# mstch - {{mustache}} templates in C++11 ![mstch logo](http://i.imgur.com/MRyStO5.png) mstch is a complete implementation of [{{mustache}}](http://mustache.github.io/) templates using modern C++. It's compliant with [specifications](https://github.com/mustache/spec) v1.1.2, including the lambda module. It works great with [json.hpp](https://github.com/no1msd/json.hpp). [![GitHub version](https://badge.fury.io/gh/no1msd%2Fmstch.svg)](http://badge.fury.io/gh/no1msd%2Fmstch) [![Build Status](https://travis-ci.org/no1msd/mstch.svg?branch=master)](https://travis-ci.org/no1msd/mstch) [![Build status](https://ci.appveyor.com/api/projects/status/d6mxp0uba5646x16?svg=true)](https://ci.appveyor.com/project/no1msd/mstch) ## Supported features mstch supports the complete feature set described in the `mustache(5)` [manpage](http://mustache.github.com/mustache.5.html): - JSON-like data structure using [Boost.Variant](http://www.boost.org/libs/variant) - variables, sections, inverted sections - partials - changing the delimiter - C++11 lambdas - C++ objects as view models ## Basic usage ```c++ #include #include int main() { std::string view{"{{#names}}Hi {{name}}!\n{{/names}}"}; mstch::map context{ {"names", mstch::array{ mstch::map{{"name", std::string{"Chris"}}}, mstch::map{{"name", std::string{"Mark"}}}, mstch::map{{"name", std::string{"Scott"}}}, }} }; std::cout << mstch::render(view, context) << std::endl; return 0; } ``` The output of this example will be: ```html Hi Chris! Hi Mark! Hi Scott! ``` ### Data structure The types in the example above, `mstch::array` and `mstch::map` are actually aliases for standard types: ```c++ using map = std::map; using array = std::vector; ``` `mstch::node` is a `boost::variant` that can hold a `std::string`, `int`, `double`, `bool`, `mstch::lambda` or a `std::shared_ptr` (see below), also a map or an array recursively. Essentially it works just like a JSON object. Note that when using a `std::string` as value you must explicitly specify the type, since a `const char*` literal like `"foobar"` would be implicitly converted to `bool`. Alternatively you can use [C++14 string_literals](http://en.cppreference.com/w/cpp/string/basic_string/operator%22%22s) if your compiler supports it. ## Advanced usage ### Partials Partials can be passed in a `std::map` as the third parameter of the `mstch::render` function: ```c++ std::string view{"{{#names}}{{> user}}{{/names}}"}; std::string user_view{"{{name}}\n"}; mstch::map context{ {"names", mstch::array{ mstch::map{{"name", std::string{"Chris"}}}, mstch::map{{"name", std::string{"Mark"}}}, mstch::map{{"name", std::string{"Scott"}}}, }} }; std::cout << mstch::render(view, context, {{"user", user_view}}) << std::endl; ``` Output: ```html Chris Mark Scott ``` ### Lambdas C++11 lambda expressions can be used to add logic to your templates. Like a `const char*` literal, lambdas can be implicitly converted to `bool`, so they must be wrapped in a `mstch::lambda` object when used in a `mstch::node`. The lambda expression passed to `mstch::lambda` must itself return a `mstch::node`. The returned node will be rendered to a string, then it will be parsed as a template. The lambda expression accepts either no parameters: ```c++ std::string view{"Hello {{lambda}}!"}; mstch::map context{ {"lambda", mstch::lambda{[]() -> mstch::node { return std::string{"World"}; }}} }; std::cout << mstch::render(view, context) << std::endl; ``` Output: ```html Hello World! ``` Or it accepts a `const std::string&` that gets the unrendered literal block: ```c++ std::string view{"{{#bold}}{{yay}} :){{/bold}}"}; mstch::map context{ {"yay", std::string{"Yay!"}}, {"bold", mstch::lambda{[](const std::string& text) -> mstch::node { return "" + text + ""; }}} }; std::cout << mstch::render(view, context) << std::endl; ``` Output: ```html Yay! :) ``` ### Objects Custom objects can also be used as context for rendering templates. The class must inherit from `mstch::object`, and register it's exported methods with `register_methods`. Exported methods must have the return type of `mstch::node`. Objects must be created as a `std::shared_ptr`. ```c++ class example: public mstch::object { public: example(): m_value(1) { register_methods(this, { {"count", &example::count}, {"names", &example::names} }); } mstch::node count() { return m_value++; } mstch::node names() { return mstch::array{ std::string{"Chris"}, std::string{"Mark"}, std::string{"Scott"}}; } private: int m_value; }; std::string view{"{{#names}}{{count}}: {{.}}\n{{/names}}"}; const auto context = std::make_shared(); std::cout << mstch::render(view, context) << std::endl; ``` Output: ```html 1: Chris 2: Mark 3: Scott ``` ## Requirements - A C++ compiler with decent C++11 support. Currently tested with: - GCC 4.7, 4.8, 4.9 - clang 3.5, 3.6 - MSVC 2013, 2015 - Boost 1.54+ for [Boost.Variant](http://www.boost.org/libs/variant) - CMake 3.0+ for building ## Using mstch in your project If you are using CMake, the easiest way to include mstch in your project is to copy the whole directory to your source tree, and use `add_subdirectory` in your CMakeLists.txt. This will set a variable named `mstch_INCLUDE_DIR` that contains its include path, and add a static library target named mstch. For example: ```cmake add_subdirectory(external/mstch) include_directories(${mstch_INCLUDE_DIR}) target_link_libraries(your_project mstch) ``` If you prefer to install the library globally, you can simply do the following from the root of the source tree: ```bash $ mkdir build $ cd build $ cmake .. $ make $ make install ``` The install command may require root privileges. This will also install CMake config files, so you can use use `find_package` in your CMakeLists.txt: ```cmake find_package(mstch) target_link_libraries(your_project mstch::mstch) ``` ## Running the unit tests Unit tests are using the [Catch](https://github.com/philsquared/Catch) framework, included in the repository. [Boost.Program_Options](http://www.boost.org/libs/program_options), [Boost.Spirit](http://www.boost.org/libs/spirit), and [The Boost Algorithm Library](http://www.boost.org/libs/algorithm) are also required to build them. Don't forget to initialize submodules: ```bash $ git submodule init $ git submodule update ``` To build and run the unit tests: ```bash $ mkdir build $ cd build $ cmake -DWITH_UNIT_TESTS=ON .. $ make $ make test ``` ## License mstch is licensed under the [MIT license](https://github.com/no1msd/mstch/blob/master/LICENSE).