Files
openclaw/docs/tools/subagents.md
Tyler Yust b8f66c260d Agents: add nested subagent orchestration controls and reduce subagent token waste (#14447)
* Agents: add subagent orchestration controls

* Agents: add subagent orchestration controls (WIP uncommitted changes)

* feat(subagents): add depth-based spawn gating for sub-sub-agents

* feat(subagents): tool policy, registry, and announce chain for nested agents

* feat(subagents): system prompt, docs, changelog for nested sub-agents

* fix(subagents): prevent model fallback override, show model during active runs, and block context overflow fallback

Bug 1: When a session has an explicit model override (e.g., gpt/openai-codex),
the fallback candidate logic in resolveFallbackCandidates silently appended the
global primary model (opus) as a backstop. On reinjection/steer with a transient
error, the session could fall back to opus which has a smaller context window
and crash. Fix: when storedModelOverride is set, pass fallbacksOverride ?? []
instead of undefined, preventing the implicit primary backstop.

Bug 2: Active subagents showed 'model n/a' in /subagents list because
resolveModelDisplay only read entry.model/modelProvider (populated after run
completes). Fix: fall back to modelOverride/providerOverride fields which are
populated at spawn time via sessions.patch.

Bug 3: Context overflow errors (prompt too long, context_length_exceeded) could
theoretically escape runEmbeddedPiAgent and be treated as failover candidates
in runWithModelFallback, causing a switch to a model with a smaller context
window. Fix: in runWithModelFallback, detect context overflow errors via
isLikelyContextOverflowError and rethrow them immediately instead of trying the
next model candidate.

* fix(subagents): track spawn depth in session store and fix announce routing for nested agents

* Fix compaction status tracking and dedupe overflow compaction triggers

* fix(subagents): enforce depth block via session store and implement cascade kill

* fix: inject group chat context into system prompt

* fix(subagents): always write model to session store at spawn time

* Preserve spawnDepth when agent handler rewrites session entry

* fix(subagents): suppress announce on steer-restart

* fix(subagents): fallback spawned session model to runtime default

* fix(subagents): enforce spawn depth when caller key resolves by sessionId

* feat(subagents): implement active-first ordering for numeric targets and enhance task display

- Added a test to verify that subagents with numeric targets follow an active-first list ordering.
- Updated `resolveSubagentTarget` to sort subagent runs based on active status and recent activity.
- Enhanced task display in command responses to prevent truncation of long task descriptions.
- Introduced new utility functions for compacting task text and managing subagent run states.

* fix(subagents): show model for active runs via run record fallback

When the spawned model matches the agent's default model, the session
store's override fields are intentionally cleared (isDefault: true).
The model/modelProvider fields are only populated after the run
completes. This left active subagents showing 'model n/a'.

Fix: store the resolved model on SubagentRunRecord at registration
time, and use it as a fallback in both display paths (subagents tool
and /subagents command) when the session store entry has no model info.

Changes:
- SubagentRunRecord: add optional model field
- registerSubagentRun: accept and persist model param
- sessions-spawn-tool: pass resolvedModel to registerSubagentRun
- subagents-tool: pass run record model as fallback to resolveModelDisplay
- commands-subagents: pass run record model as fallback to resolveModelDisplay

* feat(chat): implement session key resolution and reset on sidebar navigation

- Added functions to resolve the main session key and reset chat state when switching sessions from the sidebar.
- Updated the `renderTab` function to handle session key changes when navigating to the chat tab.
- Introduced a test to verify that the session resets to "main" when opening chat from the sidebar navigation.

* fix: subagent timeout=0 passthrough and fallback prompt duplication

Bug 1: runTimeoutSeconds=0 now means 'no timeout' instead of applying 600s default
- sessions-spawn-tool: default to undefined (not 0) when neither timeout param
  is provided; use != null check so explicit 0 passes through to gateway
- agent.ts: accept 0 as valid timeout (resolveAgentTimeoutMs already handles
  0 → MAX_SAFE_TIMEOUT_MS)

Bug 2: model fallback no longer re-injects the original prompt as a duplicate
- agent.ts: track fallback attempt index; on retries use a short continuation
  message instead of the full original prompt since the session file already
  contains it from the first attempt
- Also skip re-sending images on fallback retries (already in session)

* feat(subagents): truncate long task descriptions in subagents command output

- Introduced a new utility function to format task previews, limiting their length to improve readability.
- Updated the command handler to use the new formatting function, ensuring task descriptions are truncated appropriately.
- Adjusted related tests to verify that long task descriptions are now truncated in the output.

* refactor(subagents): update subagent registry path resolution and improve command output formatting

- Replaced direct import of STATE_DIR with a utility function to resolve the state directory dynamically.
- Enhanced the formatting of command output for active and recent subagents, adding separators for better readability.
- Updated related tests to reflect changes in command output structure.

* fix(subagent): default sessions_spawn to no timeout when runTimeoutSeconds omitted

The previous fix (75a791106) correctly handled the case where
runTimeoutSeconds was explicitly set to 0 ("no timeout"). However,
when models omit the parameter entirely (which is common since the
schema marks it as optional), runTimeoutSeconds resolved to undefined.

undefined flowed through the chain as:
  sessions_spawn → timeout: undefined (since undefined != null is false)
  → gateway agent handler → agentCommand opts.timeout: undefined
  → resolveAgentTimeoutMs({ overrideSeconds: undefined })
  → DEFAULT_AGENT_TIMEOUT_SECONDS (600s = 10 minutes)

This caused subagents to be killed at exactly 10 minutes even though
the user's intent (via TOOLS.md) was for subagents to run without a
timeout.

Fix: default runTimeoutSeconds to 0 (no timeout) when neither
runTimeoutSeconds nor timeoutSeconds is provided by the caller.
Subagent spawns are long-running by design and should not inherit the
600s agent-command default timeout.

* fix(subagent): accept timeout=0 in agent-via-gateway path (second 600s default)

* fix: thread timeout override through getReplyFromConfig dispatch path

getReplyFromConfig called resolveAgentTimeoutMs({ cfg }) with no override,
always falling back to the config default (600s). Add timeoutOverrideSeconds
to GetReplyOptions and pass it through as overrideSeconds so callers of the
dispatch chain can specify a custom timeout (0 = no timeout).

This complements the existing timeout threading in agentCommand and the
cron isolated-agent runner, which already pass overrideSeconds correctly.

* feat(model-fallback): normalize OpenAI Codex model references and enhance fallback handling

- Added normalization for OpenAI Codex model references, specifically converting "gpt-5.3-codex" to "openai-codex" before execution.
- Updated the `resolveFallbackCandidates` function to utilize the new normalization logic.
- Enhanced tests to verify the correct behavior of model normalization and fallback mechanisms.
- Introduced a new test case to ensure that the normalization process works as expected for various input formats.

* feat(tests): add unit tests for steer failure behavior in openclaw-tools

- Introduced a new test file to validate the behavior of subagents when steer replacement dispatch fails.
- Implemented tests to ensure that the announce behavior is restored correctly and that the suppression reason is cleared as expected.
- Enhanced the subagent registry with a new function to clear steer restart suppression.
- Updated related components to support the new test scenarios.

* fix(subagents): replace stop command with kill in slash commands and documentation

- Updated the `/subagents` command to replace `stop` with `kill` for consistency in controlling sub-agent runs.
- Modified related documentation to reflect the change in command usage.
- Removed legacy timeoutSeconds references from the sessions-spawn-tool schema and tests to streamline timeout handling.
- Enhanced tests to ensure correct behavior of the updated commands and their interactions.

* feat(tests): add unit tests for readLatestAssistantReply function

- Introduced a new test file for the `readLatestAssistantReply` function to validate its behavior with various message scenarios.
- Implemented tests to ensure the function correctly retrieves the latest assistant message and handles cases where the latest message has no text.
- Mocked the gateway call to simulate different message histories for comprehensive testing.

* feat(tests): enhance subagent kill-all cascade tests and announce formatting

- Added a new test to verify that the `kill-all` command cascades through ended parents to active descendants in subagents.
- Updated the subagent announce formatting tests to reflect changes in message structure, including the replacement of "Findings:" with "Result:" and the addition of new expectations for message content.
- Improved the handling of long findings and stats in the announce formatting logic to ensure concise output.
- Refactored related functions to enhance clarity and maintainability in the subagent registry and tools.

* refactor(subagent): update announce formatting and remove unused constants

- Modified the subagent announce formatting to replace "Findings:" with "Result:" and adjusted related expectations in tests.
- Removed constants for maximum announce findings characters and summary words, simplifying the announcement logic.
- Updated the handling of findings to retain full content instead of truncating, ensuring more informative outputs.
- Cleaned up unused imports in the commands-subagents file to enhance code clarity.

* feat(tests): enhance billing error handling in user-facing text

- Added tests to ensure that normal text mentioning billing plans is not rewritten, preserving user context.
- Updated the `isBillingErrorMessage` and `sanitizeUserFacingText` functions to improve handling of billing-related messages.
- Introduced new test cases for various scenarios involving billing messages to ensure accurate processing and output.
- Enhanced the subagent announce flow to correctly manage active descendant runs, preventing premature announcements.

* feat(subagent): enhance workflow guidance and auto-announcement clarity

- Added a new guideline in the subagent system prompt to emphasize trust in push-based completion, discouraging busy polling for status updates.
- Updated documentation to clarify that sub-agents will automatically announce their results, improving user understanding of the workflow.
- Enhanced tests to verify the new guidance on avoiding polling loops and to ensure the accuracy of the updated prompts.

* fix(cron): avoid announcing interim subagent spawn acks

* chore: clean post-rebase imports

* fix(cron): fall back to child replies when parent stays interim

* fix(subagents): make active-run guidance advisory

* fix(subagents): update announce flow to handle active descendants and enhance test coverage

- Modified the announce flow to defer announcements when active descendant runs are present, ensuring accurate status reporting.
- Updated tests to verify the new behavior, including scenarios where no fallback requester is available and ensuring proper handling of finished subagents.
- Enhanced the announce formatting to include an `expectFinal` flag for better clarity in the announcement process.

* fix(subagents): enhance announce flow and formatting for user updates

- Updated the announce flow to provide clearer instructions for user updates based on active subagent runs and requester context.
- Refactored the announcement logic to improve clarity and ensure internal context remains private.
- Enhanced tests to verify the new message expectations and formatting, including updated prompts for user-facing updates.
- Introduced a new function to build reply instructions based on session context, improving the overall announcement process.

* fix: resolve prep blockers and changelog placement (#14447) (thanks @tyler6204)

* fix: restore cron delivery-plan import after rebase (#14447) (thanks @tyler6204)

* fix: resolve test failures from rebase conflicts (#14447) (thanks @tyler6204)

* fix: apply formatting after rebase (#14447) (thanks @tyler6204)
2026-02-14 22:03:45 -08:00

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summary, read_when, title
summary read_when title
Sub-agents: spawning isolated agent runs that announce results back to the requester chat
You want background/parallel work via the agent
You are changing sessions_spawn or sub-agent tool policy
Sub-Agents

Sub-agents

Sub-agents are background agent runs spawned from an existing agent run. They run in their own session (agent:<agentId>:subagent:<uuid>) and, when finished, announce their result back to the requester chat channel.

Slash command

Use /subagents to inspect or control sub-agent runs for the current session:

  • /subagents list
  • /subagents kill <id|#|all>
  • /subagents log <id|#> [limit] [tools]
  • /subagents info <id|#>
  • /subagents send <id|#> <message>

/subagents info shows run metadata (status, timestamps, session id, transcript path, cleanup).

Primary goals:

  • Parallelize "research / long task / slow tool" work without blocking the main run.
  • Keep sub-agents isolated by default (session separation + optional sandboxing).
  • Keep the tool surface hard to misuse: sub-agents do not get session tools by default.
  • Support configurable nesting depth for orchestrator patterns.

Cost note: each sub-agent has its own context and token usage. For heavy or repetitive tasks, set a cheaper model for sub-agents and keep your main agent on a higher-quality model. You can configure this via agents.defaults.subagents.model or per-agent overrides.

Tool

Use sessions_spawn:

  • Starts a sub-agent run (deliver: false, global lane: subagent)
  • Then runs an announce step and posts the announce reply to the requester chat channel
  • Default model: inherits the caller unless you set agents.defaults.subagents.model (or per-agent agents.list[].subagents.model); an explicit sessions_spawn.model still wins.
  • Default thinking: inherits the caller unless you set agents.defaults.subagents.thinking (or per-agent agents.list[].subagents.thinking); an explicit sessions_spawn.thinking still wins.

Tool params:

  • task (required)
  • label? (optional)
  • agentId? (optional; spawn under another agent id if allowed)
  • model? (optional; overrides the sub-agent model; invalid values are skipped and the sub-agent runs on the default model with a warning in the tool result)
  • thinking? (optional; overrides thinking level for the sub-agent run)
  • runTimeoutSeconds? (default 0; when set, the sub-agent run is aborted after N seconds)
  • cleanup? (delete|keep, default keep)

Allowlist:

  • agents.list[].subagents.allowAgents: list of agent ids that can be targeted via agentId (["*"] to allow any). Default: only the requester agent.

Discovery:

  • Use agents_list to see which agent ids are currently allowed for sessions_spawn.

Auto-archive:

  • Sub-agent sessions are automatically archived after agents.defaults.subagents.archiveAfterMinutes (default: 60).
  • Archive uses sessions.delete and renames the transcript to *.deleted.<timestamp> (same folder).
  • cleanup: "delete" archives immediately after announce (still keeps the transcript via rename).
  • Auto-archive is best-effort; pending timers are lost if the gateway restarts.
  • runTimeoutSeconds does not auto-archive; it only stops the run. The session remains until auto-archive.
  • Auto-archive applies equally to depth-1 and depth-2 sessions.

Nested Sub-Agents

By default, sub-agents cannot spawn their own sub-agents (maxSpawnDepth: 1). You can enable one level of nesting by setting maxSpawnDepth: 2, which allows the orchestrator pattern: main → orchestrator sub-agent → worker sub-sub-agents.

How to enable

{
  agents: {
    defaults: {
      subagents: {
        maxSpawnDepth: 2, // allow sub-agents to spawn children (default: 1)
        maxChildrenPerAgent: 5, // max active children per agent session (default: 5)
        maxConcurrent: 8, // global concurrency lane cap (default: 8)
      },
    },
  },
}

Depth levels

Depth Session key shape Role Can spawn?
0 agent:<id>:main Main agent Always
1 agent:<id>:subagent:<uuid> Sub-agent (orchestrator when depth 2 allowed) Only if maxSpawnDepth >= 2
2 agent:<id>:subagent:<uuid>:subagent:<uuid> Sub-sub-agent (leaf worker) Never

Announce chain

Results flow back up the chain:

  1. Depth-2 worker finishes → announces to its parent (depth-1 orchestrator)
  2. Depth-1 orchestrator receives the announce, synthesizes results, finishes → announces to main
  3. Main agent receives the announce and delivers to the user

Each level only sees announces from its direct children.

Tool policy by depth

  • Depth 1 (orchestrator, when maxSpawnDepth >= 2): Gets sessions_spawn, subagents, sessions_list, sessions_history so it can manage its children. Other session/system tools remain denied.
  • Depth 1 (leaf, when maxSpawnDepth == 1): No session tools (current default behavior).
  • Depth 2 (leaf worker): No session tools — sessions_spawn is always denied at depth 2. Cannot spawn further children.

Per-agent spawn limit

Each agent session (at any depth) can have at most maxChildrenPerAgent (default: 5) active children at a time. This prevents runaway fan-out from a single orchestrator.

Cascade stop

Stopping a depth-1 orchestrator automatically stops all its depth-2 children:

  • /stop in the main chat stops all depth-1 agents and cascades to their depth-2 children.
  • /subagents kill <id> stops a specific sub-agent and cascades to its children.
  • /subagents kill all stops all sub-agents for the requester and cascades.

Authentication

Sub-agent auth is resolved by agent id, not by session type:

  • The sub-agent session key is agent:<agentId>:subagent:<uuid>.
  • The auth store is loaded from that agent's agentDir.
  • The main agent's auth profiles are merged in as a fallback; agent profiles override main profiles on conflicts.

Note: the merge is additive, so main profiles are always available as fallbacks. Fully isolated auth per agent is not supported yet.

Announce

Sub-agents report back via an announce step:

  • The announce step runs inside the sub-agent session (not the requester session).
  • If the sub-agent replies exactly ANNOUNCE_SKIP, nothing is posted.
  • Otherwise the announce reply is posted to the requester chat channel via a follow-up agent call (deliver=true).
  • Announce replies preserve thread/topic routing when available (Slack threads, Telegram topics, Matrix threads).
  • Announce messages are normalized to a stable template:
    • Status: derived from the run outcome (success, error, timeout, or unknown).
    • Result: the summary content from the announce step (or (not available) if missing).
    • Notes: error details and other useful context.
  • Status is not inferred from model output; it comes from runtime outcome signals.

Announce payloads include a stats line at the end (even when wrapped):

  • Runtime (e.g., runtime 5m12s)
  • Token usage (input/output/total)
  • Estimated cost when model pricing is configured (models.providers.*.models[].cost)
  • sessionKey, sessionId, and transcript path (so the main agent can fetch history via sessions_history or inspect the file on disk)

Tool Policy (sub-agent tools)

By default, sub-agents get all tools except session tools and system tools:

  • sessions_list
  • sessions_history
  • sessions_send
  • sessions_spawn

When maxSpawnDepth >= 2, depth-1 orchestrator sub-agents additionally receive sessions_spawn, subagents, sessions_list, and sessions_history so they can manage their children.

Override via config:

{
  agents: {
    defaults: {
      subagents: {
        maxConcurrent: 1,
      },
    },
  },
  tools: {
    subagents: {
      tools: {
        // deny wins
        deny: ["gateway", "cron"],
        // if allow is set, it becomes allow-only (deny still wins)
        // allow: ["read", "exec", "process"]
      },
    },
  },
}

Concurrency

Sub-agents use a dedicated in-process queue lane:

  • Lane name: subagent
  • Concurrency: agents.defaults.subagents.maxConcurrent (default 8)

Stopping

  • Sending /stop in the requester chat aborts the requester session and stops any active sub-agent runs spawned from it, cascading to nested children.
  • /subagents kill <id> stops a specific sub-agent and cascades to its children.

Limitations

  • Sub-agent announce is best-effort. If the gateway restarts, pending "announce back" work is lost.
  • Sub-agents still share the same gateway process resources; treat maxConcurrent as a safety valve.
  • sessions_spawn is always non-blocking: it returns { status: "accepted", runId, childSessionKey } immediately.
  • Sub-agent context only injects AGENTS.md + TOOLS.md (no SOUL.md, IDENTITY.md, USER.md, HEARTBEAT.md, or BOOTSTRAP.md).
  • Maximum nesting depth is 5 (maxSpawnDepth range: 15). Depth 2 is recommended for most use cases.
  • maxChildrenPerAgent caps active children per session (default: 5, range: 120).