* [SYCL] Move to Compile Time backend selection on oneMKL Interface for NVIDIA backend
Move to compile time selection to backend to avoid latency at run time.
Add it to all mkl gemm calls and only for NVIDIA backend.
Signed-off-by: nscipione <nicolo.scipione@codeplay.com>
* Formatting
* Address PR comments to increase readibility
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Signed-off-by: nscipione <nicolo.scipione@codeplay.com>
* hide buttons in dropdown menu
* use npm as deps manager and vite as bundler
* fix build
* fix build (2)
* fix responsive on mobile
* fix more problems on mobile
* sync build
* (test) add CI step for verifying build
* fix ci
* force rebuild .hpp files
* cmake: clean up generated files pre build
* kqmax_new_j in every thread within warp is same after operate at line 199,this reduce can be omit
* same problem in vec32
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Co-authored-by: ZhaoXiaoYu <zhao.xiaoyu@zte.com.cn>
* readme : document --no-display-prompt
* readme : update default prompt context size
* readme : remove unnecessary indentation
Indenting a line with four spaces makes Markdown treat that section as
plain text.
* readme : indent commands under bullets
* readme : indent commands in lettered list
* llama : add enum for supported chat templates
* use "built-in" instead of "supported"
* arg: print list of built-in templates
* fix test
* update server README
* Templates: `mistral-v1`, `mistral-v2`, `mistral-v3`, `mistral-v3-tekken`
* Changed system message logic and added tests for all 4
* Invalid `system_message` instead of `content` fixed
* Removed tab-indented lines
* Added template code and test for `mistral-v7`
* Added all tests. Fixed bug with `tmpl == "llama2"` test.
* Replaced tabs with spaces.
* Removed `'mistral-v2'` option as no (open) models ever used it
* Removed all references to 'v2' template from comments
* Update llama.cpp
Fixed `trim_assistant_message` bug
* subgroup 64 version with subgroup add. 15% faster
scalable version
tested for subgroup sizes 16-128
* check for subgroup multiple of 16 and greater than 16
* subgroup sizes are always a power of 2 (https://github.com/KhronosGroup/GLSL/issues/45)
* force 16 sequential threads per block
* make 16 subgroup size a constant
This is an incremental improvement over #9118 to get work to the GPU a bit
sooner. The first part is to start with a smaller number of nodes before
the first submit, and ramp it up to the current 100 nodes/submit. The
second part is to reduce the dryrun overhead for all the nodes that just
need to request descriptor space.
With these changes I get around 1-2% speedup on RTX 4070 combined with my
old Haswell-era CPU.