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ggml-cpu: move nnpa fp16->fp32 and fp32->fp16 to simd-mappings
Signed-off-by: Aaron Teo <aaron.teo1@ibm.com>
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@ -1013,6 +1013,45 @@ static inline void __lzs_f16cx4_store(ggml_fp16_t * x, float32x4_t v_y) {
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#define GGML_F16_VEC_MUL GGML_F32x4_MUL
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#define GGML_F16_VEC_REDUCE GGML_F32x4_REDUCE
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#if defined(__NNPA__)
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#ifdef GGML_FP16_TO_FP32
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#undef GGML_FP16_TO_FP32
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#endif
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#ifdef GGML_FP32_TO_FP16
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#undef GGML_FP32_TO_FP16
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#endif
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#ifdef GGML_COMPUTE_FP16_TO_FP32
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#undef GGML_COMPUTE_FP16_TO_FP32
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#endif
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#ifdef GGML_COMPUTE_FP32_TO_FP16
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#undef GGML_COMPUTE_FP32_TO_FP16
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#endif
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#define GGML_COMPUTE_FP16_TO_FP32(x) nnpa_compute_fp16_to_fp32(x)
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#define GGML_COMPUTE_FP32_TO_FP16(x) nnpa_compute_fp32_to_fp16(x)
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#define GGML_FP16_TO_FP32(x) GGML_COMPUTE_FP16_TO_FP32(x)
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#define GGML_FP32_TO_FP16(x) GGML_COMPUTE_FP32_TO_FP16(x)
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static inline float nnpa_compute_fp16_to_fp32(ggml_fp16_t h) {
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uint16x8_t v_h = vec_splats(h);
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uint16x8_t v_hd = vec_convert_from_fp16(v_h, 0);
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return vec_extend_to_fp32_hi(v_hd, 0)[0];
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}
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static inline ggml_fp16_t nnpa_compute_fp32_to_fp16(float f) {
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float32x4_t v_f = vec_splats(f);
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float32x4_t v_zero = vec_splats(0.0f);
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uint16x8_t v_hd = vec_round_from_fp32(v_f, v_zero, 0);
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uint16x8_t v_h = vec_convert_to_fp16(v_hd, 0);
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return vec_extract(v_h, 0);
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}
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#endif // __NNPA__
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#endif
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// GGML_F32_ARR / GGML_F16_ARR
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@ -417,43 +417,6 @@ GGML_API void ggml_aligned_free(void * ptr, size_t size);
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#define GGML_FP16_TO_FP32(x) GGML_COMPUTE_FP16_TO_FP32(x)
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#define GGML_FP32_TO_FP16(x) GGML_COMPUTE_FP32_TO_FP16(x)
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#elif defined(__NNPA__)
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/*
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* Note: This functionality is ready for use, but the compiler macros
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* defined for the s390x platform are defined in ggml-cpu while
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* this file is 1 step behind, in ggml-src. I currently have no
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* idea how to fix this, so I am leaving it as is.
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*
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* CMake chain: ggml -> ggml-src -> ggml-cpu
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* ^^^^^^^^ ^^^^^^^^
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* | | ggml-cpu defines the macros
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* | | needed for s390x detection.
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* | this file is here, where the s390x
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* | detection macros are not defined.
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*
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* TODO: Fix s390x platform detection in this file.
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*/
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#define GGML_COMPUTE_FP16_TO_FP32(x) ggml_compute_fp16_to_fp32(x)
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#define GGML_COMPUTE_FP32_TO_FP16(x) ggml_compute_fp32_to_fp16(x)
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#define GGML_FP16_TO_FP32(x) GGML_COMPUTE_FP16_TO_FP32(x)
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#define GGML_FP32_TO_FP16(x) GGML_COMPUTE_FP32_TO_FP16(x)
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static inline float ggml_compute_fp16_to_fp32(ggml_fp16_t h) {
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uint16x8_t v_h = vec_splats(h);
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uint16x8_t v_hd = vec_convert_from_fp16(v_h, 0);
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return vec_extend_to_fp32_hi(v_hd, 0)[0];
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}
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static inline ggml_fp16_t ggml_compute_fp32_to_fp16(float f) {
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float32x4_t v_f = vec_splats(f);
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float32x4_t v_zero = vec_splats(0.0f);
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uint16x8_t v_hd = vec_round_from_fp32(v_f, v_zero, 0);
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uint16x8_t v_h = vec_convert_to_fp16(v_hd, 0);
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return vec_extract(v_h, 0);
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}
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#else
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// FP16 <-> FP32
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