feat update
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This commit is contained in:
tqcq 2024-03-23 15:44:55 +08:00
parent 4ee0adf822
commit f3890089a4
4 changed files with 107 additions and 0 deletions

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# A CMake script to find SetEnv.cmd.
find_program(WINSDK_SETENV NAMES SetEnv.cmd
PATHS "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]/bin")
if (WINSDK_SETENV AND PRINT_PATH)
execute_process(COMMAND ${CMAKE_COMMAND} -E echo "${WINSDK_SETENV}")
endif ()

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# C++11 feature support detection
if (NOT FMT_USE_CPP11)
return()
endif ()
include(CheckCXXCompilerFlag)
if (FMT_USE_CPP11)
check_cxx_compiler_flag(-std=c++11 HAVE_STD_CPP11_FLAG)
if (HAVE_STD_CPP11_FLAG)
# Check if including cmath works with -std=c++11 and -O3.
# It may not in MinGW due to bug http://ehc.ac/p/mingw/bugs/2250/.
set(CMAKE_REQUIRED_FLAGS "-std=c++11 -O3")
check_cxx_source_compiles("
#include <cmath>
int main() {}" FMT_CPP11_CMATH)
# Check if including <unistd.h> works with -std=c++11.
# It may not in MinGW due to bug http://sourceforge.net/p/mingw/bugs/2024/.
check_cxx_source_compiles("
#include <unistd.h>
int main() {}" FMT_CPP11_UNISTD_H)
# Check if snprintf works with -std=c++11. It may not in MinGW.
check_cxx_source_compiles("
#include <stdio.h>
int main() {
char buffer[10];
snprintf(buffer, 10, \"foo\");
}" FMT_CPP11_SNPRINTF)
if (FMT_CPP11_CMATH AND FMT_CPP11_UNISTD_H AND FMT_CPP11_SNPRINTF)
set(CPP11_FLAG -std=c++11)
else ()
check_cxx_compiler_flag(-std=gnu++11 HAVE_STD_GNUPP11_FLAG)
if (HAVE_STD_CPP11_FLAG)
set(CPP11_FLAG -std=gnu++11)
endif ()
endif ()
set(CMAKE_REQUIRED_FLAGS )
else ()
check_cxx_compiler_flag(-std=c++0x HAVE_STD_CPP0X_FLAG)
if (HAVE_STD_CPP0X_FLAG)
set(CPP11_FLAG -std=c++0x)
endif ()
endif ()
endif ()
if (CMAKE_CXX_STANDARD)
# Don't use -std compiler flag if CMAKE_CXX_STANDARD is specified.
set(CPP11_FLAG )
endif ()
set(CMAKE_REQUIRED_FLAGS ${CPP11_FLAG})
# Check if variadic templates are working and not affected by GCC bug 39653:
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=39653
check_cxx_source_compiles("
template <class T, class ...Types>
struct S { typedef typename S<Types...>::type type; };
int main() {}" SUPPORTS_VARIADIC_TEMPLATES)
# Check if initializer lists are supported.
check_cxx_source_compiles("
#include <initializer_list>
int main() {}" SUPPORTS_INITIALIZER_LIST)
# Check if enum bases are available
check_cxx_source_compiles("
enum C : char {A};
int main() {}"
SUPPORTS_ENUM_BASE)
# Check if type traits are available
check_cxx_source_compiles("
#include <type_traits>
class C { void operator=(const C&); };
int main() { static_assert(!std::is_copy_assignable<C>::value, \"\"); }"
SUPPORTS_TYPE_TRAITS)
# Check if user-defined literals are available
check_cxx_source_compiles("
void operator\"\" _udl(long double);
int main() {}"
SUPPORTS_USER_DEFINED_LITERALS)
set(CMAKE_REQUIRED_FLAGS )

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@PACKAGE_INIT@
include(${CMAKE_CURRENT_LIST_DIR}/@targets_export_name@.cmake)
check_required_components(fmt)

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@echo on
rem This scripts configures build environment and runs CMake.
rem Use it instead of running CMake directly when building with
rem the Microsoft SDK toolchain rather than Visual Studio.
rem It is used in the same way as cmake, for example:
rem
rem run-cmake -G "Visual Studio 10 Win64" .
for /F "delims=" %%i IN ('cmake "-DPRINT_PATH=1" -P %~dp0/FindSetEnv.cmake') DO set setenv=%%i
if NOT "%setenv%" == "" call "%setenv%"
cmake %*