cxx_source_compiles("
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#include <stdio.h>
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int main() {
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char buffer[10];
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snprintf(buffer, 10, \"foo\");
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}" FMT_CPP11_SNPRINTF)
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if (FMT_CPP11_CMATH AND FMT_CPP11_UNISTD_H AND FMT_CPP11_SNPRINTF)
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set(CPP11_FLAG -std=c++11)
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else ()
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check_cxx_compiler_flag(-std=gnu++11 HAVE_STD_GNUPP11_FLAG)
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if (HAVE_STD_CPP11_FLAG)
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set(CPP11_FLAG -std=gnu++11)
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endif ()
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endif ()
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set(CMAKE_REQUIRED_FLAGS )
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else ()
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check_cxx_compiler_flag(-std=c++0x HAVE_STD_CPP0X_FLAG)
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if (HAVE_STD_CPP0X_FLAG)
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set(CPP11_FLAG -std=c++0x)
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endif ()
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endif ()
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endif ()
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if (CMAKE_CXX_STANDARD)
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# Don't use -std compiler flag if CMAKE_CXX_STANDARD is specified.
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set(CPP11_FLAG )
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endif ()
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set(CMAKE_REQUIRED_FLAGS ${CPP11_FLAG})
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# Check if variadic templates are working and not affected by GCC bug 39653:
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# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=39653
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check_cxx_source_compiles("
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template <class T, class ...Types>
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struct S { typedef typename S<Types...>::type type; };
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int main() {}" SUPPORTS_VARIADIC_TEMPLATES)
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# Check if initializer lists are supported.
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check_cxx_source_compiles("
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#include <initializer_list>
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int main() {}" SUPPORTS_INITIALIZER_LIST)
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# Check if enum bases are available
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check_cxx_source_compiles("
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enum C : char {A};
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int main() {}"
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SUPPORTS_ENUM_BASE)
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# Check if type traits are available
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check_cxx_source_compiles("
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#include <type_traits>
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class C { void operator=(const C&); };
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int main() { static_assert(!std::is_copy_assignable<C>::value, \"\"); }"
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SUPPORTS_TYPE_TRAITS)
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# Check if user-defined literals are available
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check_cxx_source_compiles("
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void operator\"\" _udl(long double);
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int main() {}"
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SUPPORTS_USER_DEFINED_LITERALS)
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set(CMAKE_REQUIRED_FLAGS )
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4
3party/fmt/support/cmake/fmt-config.cmake.in
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4
3party/fmt/support/cmake/fmt-config.cmake.in
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@PACKAGE_INIT@
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include(${CMAKE_CURRENT_LIST_DIR}/@targets_export_name@.cmake)
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check_required_components(fmt)
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11
3party/fmt/support/cmake/run-cmake.bat
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11
3party/fmt/support/cmake/run-cmake.bat
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@echo on
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rem This scripts configures build environment and runs CMake.
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rem Use it instead of running CMake directly when building with
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rem the Microsoft SDK toolchain rather than Visual Studio.
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rem It is used in the same way as cmake, for example:
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rem
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rem run-cmake -G "Visual Studio 10 Win64" .
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for /F "delims=" %%i IN ('cmake "-DPRINT_PATH=1" -P %~dp0/FindSetEnv.cmake') DO set setenv=%%i
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if NOT "%setenv%" == "" call "%setenv%"
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cmake %*
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