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https://github.com/ggml-org/llama.cpp.git
synced 2025-07-15 15:17:44 +00:00
vulkan : fix rope with partial rotation and non-cont src (#14582)
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@ -14,21 +14,19 @@ void main() {
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const uint row_dst = gl_GlobalInvocationID.x;
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const uint row_dst = gl_GlobalInvocationID.x;
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if (i0 >= p.n_dims) {
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const uint i = row_dst*ne0 + i0;
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data_d[i + 0] = data_a[i + 0];
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data_d[i + 1] = data_a[i + 1];
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return;
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}
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const uint row_x = row_dst % ne1;
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const uint row_x = row_dst % ne1;
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const uint channel_x = row_dst / ne1;
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const uint channel_x = row_dst / ne1;
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const uint idst = row_dst*ne0 + i0/2;
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const uint idst = row_dst*ne0 + i0/2;
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const uint ix = channel_x*p.s2 + row_x*p.s1 + i0/2;
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const uint ix = channel_x*p.s2 + row_x*p.s1 + i0/2;
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if (i0 >= p.n_dims) {
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data_d[idst + i0/2 + 0] = data_a[ix + i0/2 + 0];
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data_d[idst + i0/2 + 1] = data_a[ix + i0/2 + 1];
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return;
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}
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const int sect_dims = p.sections[0] + p.sections[1] + p.sections[2] + p.sections[3];
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const int sect_dims = p.sections[0] + p.sections[1] + p.sections[2] + p.sections[3];
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const int sec_w = p.sections[1] + p.sections[0];
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const int sec_w = p.sections[1] + p.sections[0];
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const uint sector = (i0 / 2) % sect_dims;
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const uint sector = (i0 / 2) % sect_dims;
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@ -13,21 +13,19 @@ void main() {
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const uint row_dst = gl_GlobalInvocationID.x;
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const uint row_dst = gl_GlobalInvocationID.x;
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if (i0 >= p.n_dims) {
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const uint i = row_dst*ne0 + i0;
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data_d[i + 0] = data_a[i + 0];
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data_d[i + 1] = data_a[i + 1];
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return;
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}
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const uint row_x = row_dst % ne1;
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const uint row_x = row_dst % ne1;
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const uint channel_x = row_dst / ne1;
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const uint channel_x = row_dst / ne1;
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const uint idst = row_dst*ne0 + i0/2;
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const uint idst = row_dst*ne0 + i0/2;
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const uint ix = channel_x*p.s2 + row_x*p.s1 + i0/2;
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const uint ix = channel_x*p.s2 + row_x*p.s1 + i0/2;
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if (i0 >= p.n_dims) {
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data_d[idst + i0/2 + 0] = data_a[ix + i0/2 + 0];
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data_d[idst + i0/2 + 1] = data_a[ix + i0/2 + 1];
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return;
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}
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const float theta_base = data_pos[channel_x] * pow(p.theta_scale, i0/2.0f);
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const float theta_base = data_pos[channel_x] * pow(p.theta_scale, i0/2.0f);
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const float freq_factor = p.has_ff != 0 ? data_ff[i0/2] : 1.0f;
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const float freq_factor = p.has_ff != 0 ? data_ff[i0/2] : 1.0f;
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@ -13,21 +13,19 @@ void main() {
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const uint row_dst = gl_GlobalInvocationID.x;
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const uint row_dst = gl_GlobalInvocationID.x;
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if (i0 >= p.n_dims) {
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const uint i = row_dst*ne0 + i0;
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data_d[i + 0] = data_a[i + 0];
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data_d[i + 1] = data_a[i + 1];
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return;
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}
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const uint row_x = row_dst % ne1;
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const uint row_x = row_dst % ne1;
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const uint channel_x = row_dst / ne1;
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const uint channel_x = row_dst / ne1;
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const uint idst = row_dst*ne0 + i0;
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const uint idst = row_dst*ne0 + i0;
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const uint ix = channel_x*p.s2 + row_x*p.s1 + i0;
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const uint ix = channel_x*p.s2 + row_x*p.s1 + i0;
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if (i0 >= p.n_dims) {
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data_d[idst + 0] = data_a[ix + 0];
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data_d[idst + 1] = data_a[ix + 1];
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return;
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}
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const float theta_base = data_pos[channel_x] * pow(p.theta_scale, i0/2.0f);
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const float theta_base = data_pos[channel_x] * pow(p.theta_scale, i0/2.0f);
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const float freq_factor = p.has_ff != 0 ? data_ff[i0/2] : 1.0f;
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const float freq_factor = p.has_ff != 0 ? data_ff[i0/2] : 1.0f;
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